Digital thoughts

Adventures in my inner cyberspace

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Digital Week #6: A Comedy of the Commons

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2009 is slowly starting up. Not much happened in the week surrounding the New Year day, except perhaps more intellectual property confusion. Specifically, while the image of Popeye the Sailor [is] copyright free 70 years after Elzie Segar's death, his name is still trademarked. Therefore the brave sailor is neither in the public domain nor copyrighted... some sort of IP undead, and since trademarks don't expire, he's likely to stay that way. Meh. Not to be undone, Amtrak launched a photo contest concerning its own trains, but forgot to mention it to their security guards. Or was it intentional mockery?

But these news just happen to tie nicely into a book I've been reading on and off for the past month or so.

James Boyle's The Public Domain is an incursion into the many (and often ugly) issues surrounding copyright and patents, since their invention during the 18th century and up to 2007. With exceptionally well-documented case studies and well-thought-out arguments, the author makes the case for striking a balance between the rights of authors and those of the public at large.

And that's my big gripe with the book: throughout the 300+ pages, Mr. Boyle keeps repeating that intellectual property laws are ultimately good. But every single example he gives demonstrates how creativity flourishes in the absence of (and often despite) legal "protections", how these legal protections keep expading in scope and duration at the whim of business lobbysts, and how the only real hope nowadays appears to come from initiatives such as the GPL and Creative Commons, which turn copyright on its head.

Oh, the book does bring up (in passing) the tired old example of pharmaceutical research, which supposedly would not be done in the absence of patents, as it is too expensive. But this one doesn't hold water, as the author himself admits when he suggests (again, in passing), that some of this research would be made cheaper by a simple sharing of efforts among the companies involved.

For the most part, though, the book is plain great. I had no idea that a single song can have such a rich history. Or that copyright has stirred so much controversy since the very beginning. It does become a little difficult to follow halfway through - as the preface warns it may happen - but the last 40% or so more than make up for it.

My final impression is that Mr. Boyle is trying too hard to hold the middle ground, which is admirable, if misguided. But his case studies are fascinating, the arguments interesting and his proposals worth considering. All in all, a good read, which I can't recommend enough. Especially to people who, for various reasons, are still unfamiliar with the topic.

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Digital Week #6: A Comedy of the Commons by Felix Pleşoianu is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

Digital Week #5: Confused for Christmas

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Well, everybody's off to rest for the holidays. Everebody, that is, except the idiots. Since they rest all year anyway, they take advantage of everyone else's downtime to get their moments of fame. There's not much else happening, anyway.

Let's start with the American venture capitalists, who are so confused they are buying high, selling low. Not that Techdirt is telling us any news; Paul Graham was on it around the beginning of December.

We move to the world of Internet Nanny wannabes, where Aussie government's own report trashes 'Net filtering. But let's not rejoice too fast. On this side of the planet, Culture secretary Andy Burnham wants cinema-style age ratings for websites. Never mind the whole movie rating concept being controversial in the first place, let's apply it to something fundamentally different? Now, that's confusion! Oh wait, no, it's pure small-mindedness. Never mind.

Surprisingly (not!) after all that, the first prize still goes to the US of A, where a judge rules Fox has copyright claim to Watchmen. Say again? Warner's just spent the ridiculous amounts of money required to make a blockbuster, only to find out they don't own the rights? Priceless. Too bad about all the work and talent that went into it. Maybe next time the little guys who did all the work will consider making their own movie over the Internet.

Too bad I have to hand the special mention to a man I admire. Needless to say, he's NOT an idiot. Really, dunno what got into this guy. Two days before Christmas, Lawrence Lessig launched a plea to Reboot the FCC, arguing it's an obsolete institution that could use some change. Sounds reasonable?

President Obama should get Congress to shut down the FCC and similar vestigial regulators, which put stability and special interests above the public good. In their place, Congress should create something we could call the Innovation Environment Protection Agency (iEPA), charged with a simple founding mission: "minimal intervention to maximize innovation." The iEPA's core purpose would be to protect innovation from its two historical enemies—excessive government favors, and excessive private monopoly power.

