A first demo reel of Ben Dansie's applictaion for the open source Blender movie project Durian is available. It looks quite amazing and we all can hope getting much more of this stuff:
After Elephants Dream and Big Buck Bunny - Durian is the third Blender movie project. The movie will based on a script of Martin Lodewijk, a comic author from the Netherlands. Colin Levy from the USA will be the director and David Revoy from France will create the concept art. Ton Roosendaal will be again the producer and Brecht van Rommel will be again one of the developers. Check out the team page for more details. If you are a Blender pro and artist or a developer then polish your portfolio and submit your profile up to the 10th of June 2009.
The first release candidate of Blender 2.49 is available for download. Blender 2.49 brings you: * Video Textures in Game Engine * Logic API cleanup for Game Engine * Texture node editing * Etch-a-ton, armature sketching preview * Dome rendering for Game Engine * Projection texture painting * Jpeg2000 support in sequencer * New GE actuators
I'm a little bit late with it: InnerWorld, a landscape generator running inside the 3d suite Blender and uses internal noise functions and external height fields, is now available as alpha 0.0.6: * Procedural object placement. * User defined objects can be duplicated to populate the generated mesh. * For calculating locations different strategies can be selected. Supported are grids, Poisson disk sampling and spirals. * Random generators can add variations in size, locations and rotation of duplicated objects.
William Reynish has updated hsi UI paper for Blender 2.5. He presented it the first time at the Blender Conference this year in Amsterdam. He collected all the feedback and clarifies some unclear parts. A very interesting analysis of the existing interface and a very good idea of a new at all. For those that like to get a screeny check out page 24 but don't forget to read it all
InnerWorld, a landscape generator running inside the 3d suite Blender and uses internal noise functions and external height fields, is now available as alpha 0.0.4. New are: * Multiple meshes can be handled in one scene * The material of a mesh is preserved during recalculation of the meshes geometry... * You can add a simple coloring schema to generated meshes...
With a couple of important bugfixes that has been done in Blender since the 2.48 release, especially for using the Game Engine and GLSL, Blender 2.48a is now available for download. All changes about this release can be found here.
Whoo-Hoo - Blender 2.48 is available and it comes with a lot of amazing features. Again a stunning release of the open source 3d suite. Check out the release logs of Blender 2.48: * Improved real-time GLSL materials * Grease pencil (sketch annotations) * Better animation tools * Improved Game Logic (thanx to the Apricot Opengame Project) * Updated Bullet physics library * Sun, sky & atmosphere renderer * Colored shadows * Great additions to the builtin Python editor * Fluid simulation can be controlled using particles and much, much more... Hopefully the Blender Nurbs Project can collect enough donations so we get nice NURBS in Blender soon too. Besides that the GI renderer Yafray is back from death and released as Yaf(a)ray 0.1.0 (which is the successor of Yafray 0.0.9). This version is rewritten from scratch. After two years of development, it already features a complete set of lighting and rendering options. Yaf(a)Ray 0.1.0 is a perfect addition to Blender. UPDATE: You can grab an DEB archive of Blender 2.48 for Ubuntu at GetDeb.net.
Not long ago we got Blender 2.47. Now with the end of the open game Apricot project (that will ship on DVDs soon) we are nearly the Blender 2.48 release. This release will include a lot of updates from Apricot and additional new features that didn't get in 2.47: * Better Realtime GLSL materials * Logic states for interaction editing * Full character animation GE support * Atmosphere rendering using sun lamps. * Colored shadows * Grease Pencil * Fluid interaction * Bullet update, real-time softbodies * Lots of bug fixes and smaller new features
The Blender Nurbs Project looking for donations to finish the integration of the libNurbana (From Emmanuel Stone's GSoC project, based on Justin Shumaker's Nurbana application). You can support it via Paypal or the Blender Foundation fund raising tools.
With a lot of influences of the Apricot-Project the first release candidate of Blender 2.47 is available: * a lot of BGE improvements * GLSL-Shader in Viewport * Improved snapping tool * bugfixes to stabilize the 2.46 "Bunny release"
Yes! Yes! Yes! Textured area lights will come to Blender is really cool and will help so much creating cool indoor scenes. Thanks to Davide Vercelli (UncleZeiv) and his GSoC 2008 Lightcuts project!
I wrote some months ago an article "Pimp the Gimp for 3D" and described the problems getting all nesaccery plugins for 3D into Gimp. Many problems could be solved by unpack RPM's, but most times you have to use older versions. The same with the DDS plugin, i have to use 1.0.1 while 2.0.6 is up-to-date. But today found an up-to-date gimp-dds_2.0.6-1_i386.deb package - what a surprise! For those using Ubuntu Hardy the Normal Map plugin for Gimp is included, just install package "gimp-plugin-registry" or package "gimp-normalmap".