Cool Viewers 1.22 / 1.19 with RLV 1.17
Wednesday, 6. May 2009, 12:23:58
That's going to be a long posting
Two brand new Cool Viewers in official client version 1.22.11.0 R9 (with Windlight) and 1.19.0.5 R59 (non Windlight for legacy systems). Based on the SL viewer both clients incorporate a lot of improved, new and backported features that make CV the client of choice for many users. An incomprehensive list of included features are:
- CV's legacy User interface with a clean, simple and userfriendly layout

- Cool Features in Preferences for easy switching of features
- Marine Kelley's RestrainedLife 1.17 (off per default)
- Bulk permission editing
- Enhanced building tools
- Flexible Sculpties
- Double click to wear attachments
- "Worn" tab in inventory
- Large Prims (currently only for Opensim grids due to SL limitations)
- Maximized Network Bandwidth
- Flexible Grid selection at login for SL and all OpenSims
- MU Pose Style and OOC double parenthesis auto-close for enhanced roleplay
- Teleport on Double Click and Teleport History
- Avatar UUID key in user profile
- Improved Graphics rendering, especially for ATI users (measured >1/3 faster than official viewer)
...and a large number of other goodies and stability fixes that improve your overall experience. Too many to mention here
Cool Viewer 1.22.11.0
CV 1.22.11.0 R9 comes with a installer, similar to the official SL client that installs the viewer independently into C:\Program Files\CoolViewer and uses it's own Application Data folders to avoid interference with an existing SL or 3rd party viewer installation.
WinXP: C:\Documents and Settings\<you>\Application Data\CoolViewer\
Vista: C:\Users\<you>\Appdata\Roaming\CoolViewer\
Grab the latest version here (Note: Due to stability/startup issues some experienced that is a non-optimized SSE only version without the OpenGL fixes, it should improve stability for troubled ATi users with Xxxxx cards, thanks to ATi for dropping support!)
http://coolviewer.googlecode.com/files/Cool_Viewer_1-22-11-0_R9_Setup.exe
MD5: 7d6255b632aede4704d354a01f112431
SHA-1: 4366d3d8f0aa6d0e918bc1191db56301dc218b1d
If you have a recent machine (ATI HDxxxx and all Nvidia 8xxx+ cards) please use this OpenGL optimized SSE2 version for newer hardware that runs a measured 20...40% faster depending on your system, especially on new ATi cards. Just run this small installer *AFTER* installing the full R9 release to replace your CoolViewer.exe with the way faster one (if you experience instability/crashes on your machine simply install the full R9 version over it again):
http://coolviewer.googlecode.com/files/Cool_Viewer_1-22-11-0_R9_SSE2_NewOpenGL_Setup_exe_only.exe
MD5: 5f44f57772b394b3d9962fd503b5f9d9
SHA-1: 58cbf471900917801c6201cf9a05da11cb01015f
Cool Viewer 1.19.0.5
Alternatively for a bit older systems with single core CPU and not the latest graphics; Cool Viewer in the long established version 1.19.0.5 R59 is the version of choice. Clean, fast, efficient and rock stable. It has all the latest security updates, bug fixes, feature add-ons, and of course it has Marine's latest RestrainedLife. It can only be gold after 59 releases (!) and I call it Solid Gold
To use this version you need to install first the official 1.19.0.5 (non Windlight) LL viewer (that's an older version!). Get it here:
http://download-secondlife-com.s3.amazonaws.com/Second_Life_1-19-0-5_Setup.exe
Then download the latest Cool Viewer 1.19.0.5 R59 installer:
http://coolviewer.googlecode.com/files/CoolViewer_i686_1_19_0_5_Release_59_exe_xml_only.exe
MD5: d6705adee57f5cab8ad80660c1e53e9b
SHA-1: 5b7dfd25494cd41c6439e6581a3e0e20b36fc782
Run the installer and select your install path (default "C:\Program Files\SecondLife" and install CV into this folder and replace all existing files.
Please start CV with the included Cool Viewer.lnk shortcut, but take note that you may have to adjust the properties to match where you installed the viewer.
Important:
Please note that the following libraries and components are not included in the package as they are not redistributable. The installer will try to automatically pull them out of an existing installation of a SecondLife, CoolViewer or RainbowViewer on your machine. Please follow the prompt on the screen. Should it not work please copy them from an official Linden Labs SL 1.22.11 viewer into your C:\Program Files\CoolViewer directory to get full functionality :
llkdu.dll Kakadu JPEG2000 library
SLVoice.exe Voice components
vivoxsdk.dll
alut.dll
ortp.dll
The viewer will still run without them but with lower performance (OpenJPEG) and missing voice features.
