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Mini me...

Getting page hits and shitloads of views on youtube videos...

, , , ...

...is easier said then done. :cry: I have been trying to figure out where we need to get exposed through different medias to get some attention to our latest product(s) this week. When uploading to the bulk of media sites available for free video uploads, even though I put the most brilliant and perfect tags and names on every video we uploads, its incredibly hard to afterwards use the tags that is put on the movies, and then get the search to correctly find your video, even though you use to the most part the same tags when searching for the video... gah! :irked: So, if anyone got some good hints on how to be successful in tagging videos on misc video sites, please give me a hand since this seems to be much harder then I initially expected it to be.. Homer: Doh! Anyway, since I have been talking about the vids now, here they are, all the 2 of them, posted on different video sites...
    Cam recorder Quality Low Quality Higher Quality
    While your at it, be sure to stop by our brilliant "developer and reflections on life" blog hosted by our witty producer of the game Power Racing which you can see in the 3 links above.
    http://blog.powerchallenge.com And also take the opportunity to try out our new beta build with mouse controlled online football game all completely free!
    http://ps.powerchallenge.com
    Cheers!!

    Fika time! :)


    Fika time at zillertal. :)


    Sunshine! !


    Spareribs... Yeah baby! ;-)


    Heavy snow in Saalbach = hot chokolade with rum in the bar. :)


    Sofia and Ida in the disco tent at Kaprun(2090m above sea level)


    Sorry for the lack of pictures from today....

    I will try to upload some pictures tomorrow from our trip to Kaprun! Cheers!

    Just a little bit north of munich, watching 'snow rollers' on the dvd... :)


    10min from rödby, ppl are snoring like crazy... Time for brushing the teeths and using the newly bought earplugs to get some sleep...

    Night night!

    Sofia, martin och Ida are ready to roll for Austria.


    Ida playing hand ball

    They are still in the lead, but its getting closer and closer...

    powerchallenge clan widget test

    My clan flash widget for my Powerchallenge.com clan clickable...






    My teams trading card flash for my powerchallenge.com team... also clickable...

    trac and setups..

    Hello all! Im back from vacation. 4 weeks of pure rain and clouds, yay.. well.. atleast 3weeks of that, since we went to Greece the last week which provided us with lots of sun, bathing and beers!

    Anyway... just to let you know how things works at work now when Im back from vacation..

    We now have 'trac' up and running on a nice little exlusive server setup only for my QA dept =).

    I installed vmWare server on it and then setup a nice little VM running 'Ubuntu server ed' on it which inreturn hosts the trac server through apache2 and mod_python. Yeah, I know.. maybe some of you dont know jack shit of what Im rambling about there, but here are some links to the things which I used to setup our ticketing system for my new workplace, if you are curious and want to know more, have a look at the links below.

    Trac can be read about here:

    vmWare server can be read about here:

    Mod_python can be read about here: and how to set it up with trac here:



    So, currently, I have setup trac in a somewhat un-ortodox way I belive, but I think that the way I have made it creates the least overhead and is a good foundation to get trac to the least intrusive when developing software...

    Traditionally, you created on trac setup per project each with different adresses/sqlite db's/modules/plugins running on the same server. This meas that you can have 4 bugs called bug 1000 if you have 4 projects(ofcourse on different adresses, but still...) I dont like that idea if being able to have 4 bug numbers with the same 'name' so I hade to work around that.

    The solution was to have one 'meta-project' which covered each product, which fortuantly was possible thanks to some nice help on the trac irc chat but also through the excellent wikis on how to setup trac and such.


    We now have a very good startpage when logging into trac. Here you can see a good overview of the current number of open bugs for each product, current unassigned bugs per project and also assigned bugs per project. Since trac also is a completel WIKI solution, anyway with access rights to create wiki pages, can go in and edit any page(even the startpag) and therefor also create new 'filters' to show results/content etc which they find usefull for there projects. One of these filters I made was a ticket filter which shows how many bugs is assigned to 'QA verification'.

