Emberwind reborn in HTML5
Tuesday, June 7, 2011 4:12:02 PM
It's nothing ground breaking, no Wii 2 unveiling or "oops we lost your credit cards", just plain neat-o. Before I started at Opera I did a little indie game called Emberwind. It's a 2d cartoon style platformer where you take on the role as a staff wielding lamp lighting owl riding gnome fighting off the onslaught of gremlins and their demon leader who is trying to take over the human kingdom of Grendale... your average high quality game backstory.
It's cute enough you can let your kids play it without worrying, has great music and atmosphere and all in all is a solid and fun game... for grown-ups too. So, long story short it's getting released on iOS this summer and we thought it'd be neat to take the assets and build an HTML5 port of the first couple of stages to show off what you can do in Opera on mobiles, TVs (and desktop of course) with WebGL and hardware accelerated canvas. The guys that are going to do this are three summer interns (undergrads), with a bit of support from me (since I work on WebGL) and Erik Lindz in the devices team (since he knows how to telnet into one of those odd little lunch-boxes filled with chips and cables).
I'm glad to say I will be blogging about their progress here, and I hope it'll be interesting and fun to read about how three whippersnappers are tackling this challenge.
I had a talk at the office today to prep them (and quite a few curious people showed up as well). I'm not sure how much good they are without me talking about them, but there's a whole bunch of slides from the talk that you can check out if you like.
I'm planning on making a weekly post on their progress... I hope you'll look forward to it as much as I am.