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DDO Gold

Officially named Dungeons & Dragons Online: Stormreach, it is an MMORPG developed by Turbine, Inc. Turbine has developed DDO as an online adaptation of D&D. DDO is based on the D&D 3.5 Ruleset and set in the Eberron campaign setting. Wizards of the Coast has worked closely with Turbine during the games 2+ years of development, to ensure that the game's design is true to D&D. DDO was released on February 28, 2006. It is published by Atari.

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Dungeons & Dragons Online (DDO) is set on the fictional continent of Xen’drik, in the world of Eberron. Eberron is a new campaign world, developed by Keith Baker for Wizards of the Coast. Players can play in both indoor and outdoor environments, including (of course) a large variety of dungeons.

Players can create their characters in traditional D&D fashion. DDO has the following races: humans, elf, dwarf, halflings, and warforged. For classes, the player can choose from: barbarian, bard, cleric, fighter, paladin, ranger, rogue, sorcerer, and wizard. Turbine has plans for more races and classes in the future. One interesting feature of DDO that differs from the standard is its adventure point system wherein there are fewer levels, with 4 steps in between actual levels to extend gameplay and offer smaller frequent bonuses. Currently, the maximum achievable level for a character in DDO is level 10. This is expected to increase with future updates.

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Monsters include bugbears, earth elementals, fire giants, hill giants, hellhounds, hobgoblins, iron defenders, iron golems, kobolds, maruts, minotaurs, ogres, rust monsters, scorpions, skeletons, spiders, troglodytes, trolls, worgs, wraiths, and zombies.

DDO differs from most MMORPG's in its heavy usage of instances. Although large quantities of players can meet up in towns, all adventuring is done in instanced dungeons. In this way, DDO is more like Guild Wars than traditional MMORPGs. All players in a group will enter the same the dungeon but it is impossible to enter an instance if you are not partied with the group to which the instance belongs. This helps keep party members immersed in the storyline, working through an entire dungeon scenario without interference from other players.

Another divergence from many MMORPGs is that DDO is designed directly around a adventure party of 4 to 6 players, much like the table top version of Dungeons & Dragons. This differs from many MMORPGs where group adventuring is largely optional and only absolutely necessary in limited encounters. Group play is aided by a good in-game voice communication system. This has proven useful even to those players without microphones, as they are able to hear information, directions, and warnings given verbally by other players.
February 2012
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