So what he wants is to replace a government agency with... another government agency, which would somehow behave unlike any other government agency in existence. Suuure. Let's just pretend Mr. Lessig has started the party a little early (which would make him a little "confused"), otherwise I'd have to label him naive, and that would be sad.

Verdict: messed-up week. See you next year.

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Digital Week #5: Confused for Christmas by Felix Pleşoianu is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

Reconsider Everything

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What does a survey indicating that 20% of teens say they've put nude pics of themselves online has to do with the future of the digital society? The answer may be found in an 1957 novel by Isaac Asimov called The Naked Sun. For those who don't read much (at least outside of blogs), it's about a future civilization where people almost never see each other in person. They do view each other a lot via holograms, though, and they apply an entirely different set of rules to that kind of relationship. Such as not being prudish in such circumstances.

Now, real life is both better and worse than good old Asimov predicted. We do see each other in person often enough. On the other hand, I suppose globalization can make it easier for paedophiles to go prowling around (though the last major case I heard of was before the Internet became pervasive, hint, hint). Whether the death of privacy will turn out to be such a big problem in the long term remains to be seen. But that survey fits into a larger puzzle, which is what I'm trying to get at.

You see, Generation Y is the most numerous ever, and making their own rules is what they do. All the filesharing, rejecting the corporate culture and disregard of privacy in the traditional sense are merely acting on something that young people find obvious: the world is changing, and old rules may no longer apply. Which turns out to be true surprisingly often; take for example this article about first-cousin marriage. Did you expect that particular taboo to be proven unfounded? Me neither, but there you have it. How many other rules by which we live are actually useless superstitions?

Imaginary "intellectual property": I write regularly about this, so I won't insist. Consider just one thing: creative people don't need any laws to respect the work of others, because they know what it takes. And they know (or at least feel) that creation without sharing is meaningless. Besides, the Internet is nothing if not a heaven for creativity. Do we still need huge bureaucratic institutions to "protect" something that's not really in danger? Did we ever need them in the first place? And if the answer is no, then what purpose are those institutions serving?

Corporate culture: even since an American economist came up with the idea that human beings are more productive when treated like cogs in a machine (a concept brilliantly parodied by Chaplin in his movie Modern Times), managers everywhere have been busy doing just that. Including in movie production, music, and more recently investment banking. The end result? Just look around you. But more on this next time.

"The death of privacy". Oh... that. I've got news for you: privacy's been an illusion since just about forever. Wanna keep your schedule a secret? The clerks at your friendly neighborhood shop know it anyway. They may not know exactly where you live, but it's OK, the local hobo does. Think it's a matter of high population density? Move to the country and meet the village gossip. Trust me, the last guy I need to worry about is some imaginary pervert from, say, New Zealand who is probably incapable of locating Bucharest on Google Maps, let alone travel literally halfway across the globe to nail me. Amusingly enough, authorities in several countries claim to increase security by reducing this already illusory privacy even more (the you've-got-nothing-to-hide syndrome), while at the same time yammering about online data protection... at which they fail again and again. You know what, Mr. Policeman, just leave us alone.

As for everyone else, you know what you're supposed to be doing. Yes, even if you're not aware of it yet. Just do it, OK?

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Reconsider Everything by Felix Pleşoianu is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

Digital Week #4: Mad Mad World

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It's been a relatively slow week on teh Intarwebs, but the quality of the news outweights their relatively small number. Not much diversity, though, mostly because a really busy weekend has ruined my plans regarding this issue. I'll try to make it up for Christmas.

But let's start in the mad-mad-world department, where some new Japanese billboards are watching back, Minority Report-style. Not crazy enough? Then what do you think of this guy who wants to put unborn babies on Twitter? Still not impressive? How about the world's first air-conditioned beach? No? My, you're jaded.

In other news, the copyright wars rage on. Everybody talks of how RIAA finds its soul, will stop suing individuals downloading music. I guess they couldn't just go on like before when even the CEO of Warner Music admits his own kids "pirate" music. Anyway, while the powers that be are busy embarassing themselves, a software company discovers one [humane] way to take on piracy. Unlike the French, who have just sued Sourceforge for hosting the P2P client Shareaza. Read this again: they're suing one supplier of the manufacturer of a tool that might be used for illegal purposes. Next, they may want to take on Michelin for facilitating the use of cars in bank robberies.

