Posts tagged with "game"
Sunday, January 22, 2012 8:21:51 PM
developer, opengl, speed dreams, game

The
release candidate of Speed Dreams 2.0 is out. I'm very proud of all the last minute graphic fixes i did and of course about all the bug fixes the coding guys did.
Tuesday, August 16, 2011 8:58:30 PM
speed dreams, torcs, simulation, game
...

The game project Speed Dreams looking for 3D artists, developers, designers and testers to get Speed Dreams 2.0 done.
Take a look in their WIKI pages how you could help:
http://sourceforge.net/apps/trac/speed-dreams/wiki/helpWantedYou can follow them on Twitter too:
http://twitter.com/#!/speed_dreams
Sunday, May 8, 2011 6:24:54 PM
speed dreams, torcs, simulation, game
...

Alpha 3 of the racing game
Speed Dreams 2.0 is available
via PPA. The files named "Lucid" but did work with Ubuntu Maverick and Natty too. Ckeck out the new OpenGL and Display options and may
the wiki for improved visual experiences.
Don't forget to
file bugs too! Happy racing
Sunday, September 19, 2010 2:00:51 PM
podcast, speed dreams, interview, torcs
...
The german Playing Pinguin Podcast featuring the racing game Speed Dreamy. For me it was a very funny interview with Chriss via Skype - 30 minutes of it are now online:
http://p3cast.de/?p=10
Thursday, August 26, 2010 10:52:40 AM
speed dreams, torcs, simulation, game
...

The last weeks and months i had a lot of tasks for the open source racing
Speed Dreams.
Towards to Speed Dreams 2.0 a lot has been done, but there is much more.
So teh project need help from designer, 3d artist and developers. A list about "how to start" and "what to do" can be found here:
https://sourceforge.net/apps/trac/speed-dreams/wiki/helpWanted.
Any help is welcome. Fresh news and links about the game and the development are here:
http://twitter.com/speed_dreams
Saturday, February 13, 2010 4:33:58 PM
simulation, spped dreams, twitter, game
...
The release of Speed Dreams 1.4 is very close, most bugs are fixed, artwork is done. New the project is on Twitter too and will bring you fresh news and links about the game:
http://twitter.com/speed_dreamsFollow us!
Monday, September 28, 2009 5:41:32 PM
rendering, features, game, open
...

Dennis Ippel updates his script which export scenes of
Blender as
Flash ActionScript 3.0 objects for various Flash 3D engines like
Papervision3D. Now it supports
Away3D Lite too. For details visit the
official exporter webpage.
Thursday, August 20, 2009 1:47:05 PM
features, rendering, game, engine
...

Dennis Ippel has created a script which export scenes of
Blender as
Flash ActionScript 3.0 objects for various Flash 3D engines like
Papervision3D. That is a real cool addon to bring 3D into the web using Flash.
For details visit the
official exporter webpage.
Saturday, May 30, 2009 7:46:39 PM
glsl, game, engine, blender
...

A new fantastic release of the 3D suite Blender hit the streets. Again filled up with tons of lovely new features. This time a lot is focused on the Blender Game Engine (BGE):
* Texture Nodes
* Projection Painting
* Etch-a-ton armature
* Boolean Improvements
* JPEG2000 Support
* Video Texture in BGE
* Real-time Dome rendering in BGE
* BGE speedup
* Bullet Physics upgrade
* Game Engine Modifier support
* Improved Game Logic and Python API
* New Python scripts and a lot of bug fixes
All new features in detail and download available at the
Blender website.
Monday, May 11, 2009 9:06:15 PM
rendering, features, 3d, game
...

After
Elephants Dream and
Big Buck Bunny -
Durian is the third Blender movie project. The movie will based on a script of Martin Lodewijk, a comic author from the Netherlands. Colin Levy from the USA will be the director and David Revoy from France will create the concept art. Ton Roosendaal will be again the producer and Brecht van Rommel will be again one of the developers. Check out the
team page for more details.
If you are a Blender pro and artist or a developer then
polish your portfolio and submit your profile up to the 10th of June 2009.
Tuesday, April 28, 2009 8:46:20 PM
rendering, features, game, open
...