Sources (GPL):
http://coolviewer.googlecode.com/files/src_1.22.11.0_9.tar.gz
http://coolviewer.googlecode.com/files/src_1.19.0.5_59.tar.gz







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Anonymous # 6. May 2009, 16:31
Hey Boy Lane,
Are youre Viewers also working with the new windows 7 RC??
I am thinking to start already with the Windows 7 RC after i used the beta on my server at home were orginal SL viewer works on?
Hope you can give me a answer :))
Denise
Boy Lane # 6. May 2009, 16:44
Anonymous # 6. May 2009, 20:09
Does the latest version of the Cool Viewer have any of the test shadow-rendering?
I assume it'll be a setting i need to check?
Anonymous # 6. May 2009, 20:46
Hi Boy
Got the viewer down and working fine, but I have a question. Is this set-up more memory or processor hungry than previous ones, 'cos after about 90 mins online the viewer all but locks up and a never get full running back until I relog. So I wonder if a buffer is filling up somewhere?
I didn't have this issue before, even after 4 hours online. Any helpful ideas or feedback would be appreciated. Once again, thanks to you and Henri for your sterling work!
Ayesha
PS I'm in the forums and jiras several times a day now!
Anonymous # 6. May 2009, 21:38
not sure what is the problem with the r8 installation file. i get an error : installers integerity failed.
any ideas?
cindy
Boy Lane # 7. May 2009, 03:18
No, there is no shadow code in this version
@Ayesha
I can not 100% tell you if there was a memory leak introduced recently but the changes are only minor compared to R7 besides the new RLV 1.17. However the standard R8 package uses the old OpenGL implementaton that should avoid the startup problems for users of older ATI cards. You could try the SSE2 exe if that behaves differently. It will definitely be faster at least. I haven't tested R8 over a longer time. If someone else sees the same please report back here.
@Cindy
Looks like your download is broken. Please clean your browser cache and download the installer again.
Anonymous # 7. May 2009, 13:11
Hey Boy Lane,
I installed the new windows 7 and tried withh the newest drivers 9.4 on the ATI site for windows 7 release date 05-05-09 but the viewers said all not reconized( included orginal RC viewer from LL)
it said out of date or not supported and now i install the older ATI drivers 9.3 what i used with my Vista and hope it will work :)
I let you know how and what and maybe you have a answer or tip for me about the drivers?
huggs Denise
Anonymous # 7. May 2009, 13:24
Hi,
I noticed you published benchmark performance figures for the Intel 915GM graphics chipset. How do you get CoolViewer to run on this graphics chip/card? Every time I try to run it I get the SecondLife error message telling me that my hardware is not supported.
Thanks...
Boy Lane # 7. May 2009, 13:49
ATi is pretty pretty bad overall, and Cat 9.4 are the worst of all drivers. Still it should startup. Not sure why you get this message but if the official viewer doesn't run it may be an issue with the new Win7 RC. Sorry but I can't help with that as I don't have it. It was running with earlier Win7 test versions.
@Cameron
Seems all new viewers per default refuse to run now with a bit older hardware
Anonymous # 7. May 2009, 14:06
Hey Boy,
Youre right ati is not the best at the moment but i cant trash me note book from 3 months old ofcourse hahaha and on the server i have windows 7 beta running and there it works fine.
So i think i go find a bit more out otherwise i am running tonight the beta version or back to vista :(
greetz from me
Anonymous # 7. May 2009, 15:37
Hey,
Grrr hate windows hahaha the beta dont work either with ati!!
i think i go buy soon a new notebook with nvidia.
Atm i put Vista again on the notebook and write this from the server were i have Win 7 running with nvidia 9800gtx2 liquid cooled.
So for youre knowledge you already told :) ati and win 7 and SL is water and fire!!
i go with happyness now work on vista with youre new rc8 :)and witing till it is compatible in the future for sl(all others are working perfect like adobe cs4 and poser pro and automax 3d.
huggs from me
Boy Lane # 7. May 2009, 16:08
And thats R8, not RC8
Anonymous # 7. May 2009, 22:46
I just noticed that I got strange fonts/menus when I try to use ctrl+shift+F3 to show the texture updates.
Not that important, since you do not need those graphics really when using that debug thing... but just wanted to say that there might be a bug.
Anonymous # 7. May 2009, 23:32
Hey Boy Lane,
Thanks for the helpfull tip but it didnt worked :(
I have now a dual boot on my notebook with Win7 RC and next to it small Vista for SL hahaha..it works.
If Sl have a good day and make it al compatibel i can trash that dualboot partition and all is ok :)
big huggs
Anonymous # 8. May 2009, 12:15
I'm loving your viewers and this one seems to be the most stable.
I've been just using Cool Viewer for some time now but wanted to test SL's new release candidate with shadows but when I install it will only log into the test grid. I know I must have mixed up an earlier version of Cool Viewer and I remember seeing something about this issue on this blog before but after much searching I just can't find it. Can you please help?