The only people who seem to be doing just fine are, surprise surprise, those who aren't fighting anyone. Not only did Nine Inch Nails earn 1.6 million bucks in one week... with one album... released as Creative Commons and shared via BitTorrent to boot... but said album has just been nominated for the Grammy awards. Talk about setting an example. Verdict: funny week.

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Digital Week #4: Mad Mad World by Felix Pleşoianu is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

Digital Week #3

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The week that just ended has seen the continuation of two trends I signalled in the previous issue, specfically regarding "piracy" and the end of consumerism, but I won't revisit those now. There are new and interesting happenings in cyberspace, so let's go forward instead, shall we?

The yesterday-it-was-sci-fi department returns in force. Last time I checked, computers couldn't read images directly from the brain, nor use artificial intelligence to drive robotic limbs. Well, now they can. What's next? A robotic wife, apparently. Welcome to the future. And no, I won't make that joke.

In the ha-ha-only-serious department, here's a little game for you: can you tell what the following fragment is about?

Others were troubled by the labeling of tens of millions of Americans as criminals, overflowing prisons, and the consequent broadening of disrespect for the law. Americans were disquieted by dangerous expansions of federal police powers, encroachments on individual liberties, increasing government expenditure devoted to enforcing the (...) laws, and the billions in forgone tax revenues.

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If you guessed the intellectual property wars, the joke's on you. It's about the American Prohibition, from this article proposing to end the war on drugs. On a similar note, here's a blog post arguing that brain-enhancing drugs should be legal. At last, some people are starting to remember that "drug" also means "legitimate medication". Homonyms... Isn't it funny how language shapes thinking?

Still in the same department, isn't it "funny" how authorities keep concerning themselves with - and overreacting to - ever more innocuos manifestations of the digital culture? Could it be they are feeling increasingly irrelevant? While in Australia Bart Simpson, Lisa cartoon is ruled kid porn, and Brit ISPs censor Wikipedia over 'child porn' album cover only to repent a few days later over public outrage (read here and here), no less than 20% of teens say they've put nude pics of themselves online. I'll let you simmer over that for a few days.

This concludes the 3rd issue of Digital Week, but I'm not finished. Be right back with some extended commentary, as well as a couple of topics that didn't fit above.

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Digital Week #3 by Felix Pleşoianu is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

Digital Week #2

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Today's issue was supposed to be the first, but due to an abundance of interesting headlines I started a week early. Fitting, I'd say: judging by the signs, the future is going tsunami on us...

From Venturebeat we learn that the mouse turns 40. And just in time for the celebration, Logitech Makes 1 Billionth Mouse. If you ask me, that's one more sign the digital society has reached a critical mass, and we're already seeing the consequences. As reported by Creative Commons:

Originally posted by http://creativecommons.org/weblog/entry/11170:

Less than 72 hours after the Obama-Biden Transition Team adopted our most permissive license for Change.gov, Cerado Ventana has built a Change.gov iPhone, mobile application, and widget.

There are other kinds of signs, too. Amidst the news of game companies who scale back severely or sell for $100000, we have Clive Thompson on How T-Shirts Keep Online Content Free. Yeah, yeah, you can't run a multinational corporation on t-shirt sales, but you know what? I think we're all more than a bit tired of multinationals. And when even American consumers no longer buy like mall zombies (so much so that the legendary Detroit car makers need a government bailout) any economic agent - and we're all economic agents - would be stupid to ignore the trends.

Speaking of stupid, it appears the proponents of DRM have run out of arguments, and are now down to the con artist's last resort: playing stupid. While Valve says DRM is stupid, but Microsoft still doesn't get it, we've got MPAA [calling the] opposition to selectable output control "astonishing". Suuure. At the same time, a BitTorrent Site Pwns [an] Anti-Piracy Outfit. Follow the link for a good laugh. As the guy who pulled the stunt says:

Originally posted by http://lanva.lt/:

This is how it works. Whatever you sink, we build back up. Whomever you sue, ten new pirates are recruited. Wherever you go, we are already ahead of you. You are the past and the forgotten, we are the internet and the future.

