Audio visual hire Playing With Sound Effects and DJ Audio Synthesis
Tuesday, May 11, 2010 6:48:35 PM
If you boost the synthesizer to the place where it clips and removes part of the audio range, and then you have pushed the signal of the synthesizer over the boundary. In effect, what you've done is created distortion.
This is a really popular effect when used on electric guitars. In addition to this, you could produce additional harmonics by twisting signals in the frequency range. You would also hear distortion being referred to as over-drive. These results are really not applied very much because it creates a outrageous clipping of the signal, but the creative individual can produce several engrossing results.
Phasers could be practiced in different stages like 2, four,8,sixteen or higher. Signal would be very much more effective when the stages increased. Phasing signifies the signal passes through an all pass filter. When this happen you get highs and lows or peaks and notches within the frequency spectrum. If its a moving effect you want, then the LFO has to sweep the comb filter. This puts off the regular phaser sound.
If you turn up the flanging signal too high, it vibrates to an unacceptable level. You could modify flanging by merely changing the sweeping delay rate along with the feedback and signal depth. This is just like the chorus and phaser effects. The flanger is similar to the artificial chorus and phaser techniques. In the beginning, you can create a sweeping effect of the signals as they became out of synchronize with each other. This can just be done by a small amount, and its created by decreasing 2 same reel tapes. This's similar in artificial flanging. It consists of multiplying the single and constantly changing the delay 'tween the signals at the rate of being within milliseconds. Once this occurs, it would sound like a jet plane. As the harmonic bumps and dips of the signal are in series with one another, it produces a comb filter effects.
With delay effects, you can utilize various very unique methods like creating feedback loops, which will constantly run. You can achieve this by reversing the delay play back. Delay is also addressed as echo and is a truly standard effects element in sound synthesis. All it is copying the synthesiser basic sound and then playing it a couple times between the different time spans.
If you create sound in a huge room, it'll reverberate cause of the size of the room.
This is similar with reverb when it comes to sound synthesis. It is one of the earliest effects to be utilised and was once produced by plates and springs manually. At present it is created by digital means. Close simulations of room sizes and utilising delays is the method practiced today. This creates the illusion of sound hitting the hearing of the listener, then right after the reverberation effect is heard.
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