Boy Lane # 8. May 2009, 13:09
WinXP: C:\Documents and Settings\<you>\Application Data\SecondLife\
Vista: C:\Users\<you>\Appdata\Roaming\SecondLife\
Anonymous # 8. May 2009, 17:44
Thanks, Boylane. That's what I was looking for. It was a long time ago this happened with one of your much older viewers. I didn't worry about it til now because I only used Cool Viewer anyway :)
TrasheVyper # 10. May 2009, 06:08
Nati Gynoid # 10. May 2009, 08:38
Preferences --> Graphics --> Harware Options. Uncheck 'Enable OpenGL Vertex Buffer Objects'
I have no idea how much this slows down SL, but I'm afraid it is quite a lot... So please be not satisfied if SL is running after this change: vote somewhere to force LL to tackle the problem.
I found this idea in: https://jira.secondlife.com/browse/VWR-5559 but I think there might be better suited threads for the problem. I'm fed up having a strong graphics card in my notebook and not be able to use it because LL's code is sloppy..
Boy Lane # 10. May 2009, 12:12
http://jira.secondlife.com/browse/VWR-12080
Anonymous # 10. May 2009, 22:12
I really like your viewer, sadly I have alot crashes when for example cklicking the snapshotbutton. I tried anything in the setup, maybe somebody here knows the problem and has a solution for me.
Boy Lane # 11. May 2009, 05:58
Anonymous # 11. May 2009, 09:27
OK
@ Boy: I found the AI control in Hardware options under Preferences. It is unchecked.
@Boy & Nati: Preferences --> Graphics --> Harware Options. Uncheck 'Enable OpenGL Vertex Buffer Objects'is also unchecked.
The Viewer performs fine for a few minutes, then my frame rate drops like a stone to under 5fps and still further.
So, no joy. This is odd, because the last "Offical" Cool Viewer seems to work fine.
Does anyone have any idea why this is happening,(and more importantly does anyone know how to stop it) because as I understand it, once the oficial LL 1.23 viewer is out I won't be able to log in.
Boy Lane # 11. May 2009, 10:33
The only time I saw something similar was with incomplete voice components / missing dll's. I really have no idea what happens with your install and I can not reproduce it. Sorry.
Anonymous # 11. May 2009, 18:32
@Boy... I just wanted to give you a big thank you. I hadn't had time to try and look through the all the jira entries for the ATI problems but the last one you just linked to above, lead me to a fix for both the regular SL and CV issues I was having on Vista 64. I had to completely disable the Catylyst AI (not just set it down to standard) to stop the crashes.
Once the AI was disabled it looks like Vista was able to switch to a different color mode (Whatever that means, that was the message it gave me).
Anonymous # 17. May 2009, 16:16
I haven't checked with all the comments or the forum, so I don't know if this has come up before ...
I normally set my "AllowIdleAFK" to FASLE in debug settings. I had a crash/take laptop to shop/get a loaner/reload all SL/Coolviewer recently, and now it seems that after relogging, the setting returns to TRUE (meaning SL logs me out, after inactivity, which I do not want).
Does anyone know if it's possible to create a shortcut with conditions to set this? (and if this is a new "feature?")
Boy Lane # 18. May 2009, 05:02
To disable the forced AFK please go to the Advanced Menu / Character / Character Tests and uncheck "Go Away/AFK When Idle"
Anonymous # 18. May 2009, 10:59
Hi Boy
An using the R58 viewer. Am still having viewer hangup crashes when close to oblong sculpties. They are not always rendering correctly but its the crashes that concern most. I can sometimes obtain stability after 2 or 3 viewer restarts after the sculpty appears to have been fully cached.
I also find TPing into a new region with a lot of new textures can hangup my viewer too although I suppose its possible that maybe another oblong sculpy presence rather than download bottlenecking.
I've read that Nicholaz has implemented a fix for the sculpy crash (though not the rendering) Has something similar been implemented in R58?
Boy Lane # 18. May 2009, 11:15
I think you refer to the OblongSculptiesCrash patch, yes, that's the same as in R58. For details what is included you can always refer to the releasenotes.txt in the main posting.
Seems it did not fix all issues as you still crash, could you please open a bug report in Henri's forum http://sldev.free.fr/forum? Thanks!
Anonymous # 18. May 2009, 12:57
HI Boy
Thank you for your very quick reply. It seems I've actually been using the R57 viewer, which I assume did not have the OblongSculptiesCrash patch?
I've now updated to the newer R58 viewer. The scrunched up Oblong Sculpties rendering is still there in some places, I can live with that, but hopefully the crashing will now be resolved for me. :)
Boy Lane # 18. May 2009, 13:34
Anonymous # 18. May 2009, 15:43
@ Boy ..
*rolls eyes* .. all this time, and it was THAT easy? *sighs*
Thanks!
