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春有百花秋有月,夏有凉风冬有雪。

Posts tagged with "产品"

WOWeb 2006_I

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EditGrid.com

一个超强悍的Web版表格处理工具(对应MS Office组件即Excel),具有以下令人兴奋的特性:
  • 支持表格共享——未登录用户也能参与编辑WOW
  • 支持多人同时在线编辑WOW
  • 支持多个工作表的创建
  • 支持键盘操作
  • 支持MS Excel、Gnumeric、OpenOffice.org Calc、Lotus 1-2-3、CSV导入
  • 支持Excel(.xls)、HTML(.html)、Comma Separated(.csv)、Gnumeric(.gnumeric)、TeX Source(.tex)导出

目前发现的问题:
  • 没有Undo、Redo功能,解决办法是从History进行恢复
  • 找回密码需要邮箱——而邮箱并不是注册的必填项——所以强烈建议在注册登录之后马上填写您的邮箱并激活。

互联网产品的基本特征(待续)

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互联网产品具有以下三种基本特征:
  1. 媒体性
  2. 互动性
  3. 应用性

“快速”的价值

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当产品增加了一个新功能后,如果可以令用户快速的感受到该功能的价值,即会对整个产品的印象加分。

注意,不是令用户快速的对这个功能产生反应。

实例:我昨天下午在豆瓣上添加了几本二手书置换信息,今天中午再看,已经有人表示购买意图了,QQ联系好在某处交易,晚上回家取书出来……从我发布信息,到交易成功结束,只用了不到30个小时!

这是偶然么?

也许吧,但一切偶然都有其必然因素——对于这件事情的必然因素就是,“足够多的用户”。

假设在这个平台上交易成功的几率为1/10,000,那么我真的就比那9998个人运气好么——当然不会,我们的运气是一样的(也不能否认,总有那么几个喝口凉水还塞牙缝的家伙XD)。当这个平台上有1,000,000人的时候,那么交易成功的就有200个人,这200个人会做什么?

炫耀!不同程度上的炫耀。前两天看一本市场营销的书上说“当一个人对某产品感到满意,他会告诉身边的3个人;而他对某产品不满时,则会告诉周围的10个人。”就此,可以再衍生出来600个用户(也许是新增用户,也许是即有用户)……至少有800人会对这个平台的这个功能产生强烈的期望!

(这是什么?这就是强有力的用户黏度!)

在传统行业中,用户的期望会产生市场需求,从而促进一批针对该需求的产品——但是,当产品真正推出的时候,需求还在那里么?

可能只有天知道了。

而Web 2.0的神髓就在于,“用户的相互作用”。

这800人的强烈期望,不但会影响到更多的人,而最关键的是——当用户对于某产品的期望高到一定程度时,他的需求反而会降低(奇怪!怎么会降低?想想那个白色的塑料小盒你就明白了。)——需求降低的直接结果就是交易成功率提升。

然后就是一个良性循环。

逐渐的,平台的价值就显现出来了。

。。。

相应的,当你使用某产品的某项功能时,花了很多时间和心思研究这个功能,当明白该功能的同时感到自己是个SB的时候——你会对这个产品有一个怎样的认识?

10 fundamental rules for the age of user experience technology

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《WHY FEATURES DON'T MATTER ANYMORE: THE NEW LAWS OF DIGITAL TECHNOLOGY》, by Andreas Pfeiffer

  1. More features isn't better, it's worse.
    Feature overload is becoming a real issue. The last thing a customer wants is confusion-and what's more confusing than comparing technical specifications, unless you are en expert? Only nerds get a kick out of reading feature lists. (I know - I'm one of them.)

  2. You can't make things easier by adding to them.
    Simplicity means getting something done in a minimum number of simple steps. Practically anything could be simpler - but you don't get there by adding features.

  3. Confusion is the ultimate deal-breaker.
    Confuse a customer, and you lose him. And nothing confuses more easily than complex features and unintuitive functionalities.

  4. Style matters
    Despite what nerds may think, style isn't fluff. On the grand scale of things, style is as important as features-if not more so. Style and elegance can contribute significantly to a good user experience. But style isn't just looks, it's a global approach. Fancy packaging isn't enough.

  5. Only features that provide a good user experience will be used.
    Why did the iPod catch on? Because it was so self-explanatory, and it remains the market leader in terms user experience. Sure, it may be excruciatingly difficult to make devices like digital media players or computers easy to use; but if a product is complex, intimidating or confusing, its chances for success are minimal.

  6. Any feature that requires learning will only be adopted by a small fraction of users.
    Learning new features, even the ones that a user might find interesting or intriguing, is a real issue: nobody has time. Getting consumers to upgrade and adopt new features is one of the biggest problems software publishers face these days.

  7. Unused features are not only useless, they can slow you down and diminish ease of use.
    Over time products become convoluted and increasingly complex to use. The frustration of not finding the one feature you need among a flurry of stuff you don't need, want or even understand, can be considerable. (Ever heard of program called Word?)

  8. Users do not want to think about technology: what really counts is what it does for them.
    The best tool is the one you don't notice. Why do you think pen and paper remain vastly popular for brainstorming? Because you don't have to think about them. Pencils don't crash.

  9. Forget about the killer feature. Welcome to the age of the killer user-experience.
    When technology achieves something desirable without being in your face, when it know how to integrate itself into you wishes and desires without distracting from them, that's when technology lives up to its potential. Unfortunately it's not that simple to get there.

  10. Less is difficult, that's why less is more.
    Let's face it: it's usually harder to do simple things exceedingly well, than to just pile up features. The 80/20 rule applies here too: do well what 80 percent of your users do all the time, and you create a good user experience.

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浏览器的地址栏,应该算是一个高级功能吧!也许会逐渐的被搜索栏,或者更好的信息结构所取代。

Step by step,不但对于用户来说是一个简便易行的解决方案;对于产品设计本身而言,这也是一个很不错的指导思想——迈出第一步,才是产品诞生的关键——产品诞生了,才能有趋于完善的机会。
December 2009
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