The first release candidate of
Blender 2.49 is available for download. Blender 2.49 brings you:
* Video Textures in Game Engine
* Logic API cleanup for Game Engine
* Texture node editing
* Etch-a-ton, armature sketching preview
* Dome rendering for Game Engine
* Projection texture painting
* Jpeg2000 support in sequencer
* New GE actuators
All details about this release can be found
here.
Tuesday, December 2, 2008 11:12:26 PM
torcs, simulation, need for speed, game
...

Since September this year there is a new fork of the The Open Racing Car Simulator TORCS called
TORCS-NG. Instead of the old, painfull slow developemnt of TORCS, the
development of TORCS-NG is fast, communicative, democratic and lively.
If you are a game designer, 3d artist or developer and looking for a strong open game project then be part of the TORCS-NG fork like me. I'm very happy so much going on there and i'm sure TORCS-NG will be a great racing game!
BTW: Mac developers are wanted. If you are a "Mac" tell us!
Monday, November 17, 2008 10:04:39 PM
game, engine, blender, 3d
...

The
Open Game Apricot project of the
Blender Foundation is finished the DVDs arrived and will be shipped in the next days.
If you didn't ordered it yet visit the
Blender eShop now!
Friday, November 14, 2008 9:02:23 PM
rendering, features, 3d, game
...
Blender 2.48a is just three weeks old and the next upcoming features are at the development pipeline.
So we will get
Texture Nodes for the Node Editor and
Video Textures for the Game Engine. Of course mor will come
Thursday, November 13, 2008 1:31:38 PM
rendering, gui, ui, game
...

William Reynish has updated hsi UI paper for Blender 2.5. He presented it the first time at the
Blender Conference this year in Amsterdam. He collected all the feedback and clarifies some unclear parts.
A very interesting analysis of the existing interface and a very good idea of a new at all. For those that like to get a screeny check out page 24 but don't forget to read it all
» The Evolution of Blenders User Interface (PDF)
Saturday, October 25, 2008 8:04:30 PM
rendering, features, 3d, game
...

With a couple of important bugfixes that has been done in
Blender since the 2.48 release, especially for using the Game Engine and GLSL,
Blender 2.48a is now available for download.
All changes about this release can be found
here.
Wednesday, October 15, 2008 2:19:16 PM
rendering, features, 3d, game
...

Whoo-Hoo -
Blender 2.48 is available and it comes with a lot of amazing features. Again a stunning release of the open source 3d suite. Check out the
release logs of Blender 2.48:
* Improved real-time GLSL materials
* Grease pencil (sketch annotations)
* Better animation tools
* Improved Game Logic (thanx to the Apricot Opengame Project)
* Updated Bullet physics library
* Sun, sky & atmosphere renderer
* Colored shadows
* Great additions to the builtin Python editor
* Fluid simulation can be controlled using particles
and much, much more...
Hopefully the
Blender Nurbs Project can collect enough donations so we get nice NURBS in Blender soon too.
Besides that the GI renderer Yafray is back from death and released as
Yaf(a)ray 0.1.0 (which is the successor of Yafray 0.0.9). This version is rewritten from scratch. After two years of development, it already features a complete set of lighting and rendering options. Yaf(a)Ray 0.1.0 is a perfect addition to Blender.
UPDATE:You can grab an DEB archive of Blender 2.48 for Ubuntu at
GetDeb.net.
Tuesday, September 23, 2008 9:06:30 PM
rendering, features, game, open
...

Not long ago we got Blender 2.47. Now with the end of the open game Apricot project (that will ship on DVDs soon) we are nearly the Blender 2.48 release. This release will include a lot of
updates from Apricot and additional new features that didn't get in 2.47:
* Better Realtime GLSL materials
* Logic states for interaction editing
* Full character animation GE support
* Atmosphere rendering using sun lamps.
* Colored shadows
* Grease Pencil
* Fluid interaction
* Bullet update, real-time softbodies
* Lots of bug fixes and smaller new features
Tuesday, September 23, 2008 8:53:30 PM
3d, bge, game, engine
...
Carsten Wartmann, main author of the first edition of the book "Blender Gamekit", started his work on a fully updated 2nd version. The
Apricot blog ("Yo Frankie" open games) described it with "...cover all new functionality, glsl materials, multilayer texture, character animation and logic states and bricks".
The first version, published in 2003, is now freely
available for download. The 2nd version of the Blender Gamekit will be available at the end of this year at the
Blender eShop.
1 2 3 Next »