*crosses fingers this doesn't reset on me, too*
Anonymous # 20. May 2009, 01:24
Boy
I found the issue causing my slow down/crash problem. In Preferences>Graphics>Hardware options, there is a slder for the texture memory buffer size.
In the older viewrs which didn't try to go to high quality, I used what was set, ie 128MB.
The newest CVs try to set 256MB, which for one reason or other is too high. If I reset to 128MB I am fully stable. Granted frame rate is low by some standards at 14-15fps, and I cant use atmospheric shaders, but it works for me and it's 4hr+ stable. Yay!
As I've said before thanks to you henri and all the others for CV. Even if we must face this Adult bilge, at least I can face it with a working viewer!
Lina Kienshin # 20. May 2009, 12:58
What it does is combine a Vertex Array and Display lists, It takes the perks of these two rendering methods/techniques and minimizes the faults with them both. Sadly again ATI support is minimal for quite a few OpenGL extensions
Anonymous # 21. May 2009, 08:37
Hey Boy,
Have you had any reports of this working on 64bit XP or 64bit Windows 7 RC?
I have been trying it on XP x64 and it brings up a little box stating that it is configuring hardware before crashing with no error message displayed (The box just disappears)
Any ideas?
CPU i-7 920
RAM 6GB 1600mhz Corsair
GFX HD4870 x 2 (In crossfire)
If you need any extra info please let me know.
Marc
Boy Lane # 21. May 2009, 09:02
Anonymous # 21. May 2009, 11:32
After using CoolViewer for months - just a big Thank You!
An one small question: could it be possible to implement the functionality of "Go Here" (right clicking on raw terrain or on a person) in such a way, that it could also be used with objects/prims? Quite often you want to go some place or object where there is no real terrain underneath, but only prims. Would be great! (or please give me a hint if i missed this and it's already possible...).
Greetings Kira
Boy Lane # 21. May 2009, 11:39
Anonymous # 21. May 2009, 19:53
Hi Boylane, thanks for the quick answer!
Yes, you're right, it's a great feature indeed, the "double click teleporting". But... in fact I was not very precise with my question, because I meant to *walk* to any point. Just like you walk with the standard "go there" feature. I think it shouldn't be too difficult, because some non-graphical viewers like Metabolt implement this already. There's a tiny but important difference - mostly in RP - to walk to some point or to tp instantly.
Anyway, thanks for the hint.
Hugs, Kira
Anonymous # 22. May 2009, 05:04
Hey boy found a small issue with the viewer and well even LL viewer is broken b/c of this ATI released an update infact amped up my beautiful HD4670 bigtime but with sl no go. for those that haven't updated to the newer ati Drivers beglad, and stick to what ya have it maybe great for better video performance on games but breaks sl.
Boy Lane # 22. May 2009, 07:38
You probably had a very old driver before. The issues are with all Catalyst drivers since v7.12 and it's not getting better but worse with every single release.
Some people reported success with Cat 9.3 (don't use 9.4 or 9.5!), others with DNA drivers 8.12 (http://www.donotargue.com/page.php?id=918) which has backported OpenGL. And don't forget to disable VBO if you get artifacts.
Anonymous # 23. May 2009, 21:51
Doesn't the double-click auto-pilot work on prims?
Boy Lane # 24. May 2009, 04:23
Anonymous # 24. May 2009, 11:50
Hello Boy,
Thanks for the reply. I had tried a few different compatibility modes without success. Reading your response to Phox would likely explain it. I am running Catalyst 9.4 at the moment.
I might try hunting down an earlier version just to satisfy my curiosity. I assume that it's not worth expecting SL to start working with this or later versions of catalyst?
Cheers,
Marc
Anonymous # 24. May 2009, 16:05
tested lates windlight viewer today at windows XP 64bit.
ATI 4850x2 2gb card
6Gb Memory
Intel I7 920 CPU
Felt like cheeting while i was fighting sombody as i had 84fps and that while running around :D
Standar SL viewer i had 42fps so dont know what you done but you dublet my FPS for sure.. :D
Anonymous # 24. May 2009, 16:06
Forgot to say all graphic settings are on max.
Exsept 128m Drawing distance and i disabled openGL Vertex buffer.. as that make ATI card crash big times at som sims.
Anonymous # 24. May 2009, 17:52
Is there a changelog somewhere that I can see what's new in each version? Something like at the bottom of RestrainedLifeReadme.txt, but for the whole Cool Viewer?
Boy Lane # 25. May 2009, 02:46
No real changelog per se tho.
Anonymous # 25. May 2009, 20:15
Ok this is going to sound really strange, but after I upgraded to the May 24th release, I occasionally get broken avatars on my screen. Avatars folded in the middle, head to feet. It had not happened before this upgrade ever. Anyone else experiencing this?
Boy Lane # 26. May 2009, 01:38