Sketchfab's Material Editor
Wednesday, January 9, 2013 6:21:33 AM
These are the settings you can manipulate:
(note: your model obviously needs to be UV Unwrapped for the textures to work)
Diffuse Color - You can use the original diffuse texture if you uploaded one with your model, or use the color picker to re-color it.
heres my old one
and the new
Lightmap - for pre-baked lighting on your models.
Specular Color - This controls the intensity of the texture/color meant to reflect in light.
Shininess - This slot controls the sharpness of the specular map, and higher settings make the material glossier.
Normal Map- works best with an actual normal map.
Opacity - Controls any transparancy in your materials, or model selected.
Emission - This controls any part of your model you would like to have a glow or self-illumination.
Environment Reflection - This setting is used only if you enabled a cubemap as environment..and is multiplied by the specular color.
the model above can be viewed at http://skfb.ly/l4hgfe1da