    When a bug is send to QA, that means that the developer have submitted the bug for QA'ing or 'Verification' to verify that the fix he/she have made actually adresses the reported problem/enhancement which is described in the ticket. This is brilliant, because QA get's directly send a note(mail/rss) when anyone sets a ticket to 'Submit to QA'


    Ohwell.. enough rambling about QA and trac and setup's etc.. current status is that Im very pleased with the performance of trac, the stability of trac and how easy an trac admin can change/adapt and create new 'functions' by simply tweaking trac to suite a products needs. =)

    So, if you are thinking about setting up a ticketing system of somesort, please, please consider to have a look at trac, because it's simply outstanding! =)

    I wonder how well a hdspa connection will work through my mobilephone....

    ...most likely much better then the fakn lousy 'internet' access they offer on the trains these days.. well... atleast as bad, but to a lower cost...

    Yay :-)


    I got my photo blogging working again! W00T!

    bleah, internet access on trains suxxors... and Im heading down to Karlskrona for Mon-Wed!!

    unbelievable.. how can SwedishRails even call this internet access.. and then also charge like... 120SEK(10€) for 2-3h of access.. =/

    Anyway, im heading down to our second(or first) office which is based on Karlkrona in Blekinge(iirc) in the southern part of sweden. Im gonna meet up with the devs there and talk about how we can include QA mentality into there work and how we can make user that Im able to test things that are made down there, especially considering that Im based in another office 500KM away from them... I think it will work out fine, but we just have to agree on where to start work on this and what kind of expectations we should have considering all the different aspects of remote QA of applications and trying to get QA in the mindset of the devs.

    Ofc, you might think that im just completely diss'ng the devs now, saying that I have to show them the QA mindset bla bla bla. Im NOT doing that.. however, sometime the devs dont see the other side of the coin when it comes to testing and it's different aspects. When testing something 'ad-hoc'(re-active testing, ie search for bug/find bug/report bug) you can pretty much take any software and just try to break it. That is fine and does not essentially requrie any greater plan or specifications. However, if you plan on doing a 'pro-active' testrun, this is a different story. When running a pro-active testrun you need access to how an application/feature/button/GUI should work according to the specification on that application/feature/button/GUI. Then, based on the testcases which you build up from the specification, you can start to test and report 'pass/fail' states... and here is the part where some devs miss out and dont see the point of having a specification set and written down for a feature/element inside a application. Ofc, this is easily fixed by mentioning this to the devs and asking them for a specification on each feature/element which you need to test....


    ...Ok.. not sure why I wrote all this text here.. but.. anyway.. this is a blogg and you are supposed to write down you thoughts in a blogg.. yes?

    CyA!

    goddamn...

    ... I miss disco...

    BTW!, "Spore" creature demo is coool!!!!

    Have you tried the spore demo which got released yesterday? Is just so completely cool! I showed it to my 9year old daughter who completely embrased it yesterday and sat a full 1½hour with it creating the most bizzare things on it!

    If you wanna have a go at it, get it while it's hot!
    http://www.fz.se/filer/?id=6382

    What is this scrum anyway?

    Ok, I know.. im old on the computer/it world... or.. well. sorta old.. been doing it the last 8 years now, with a direction against QA mostly, but also projectmanagement and group manager. I mean that Im quite comfortable in my clothing when it comes to QA and how to test things, however, Im completely fresh to this "scrum" business everyone is talking about.

    When it comes to scrum, I really like the thinking about it and how it gives the thought controll back to the developers opposed giving the controll completely to the manager... However, with 2weeks sprints within scrum, Im sorta struggling with how to get the QA part of the scrum business working. A 'sprint' is a 2 week period where you have to complete a specific set of 'slices' which the dev decides to complete during a 2-4hour meeting. Each slice is a specific part(or goal) of the game/project which needs to be completed. A definition of a slice can for example be "Be able to run/control with a character inside the stadium and kicking/playing a ball"

    That sounds fair enough you say? But what about from the QA side of things? How on earth should a QA be able to say that this definition for that slice is met? I mean, if you dont specify exactly what each thing in this highlevel definition is, how can I as a QA say that this is OK from a QA point of view? From the dev side, they can pretty much just put a qube which you control and you then just push a ball infront of you inside a big bowl and would still meet the definition of the slice...

    Hmm.. Lets see what happends during the week =) I mean, what could possibly go wrong?

    :spock: