A new fantastic release of the 3D suite Blender hit the streets. Again filled up with tons of lovely new features. This time a lot is focused on the Blender Game Engine (BGE): * Texture Nodes * Projection Painting * Etch-a-ton armature * Boolean Improvements * JPEG2000 Support * Video Texture in BGE * Real-time Dome rendering in BGE * BGE speedup * Bullet Physics upgrade * Game Engine Modifier support * Improved Game Logic and Python API * New Python scripts and a lot of bug fixes All new features in detail and download available at the Blender website.
After Elephants Dream and Big Buck Bunny - Durian is the third Blender movie project. The movie will based on a script of Martin Lodewijk, a comic author from the Netherlands. Colin Levy from the USA will be the director and David Revoy from France will create the concept art. Ton Roosendaal will be again the producer and Brecht van Rommel will be again one of the developers. Check out the team page for more details. If you are a Blender pro and artist or a developer then polish your portfolio and submit your profile up to the 10th of June 2009.
The first release candidate of Blender 2.49 is available for download. Blender 2.49 brings you: * Video Textures in Game Engine * Logic API cleanup for Game Engine * Texture node editing * Etch-a-ton, armature sketching preview * Dome rendering for Game Engine * Projection texture painting * Jpeg2000 support in sequencer * New GE actuators
Since September this year there is a new fork of the The Open Racing Car Simulator TORCS called TORCS-NG. Instead of the old, painfull slow developemnt of TORCS, the development of TORCS-NG is fast, communicative, democratic and lively. If you are a game designer, 3d artist or developer and looking for a strong open game project then be part of the TORCS-NG fork like me. I'm very happy so much going on there and i'm sure TORCS-NG will be a great racing game! BTW: Mac developers are wanted. If you are a "Mac" tell us!
William Reynish has updated hsi UI paper for Blender 2.5. He presented it the first time at the Blender Conference this year in Amsterdam. He collected all the feedback and clarifies some unclear parts. A very interesting analysis of the existing interface and a very good idea of a new at all. For those that like to get a screeny check out page 24 but don't forget to read it all
With a couple of important bugfixes that has been done in Blender since the 2.48 release, especially for using the Game Engine and GLSL, Blender 2.48a is now available for download. All changes about this release can be found here.
Whoo-Hoo - Blender 2.48 is available and it comes with a lot of amazing features. Again a stunning release of the open source 3d suite. Check out the release logs of Blender 2.48: * Improved real-time GLSL materials * Grease pencil (sketch annotations) * Better animation tools * Improved Game Logic (thanx to the Apricot Opengame Project) * Updated Bullet physics library * Sun, sky & atmosphere renderer * Colored shadows * Great additions to the builtin Python editor * Fluid simulation can be controlled using particles and much, much more... Hopefully the Blender Nurbs Project can collect enough donations so we get nice NURBS in Blender soon too. Besides that the GI renderer Yafray is back from death and released as Yaf(a)ray 0.1.0 (which is the successor of Yafray 0.0.9). This version is rewritten from scratch. After two years of development, it already features a complete set of lighting and rendering options. Yaf(a)Ray 0.1.0 is a perfect addition to Blender. UPDATE: You can grab an DEB archive of Blender 2.48 for Ubuntu at GetDeb.net.
Not long ago we got Blender 2.47. Now with the end of the open game Apricot project (that will ship on DVDs soon) we are nearly the Blender 2.48 release. This release will include a lot of updates from Apricot and additional new features that didn't get in 2.47: * Better Realtime GLSL materials * Logic states for interaction editing * Full character animation GE support * Atmosphere rendering using sun lamps. * Colored shadows * Grease Pencil * Fluid interaction * Bullet update, real-time softbodies * Lots of bug fixes and smaller new features
Carsten Wartmann, main author of the first edition of the book "Blender Gamekit", started his work on a fully updated 2nd version. The Apricot blog ("Yo Frankie" open games) described it with "...cover all new functionality, glsl materials, multilayer texture, character animation and logic states and bricks". The first version, published in 2003, is now freely available for download. The 2nd version of the Blender Gamekit will be available at the end of this year at the Blender eShop.
The Blender Nurbs Project looking for donations to finish the integration of the libNurbana (From Emmanuel Stone's GSoC project, based on Justin Shumaker's Nurbana application). You can support it via Paypal or the Blender Foundation fund raising tools.
With a lot of influences of the Apricot-Project the first release candidate of Blender 2.47 is available: * a lot of BGE improvements * GLSL-Shader in Viewport * Improved snapping tool * bugfixes to stabilize the 2.46 "Bunny release"
Yes, i like racing games and my favorite on Linux TORCS get's and update - it looks promising . Once i polished a track and now i renember that i promised to create an cool menu for it too. It's time for it (and may creating a cool Tango styled icon).
UPDATE 26.07.08: Torcs Logo - tangofied and tweaked
UPDATE 27.07.08: Torcs Logo 3D - i love the SVG import for Blender
Yes! Yes! Yes! Textured area lights will come to Blender is really cool and will help so much creating cool indoor scenes. Thanks to Davide Vercelli (UncleZeiv) and his GSoC 2008 Lightcuts project!
So much is going on at the Open Game Apricot Project: * New levels * Name and Logo announced: Yo Frankie! * New Apricot Blender builds available * Apricot files available * Optimized GLSL features
There are new videos of the Apricot Game Project available and you can vote for the games name now! Check out the project blog. Here is a preview of the 2nd level: