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The Stripy Strudel's Journal

Posts tagged with "poll"

What About the TV?

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Problem statement: What should be done to the TV so that reasonable, smart people watch it, those who now mostly say “I've thrown that box away a long time ago”? Restriction: the idea has to be implementable with today's TV, not with a hypothetical future entertainment station connected to the Internet.

At iCamp 2008, Irina Serbina on behalf of the TeleMost group of companies has run a contest for the best solution to this problem (original problem statement). I teamed up with Katya who represented a humanitarian project “Sun Children” at iCamp. Without really running for the prize (which would require limiting ourselves to only realistic ideas), we started brainstorming.

As we thought, it wasn't about the quality of the material. It's always possible to find out what the audience likes to see, and show even niche broadcasts. Incidentally, most ideas submitted to the contest were about one or another way of finding out what the viewers like and letting them influence the programming. However, the problem is that nowadays a significant part of the population is not willing to allocate much time to TV and adjust their schedule to match the TV broadcasts. It's not just because of modern time management, but also simply due to the information space being saturated so much that someone not watching a TV programme isn't missing the greatest entertainment. A modern viewer of the type we're talking about is willing to allocate maybe 15 minutes a day to TV, and that's when they want it, not when some particular broadcast is scheduled. If we learn to use this kind of time slot, we can have their attention for 15 minutes a day, otherwise they won't watch anything at all. Of course, having a viewer like that involved so much that they participate in programming through some kind of voting is out of question.

Nevertheless, some people with such attitude towards TV still watch particular channels such as National Geographic or Animal Planet. What's special about these is that they always broadcast essentially the same. If one likes watching animals, they can turn on Animal Planet and have their deal of creatures when they like it, in the time slot they have. This means that TV channels should be like this. Not that they should be about nature; some would allocate 15 minutes a day to business news, some to car races. There should be channels about car races, cats, science news and stock reports. Hundreds of niche channels should exist, one per every topic that's currently represented by one or two items in the TV schedule. It's not a problem if every such channel only broadcasts half an hour of material over an over and only change it once a day or even several days: such viewers don't watch TV for long periods anyway. With today's development in cable and satellite broadcasting, hundreds of channels are a reality, and frequencies are no more precious. A modern household cable decoder uses three digits for channel numbers.

The strategy of having a multitude of highly specialized channels will allow to show highly relevant, targeted ads without causing repulsion, while short length of a typical broadcast (5 to 15 minutes) will make it unnecessary to insert commercials within a programme. Small businesses will have the opportunity to run one or two channels with only a little highly specialized material in their areas of expertise and have some ad revenue next to large TV companies owning some 50–100 channels.

The approach to TV viewing will change. Instead of TV schedules, we'll have channel guides (updated once every several weeks due to frequent channel launches and retirements), because it's the channel's format that determines what they broadcast, and whenever you watch it, it's going to be what you expect. A viewing session will begin by choosing a channel, either a favorite or a new one to try out, and will usually include several channel switches. A viewer will make their own TV schedule: a little sports news, a little sketch comedy, a little ice dancing — similar to the way we make our own blog reading repertoire using LiveJournal friends feed or various aggregators. Possibly, improved TV sets appear, as well software for computers with TV tuners, that build a kind of aggregation feed automatically, based on an “Add this channel to my repertoire” feature. Maybe also counters of some sort emerge for measuring the popularity of channels.

Instead of trying to guess what the viewer would like to see, hundreds of channels will give them everything conceivable and let them choose. The Internet consists of numerous websites, and everyone chooses for themselves if they like to read Wikipedia or 4chan. Attempts to give the user all they need on one ideal portal, on the other hand, have failed.

The described strategy doesn't exclude traditional TV channels with complex schedules alongside highly specialized ones. If you're willing to watch a TV programme for 40 minutes, know when it begins and try to finish your chores before that time, the traditional channels are for you. But if you watch nothing but National Geographic or Animal Planet, or don't have a TV at all, but do however watch clips on YouTube on the topic you like, when you feel like it, then you might also like choosing among specialized TV channels independent of the time of day.

The Russian version of this entry (see link below) features a poll. I have included English translations in the poll and encourage all readers to participate. You'll need to register a free LiveJournal account to vote.

UPDATE: A story about the contest on the TeleMost website.

По-русски: Что сделать с телевизором?

Barest Necessity

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It's well known that while the population of the planet grows, the total IQ stays the same. This applies to Internet users, too. As the number of users grows, the average intelligence plummets, and the software has to adapt. Let's continue the trend into the future and imagine what the browser will be like in, say, 2030. Increase this if you're optimistic, decrease if you're pessimistic.

(Close) (Back) Flickr: art (Reload) // Flickr loves you // (Google | lolcatz (103 000)) (Flickr) (LiveJournal | bradfitz) (Gmail | 14) (Opera Software) (eBay) (facebook) (YouTube)

After numerous improvements aimed at achieving user-friendliness, the browser has become as simple as it can be. It has no menus (neither main nor context), no toolbars with many buttons, no sidebars, no status bar, no dialog windows with settings. All of this was too complex for most users anyway, and scared the poor average Joe away from computers. The future browser will hardly be do a tenth of what today's browsers can do, but it will finally be usable by everyone. Speaking about visual appearance, shadows and rounded corners will still be in fashion. Thanks to the lack of any text in the interface, the browser doesn't need translation.

A browser ships with the operating system, an operating system ships with the computer. A regular user has no reason to change any of these, so the only choice among competing products that he makes is when buying a computer. This choice determines both the operating system and the browser. The browser doesn't even have a name because it's not a separately marketed product. The browser window lacks a title bar because nobody cares about the name of the program. The only button pertaining to the window itself is the red close button, and even that one looks superfluous. The window always has standard size, and web pages are usually designed for that size. Saving of pages and images as well as opening of local files is accomplished by dragging between the browser and the file manager, and printing is done by dragging to the printer.

At the top of the window is a universal field that combines an address bar, a security indicator, a window title bar and a search field. The URL is technical information uninteresting to the user; they only care on what website and what page they are. The website name is automatically verified through its certificate. The only security indication is the color of this bar: green means OK, red means problem. The user can't be expected to know about SSL or domain names, and judging whether the web page is safe enough has to be the browser's job. When it's unsafe, the main working area turns red as well because it's not easy to draw the user's attention. When the bar is clicked, it becomes white and empty, and the user can type in it. The text is always looked up in the search engine (the one with which the browser vendor has made an agreement). If an eccentric user types a URL (where would he get one in the first place?), it will work, too.

To the left of the universal field is the Back button. Its size makes it easy to find. To the right there's a button that changes its function. Usually it's Reload, but during loading it turns into a Stop button (red “No entry” sign), and while typing in the bar it's Go (green right arrow). There's no progress indicator. Instead, while the page is loading, the incomplete document isn't rendered, and the main area displays a “loading” animation instead. It's better to not render incomplete documents because their strange behavior confuses users. Fortunately, thanks to future technologies, loading will rarely take long. There are no scrollbars, either; to scroll, one grabs any part of the page that isn't a link and drags. To find text within the current page, it's enough to start typing.

The bottom part of the window contains eight slots replacing both tabs and bookmarks. Technically they're closer to tabs: each of the eight slots is like a separate browser window with its own navigation history. Clicking a slot activates it, dragging reorders, and dragging a link to an inactive slot opens the link in that slot. The active slot is marked with a contour as well as with the arrow-like shape of the main area. There are always eight slots, you can't add or remove one. A regular user doesn't need more than eight, and the controls for adding, removing and scrolling them would add unnecessary complexity. On the first start, the slots are filled with recommended popular websites, and on subsequent starts they keep their content as well as navigation history. This way, they also replace bookmarks: you can simply keep a frequently visited website in one of the slots.

For the future user, pictures are so much better than text, that's why the slots display website logos. For older websites, heuristics will be used to detect where the logo is on the page, while modern sites will be able to take advantage of the new API. The API will allow the page to tell the browser what exactly should be shown in the slot, and even update that dynamically. In the figure, Google shows the search text and the number of hits, LiveJournal shows the name of the user whose journal is open, and Gmail shows the number of unread messages; the latter keeps updating even in an inactive slot.

The split percent users who aren't satisfied with this functionality will be part of a community going further and further away from the mass market. They will have their own browsers and operating systems. Some of those who develop web services for the mass market will be parts of that community, but most webmasters will use rapid visual development tools close in spirit to the “folk's” browser.

The Russian version of this entry (see link below) features a poll. I have included English translations in the poll and encourage all readers to participate. You'll need to register a free LiveJournal account to vote.

По-русски: Минимум необходимого

Theory of Immensity

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Primitive people who couldn't count beyond two or three, called any greater number “many”. Even though modern first-grade pupils operate numbers up to a hundred, and an adult understands what a billion is, human's ability for direct perception of quantities hasn't improved in a qualitative sense. We have ten fingers on our hands, fifty matches in a box, a hundred centimeters in a meter (both units are comparable to the sizes of body parts and therefore are available for direct perception). Starting with about a thousand, it becomes problematic to compare a number to something familiar. Your screen probably has several millions of pixels, each of which an acute-visioned person can discern. This seems like the biggest order for a number that can be directly matched against the environment. Because even secondary school education allows one to operate on numbers of greater orders, our perception lags behind the abilities of abstract thinking. Values that are orders of magnitude greater than the perception threshold feel immense.

Even though 1 000 000 000 < 1 000 000 001, the increase of one doesn't “make a difference”, and both numbers feel equally immense. However, both of them are more immense than a million. Basing on these intuitive assessments, one can say that the immensity of a number is a measure of psychological perception of its magnitude. In a similar manner to the other sensations (brightness, volume, smell or taste intensity), immensity is measured on a non-linear scale where every next equal interval corresponds to a bigger difference in input. The scale should also have a saturation threshold after which no increase of input can increase the psychological evaluation.

It would be naïve to assume that the sensation of immensity, just like vision or hearing, follows the logarithmic Weber–Fechner law. However, 10103 is hardly as much more immense than 10100 as a million is more immense than a thousand. To make as significant a leap from 10100 as the leap between a thousand and a million, one would need a value like 10200. After that, the leaps become even more drastic: to give a “worthy increase” to 1010100, it takes something like 101010100. It seems that, with even increase of immensity, the numbers have to grow faster than any arithmetic function comprehensible to the subject.

I suppose that the feeling of immensity is related to description of a method to obtain a given value from numbers below the perception threshold. For example, a billion is a thousand of thousands of thousands, 264 is 2 doubled 64 times. The more qualitatively different steps it takes to reach the goal, the more immense is the number. For example, squaring a a number is a step, and squaring a number an immense number of times is two steps (“square a number” and “repeat the last step many times”). In this regard, the Graham's number is particularly interesting: it is so big that it requires a special notation to transcribe. To reach from non-immense numbers to the Graham's number g64, it takes five qualitative transitions. The immensity of this number seems to approach the saturation threshold, and even though one could continue along the lines of gg64, it's practically impossible to increase the sense of immensity compared to the Graham's number. However, the range of perceived immensities probably depends on the subject's mathematical grounding. A fourth grade pupil's saturation threshold is hardly above two or three steps, while Ronald Graham can probably appreciate numbers even more immense than g64.

See also:
The original entry in Russian features a poll: How immense are these numbers? It is possible to vote in the poll after logging in to LiveJournal; registration of LiveJournal accounts is free.

Please assess how immense these numbers are. It's your psychological sensation that is important, not the encyclopedic knowledge of the magnitudes. The left end of the immensity scale corresponds to “modest” numbers like a million, while the right end is for numbers so inconceivably big that you cannot imagine numbers that feel significantly bigger.

The number of atoms in the Universe (1…6)

The number of possible chess games without repeating positions (1…6)

The number of cells in all living organisms on Earth (1…6)

The number of people ever born (1…6)

The number of possible texts the length of “War and Peace” (1…6)

The number of seconds having elapsed since the Big Bang (1…6)

Please don't vote if you haven't read all of the above.

По-русски: Теория громадности

Programmers are from Mars, Users are from Venus

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From all the features of my PDA, I only use two; all the others have turned out to be useless or unusable. Firstly, I read books with Haali Reader; secondly, I use the to-do list, but only to keep the shopping list for the supermarket.

The look of this to-do list is trivial: there is a list with a square to the left of each line; the square can contain a check mark. This simple application also has a menu where I should point out two items:

  • Active tasks
  • Completed tasks
Obviously, tasks are subdivided into active and complete. Initially, I can see both kinds in the list. If I pick “Active tasks” in the menu, I'll only see the active tasks, and when I open the menu next time, there will be a check mark to the left of the “Active tasks” item. So I can only see active tasks (I've enabled this mode a year ago and have already forgotten what I did to get there), and now I want to see all the tasks. Question: what should I pick in the menu?

Here is how I think: “Right now I can only see active tasks, and the ‘Active tasks’ menu item is checked. I cannot see any completed tasks, and the ‘Completed tasks’ item is unchecked. It seems like the categories of tasks currently shown have check marks in the menu. In addition to the active tasks that I already see, I also want to see the completed tasks, so I need the ‘Completed tasks’ menu item to have a check mark. Usually, when I want a check mark to appear for a menu item, I have to click the item.” Of course, I make a decision like this rather intuitively, but it is actually backed by reasoning like this.

After considering this for a second, I pick “Completed tasks” in the menu, and what I get is… the list of only the completed tasks! After that, the “Completed tasks” menu item has a check mark, but the “Active tasks” item hasn't. At a second attempt, I realize that, in order to see all the tasks, I have to remove the check mark from the menu item that has it, which returns the system to the “normal” state (as opposed to the “special” modes where only active or only completed tasks are shown).

Of course, I'm long used to such behavior of this application, but I've never understood it and have rather memorized the “irregularity”, just like I had to remember that the marks for cold and hot water in my bathroom are switched. Every time I use the tap, I routinely recall, “The wrong way!” and tilt it to the side marked with red to get cold water. Similarly, every time I use the menu in the to-do list application, I recall that it works “the wrong way”.

Earlier, when I encountered such interface solutions working “the wrong way”, I thought them to be bugs or design mistakes. However, mistakes of this kind are quite common and are often similar to each other, fitting in a pattern. Moreover, such solutions are often found in applications and devices that non-technical users usually describe as simple, intuitive, easy and convenient to use. It seems like there are two approaches to interface between a human and a machine, and maybe even two systems of thinking. I might not have chosen the best names for them, and someone might have already described and studied them, but nevertheless I'll try to provide brief descriptions.

Object-oriented approach
This approach is often found in technical experts, especially programmers. The approach is centered around the notion of an object (such as a document or the system as whole). An object can be in one of a multitude of states, and it transitions from one state to another under influence of various factors, including user actions. In order to control the object, it's important to know its current state, that's why this approach great attention is paid to informativeness of the interface, that is, to its ability to inform the user about the current states of objects. The problem the user is facing is perceived as the difference between the current and the desired states of the system, and is solved by applying the inputs necessary to get the system into the desired state. To solve a problem successfully, one has to understand the structure of the system, its possible states and the transitions between them, that's why the object-oriented approach favors documentation that describes concepts, principles and the overall system organization.
Procedure-oriented approach
This approach is prevalent in people who aren't technical experts. The approach is centered around the notion of a task. In order for a problem to be solved, it has to match one of the tasks that the application or device is designed for (ideally), or at least to be possible to break up into a sequence of such tasks. The problem is solved by applying the inputs that get the system to produce the desired result. That's why the procedure-oriented approach favors documentation that provides step-by-step instructions for solving typical problems. Because the critical part is knowing what input is necessary to perform a task, attention is paid to discoverability of these inputs (toolbars, context hints).
It's hard for me to write about the procedure-oriented approach because it's not how I think, and everything that's made that way feels unnatural to me. The conclusions I'm making are based not on my personal experience from using this approach but rather on the analysis of the systems following it.

I'm surprised not by the very existence of two different approaches, but rather by the gap between them that is so wide that people following one of them can't even project the thoughts of those following the other approach onto themselves. The existence of these two approaches answers a lot of questions:

  • Why cannot programmers design a good interface for non-programmers?
  • Why do televisions and videotape recorders have such “stupid” menus that an experienced programmer often cannot configure them without the manual?
  • Why are the “easy to use” image processing applications (that often come along on a CD with a scanner or a digital camera) unusable?
  • Why don't you have to press “Enter” on a doorbell after entering a one-, two-, or three-digit apartment number?
  • Why do home appliances so often have those (annoying to many programmers) automatic transitions from one state to another after a delay?
  • Why cannot many people master programming?
On the other hand, new questions arise:

  • Is the bias towards one of the two approaches inborn or is it rather acquired with upbringing?
  • Can a person following one of the approaches learn to use the other one?
  • Does schooling affect the choice of approach?
  • Does the object-oriented approach determine the choice in favor of a technical occupation, or is it the other way round?
The original entry in Russian features a poll: Object-oriented vs. procedure-oriented approach. It is possible to vote in the poll after logging in to LiveJournal; registration of LiveJournal accounts is free.

