Eventually, device capabilities have allowed human creativity to move beyond Farmville and Travian, creating cut-throat mmo-strategy with loud animated battles.
Behold:
http://www.youtube.com/watch?v=RBK6IOflJdQ#t=4m21shttp://bits.blogs.nytimes.com/2012/10/08/from-the-land-of-angry-birds-a-mobile-game-maker-lifts-off/Clash of Clans has been especially successful, occupying the No. 1 slot on Apple’s top-grossing iPad game chart in over five dozen countries for weeks, according to Supercell. The games are free to download and play, but, like FarmVille and a variety of other games, Supercell sells its users in-game currency so they can speed up their game progress and buy virtual goods.
The game sounds like a huge commercial success, according to media:
>> 'Tablet-first' dev Supercell grossing $500K a day on iOS
http://www.businessinsider.com/supercell-is-suddenly-worth-600-million-2012-11Analysis how it all works:
http://deconstructoroffun.blogspot.com/2012/09/clash-of-clans-winning-formula.htmlhttp://www.gamasutra.com/view/feature/183064/supercells_secret_sauce.phpRandom comments from the web:
>>>> are u buying gems for real cash?
>> I did purchase gems once. I figured the game was free so i could spend some money on it. Spent $100 but realized i probably shouldnt have after i used them all.
>>>> I get that urge to open my wallet and purchase gems on a daily basis but for Supercell, in an industry where Zynga is shedding employees and app are make it or break it, that's probably a great thing.
Developer's site:
http://www.supercell.net/