JiriH has created a very cool squash and stretch ball rig demonstrating the animation features of Blender. The rig only works with Blender 2.46 RC and above. More details and Downloads at Blenderartists.org.
Yesterday was the world premiere and after party of the 2nd open source movie made with Blender "Big Buck Bunny". It seems it was a big success for the Peach team. Can't wait to watch it with my one eyes
Blenderstorm opened his doors for saving and rating ideas of the development of Blender. If you are a Blender user it is now up to you add your ideas or vote for your wishes
The wait comes to an end, on April the 10th then secound open movie has its premiere in the Studio/K in Amsterdam. Read more about the premiere and the party at the Peach Movie Blog.
Synfig 0.61.08 hit the streets, the list of changes is long and includes a lot of improvements and bugfixes. Synfig is a vector-based 2D animation software package. If you like to talk to developers of Synfig you can meet them this year at the Libre Graphics Meeting in Poland.
A first release of a SVG texture plugin for Blender is published. So you can map your Inkscape work directly on 3D objects in Blender. You can download the VecTex plugin at the Google code page. Like procedual textures all is 100% scalable - that means no more oversized textures for logo types and typos. It is a first public release so it's not 100% bug free. Check out the demo video: More about the VecTex 0.9 plugin can be read at Blenderartists.org.
Well any open source application needs the input of the users as feature requests, patches and bug reports. So do Blender too. Watch this funny video of Chris about how to submit a bug and what it is a good bug report:
Before Blender 2.50 will hit the streets the next version will be 2.46. That is now scheduled for April/ May this year and will be full of nice, new features besides the bugfixes and improvements like ever. Blender 2.46 will earn the required features of the open movie project Peach and bring that to the public: * New Image File Browser * Skinning Improvements * Rendering Features (FSA, Zmask, Cubic shading) * Mesh Deform Modifier * Pole Target for IK * Glossy Reflection/Refraction * Raytraced Soft Shadows * QMC Sampling * Approximate Ambient Occlusion * Weight paint visualization and Multi Modifier * Render Baking and Normal Mapping * Particles and Strands * Constraint Improvements * Armature Drawing Improvements * Sequencer changes * UV Editing * Pose Libraries
Apricot game project The Apricot project Open Game has started with a two-days workshop about project managing. Since this they developed a first game concept, talked about the game design and the gamedev toolchain in general. http://apricot.blender.org/
I watched the teaser of the "Illuminated" movie which features a real nice interaction design and interface workflow. Take a look yourself and check out the blog too.
Hamed Zaghaghi has developed Atmospheric Rendering features for Blender that are currently in reviewing for integration in the next Blender version. This includes sun/ sky lightning, location and aerial perspective.
More can be found at Blender.ir. Read my last post about upcoming render features too.