Priceless *applaudes*.

Not to be outdone, some Firefox pirates take over Amazon, and when Amazon fights piracy tool, creators call it a parody. Frankly, I don't see this trend slowing down now, not with more judges realizing that statutory damages in copyright suits [are] out of line.

The outlook is good for humankind's digital coming-of-age. Verdict: great week!

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Digital Week #2 by Felix Pleşoianu is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

Digital Week #1

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Starting today, I'm going to try something new: since I spend a lot of time online, reading news, I might just as well collect those that draw my attention and share them with you. Most weeks are busy on this front, and the past one was no exception, so without further ado, let's see what this mad, mad world has in store for us.

In the captain-obvious-returns department, a title from the International Herald Tribune: Study finds teenagers' Internet socializing isn't such a bad thing. No kidding, Sherlock! We've been trying to tell you this for years now. Instead of spending $50 million, you could have listened. Oh well.

In related news, it seems that gaming in Sweden [is] bigger than football and hockey. In other words, they can no longer ignore gamers, not even laugh at them, as for fighting... suffice to say that the Annual Video Game Report Card Is Positive, For Once, and even Atari Cancels Anti-Piracy Witch-Hunt. In other world, ladies and gentlemen, we've won. Hourray!

From the yesterday-it-was-sci-fi department, we learn of a nanotech clothing fabric [that] 'never gets wet'. Sounds like something out of Ringworld, doesn't it? Not to be let down, the geekish Guardian.co.uk reports on the eco machine that can magic water out of thin air. Coupled with the recent advancements in solar and wind power, this promises a not-so-remote future where many people no longer depend on centrally-controlled grids. I'll let you imagine the implications. Oh and, hopefully computer networks are next. Speaking of which: Wired Magazine tells us that graphene memory makes Flash looks huge and ungainly. I immediately thought of Charles Stross' older article Shaping the Future. I feel cybernetic today.

Last but not least, the Creative Commons blog just announced a new book titled The Public Domain. It appears to be similar to Lessig's The Future of Ideas, with the added benefit of seven years' additional data. I've been hoping something like this would pop up. Verdict: good week!

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Digital Week #1 by Felix Pleşoianu is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

Playing games, making games

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I don't know about you, but for me video games have always been a two-way street. Maybe it's because my first computer was a Sinclair Spectrum, and so I discovered two things early on:
  1. I can roll my own games and
  2. it's just as fun as playing games made by others.
This attitude stayed with me throughout the 1990es, as I could never afford the latest and greatest in hardware. When my friends played Master of Orion on 486 machines, I played Alley Cat on a XT. When my top-floor neighbor played StarFox and Flashback on a SNES, I was ruining my thumbs on a cheap NES clone's controller. I don't remember what they were playing by the time I got my first 486, but it didn't matter, as by then I was coding board games in Tcl/Tk. Mind you, I did enjoy classics such as Doom or Master of Orion (heck, I still enjoy them... long live DOSBox), just as I used to enjoy The Hobbit or The Sentinel on the aforementioned Spectrum.

If it sounds like I'm biased against modern games, it's probably true. My hardware is still behind the curve, and what little I see of recent titles fails to impress me. I'd be glad to discuss specifics in the comments. For now, let's just say the attention span issue I described in my previous post manifests itself plenty in gaming. When most of the development effort goes to graphics, there can't be many resources left for the other things that make up a game. You know, little things such as fun gameplay, or a story that doesn't feel shoehorned in. Which reminds me, not every game needs a story. But I digress.

You see, my interest isn't casual. I've been working on several small games lately, both professionally and for fun, which taught me two things I used to know only in theory:
  1. Game development is HARD. You do it seriously or not at all.
  2. A game designer must know a lot about games.
You'd think the second point is obvious. After all, the prime advice given to any aspiring writer is to read a lot, and then some more. But it's not. Sorry, I have to play the old fart here: if you haven't played Civilization, you have no business designing 4X games. And if you turn your nose at anything that doesn't use the latest 3d tricks, well, it's you and the 5 million guys who bought Fallout 3 against 145 million casual gamers. Good luck selling your next shooter to the same frustrated adollescents. Who, come to think of it, will have children of their own by the time you manage to turn out the ultra-super-duper-next-gen graphics you'll need to draw their attention.

Me? I don't even consider myself a gamer (not even casually), much less a game designer. But I love computers and all the nice things I can do with them, and the few games I worked on have been well received, so I must be doing something right. YMMV.

P.S. Sorry for the delay. It seems I can't keep up a blog for more than 15 months in a row. Digital Thoughts will resume in the first week of December with a new format.

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Playing Games, Making Games by Felix Pleşoianu is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

On talk, action and Internet trolls

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Q. What's more pathetic than blogging about blogging?
A. Doing so in a self-conscious manner!

Jeff Atwood, of Coding Horror fame just earned himself the title of world's most dangerous blogger. Leaving aside for a moment how he managed (see below), I was appalled by Mr. Atwood's apparent lack of resposibility. Yes, people are supposed to think for themselves, and double-check all the facts. Moreover, nobody in his right mind would believe a blogger (or any human being...) can be objective.

BUT. In time, people start trusting each other, and once you trust somebody you don't second-guess him all that much. When you're a high-profile blogger, you necessarily have a large following of people who will take for granted everything you say. Call them naive if you like; I say it's why they read your blog in the first place. You can't just go on and on saying stupid things and expect your readers to sort them out; they might just as well do their own research.

Now, Mr. Atwood has been at it for a while. You'd expect it would take a lot to trigger such a harsh response after all these years. Well, in this case "a lot" means the simple claim that programmers should know how to market themselves, and I'll be the first to admit that the Reddit commenters were more than a bit trollish.

BUT. If you think Mr. Atwood's claim is actually sensible, think again. Don't see the flaw in the argument? No? OK, I'll tell you. It's about a little something called attention span, of which most people have very very little. As a consequence, those who pay attention to how you look, how you dress or how you talk won't have enough left to care about what you say, or what you do. And guess what: in the long term, what you do is the only thing that matters.

So if you happen to be a programmer (or any other nerdish creative type, really), ignore the idiots telling you to work on your social skills. Just keep doing what you do best. You may not notice the results for some time, but you'll laugh in the end. And boy, that feels good.

Want to Help? Get Real!

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It's blog action day, and I'm supposed to write a moving essay about how much poverty is in the world and how we should all do our best to help eradicate it.

Or something.

How naive is that? I'm not a kid anymore, and neither are my readers, I assume. Come on, we've all known for ages there are poor people around. And I don't mean poor as in "can't afford a new pair of shoes once a year" (been there), or even "can't pay my electricity bill so I sit the dark" (done that). I mean poor as in "I'm friggin' starving to death, my kids are all sick, and I can't help it". That's how poor some people are.

Mind you, not all of them are "victims of the system". I'm cynical enough to realize there are so-called human beings who just won't move off their asses. I have zero pity for them. Nor do I think humanity will ever get to eradicate inequality. After all, people aren't carbon copies of each other; it stands to reason that some are simply better than their peers. You don't want to "equalize" those, are you?

No, today my thoughts go to my former school mates who struggled to build themselves a future despite their parents. And to my Army mates who were happy to be conscripted, as they at least had food and shelter. Those were the poor people I met, as opposed to seeing them on TV. This is important, as there's no point in making grand plans to help somebody you don't even know. And I think most poverty-eradicating initiatives (read: ivory tower idle games) fail precisely because they are directed at generic "down-on-their-luck citizens", as opposed to real people with real needs. That, and donations passing through too many hands. You're better off ignoring such "actions".

But if you personally know a poor family and you'd like to help them, I do have a few hints:

  • your old clothes can keep a kid going to school during the winter (and kids need schooling more than anything else besides basic survival);
  • your old computer can help the same kid (and his parents!) participate in the modern society;
  • your old books can open his mind towards a wider world than the one he grew in.

How do I know, you're going to ask. Been there, done that, remember? Got the help I needed, and here I am. The least I can do is help others in turn. But I can't help someone I'll never meet. It's just an illusion.

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Want to Help? Get Real! by Felix Pleşoianu is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

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