Which of the approaches better describes your way of thinking?
  • Object-oriented approach.
  • Procedure-oriented approach.
  • A third approach not described here (please comment).
  • The subdivision into the two approaches is fundamentally flawed (please comment).
Please don't vote if you haven't read all of the above. Also don't vote and accept my apologies if you regard asking the question inappropriate.

UPDATE: I have to agree with kalinka_malinka. This entry is an example of how to run knowingly non-representative surveys.

UPDATE: Another interesting aspect of the problem (in Russian).

По-русски: Все программисты с Марса, все пользователи с Венеры

Serving Those who Serve the People

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Some work just for money, others achieve immediate satisfaction from doing the job, and for others still it's important that their work is of use to someone. Isn't it nice to know that a person becomes a little more happy, content and healthy from what you do for them? It's easy to feel something like this when you work as a hairdresser: a man comes shaggy-haired and leaves with a trendy haircut, saying thank you to you as he looks in the mirror. It gets harder if you repair hairdressing equipment. A man wouldn't have his haircut without this work as well, but he doesn't experience it directly.

There seem to be different kinds of services: some of them are rendered to a person directly, and some are only indirect. For a more detailed classification of services by this principle let's consider the following set of rules.

  1. Services rendered to a person directly are first order services.
  2. Services rendered to subjects rendering nth order services are services of order n+1.
  3. Production of goods is comparable to rendering of services. For example, baking bread is rendering a first order services.
  4. Performing work as an employee is considered rendering a service to the employer if the nature of the service is substantially different from what the employer (the enterprise) renders to its consumers. For example, an employed hairdresser renders a first order service, but a packer at a confectionery renders a second order service to the enterprise because this service (packing) is different from the service rendered by the enterprise to its consumers (supply of finished confectionery articles).
  5. Reselling of goods or services without introducing a qualitative change in their nature doesn't increase the order of service.
I work for SWsoft, Inc, a company that makes web hosting automation software. Here is how I analyze the order of my service:

  1. When browsing a website, an internet user consumes first order services from the content author. (Of course, there are specialized websites for those who render specific services of various orders, but our web hosting automation software are not specifically tailored for hosting of such websites, so this fact doesn't increase the order of the service.)
  2. The author uses a web hoster's service to host the website. This is a second order service. The end user mentioned above doesn't experience this service directly.
  3. The web hoster routinely uses the automation software made by our company. Even though sometimes content authors use it as well, it's targeted at those who sell web hosting services, and contains specialized tools for this. Therefore, the web hoster consumes a third order service by purchasing our software.
  4. Finally, I personally render a fourth order service to the company by working as a software architect. My output is not finished software, it's substantially different from what the company offers to the consumers, so my services are of the fourth order.
This concludes the chain because there aren't any special goods or services targeted at software architects for web hosting automation products. Even though there are products targeted at software architects in general (such as Rational software), they aren't specific to architects in this particular branch and therefore have a lower order.

The higher the order of services, the narrower the specialization of labor. Higher orders become possible only with overall advancement of the industry characterized by increased branching of trades. I'm not sure if it's for good or bad, but I'm sure that there wasn't anything like fourth order services a couple hundred years ago. High order services make the service circulation chain longer. For example, in a small 19th century town the shoemaker would fix the barber's shoes, and the barber would shave the shoemaker's beard. The chain was two persons long. The distance could be bigger between some other professions, but not a lot. It's much harder now to trace the circulation of services between a web hosting automation software architect and a lawyer in an auditing company.

Back to the original topic: the opportunity for satisfaction from realizing that your work is useful quickly diminishes with the growth of the order of services. Starting with something like the third order, it's nearly impossible, so those who render such services have to look out for other ways of getting satisfaction. For example, to me the work itself is interesting as an abstract task that I'm constantly solving.

The original entry in Russian features a poll: Your work. It is possible to vote in the poll after logging in to LiveJournal; registration of LiveJournal accounts is free.

What kind of work do you do? Examples: fixing televisions, writing articles for a financial magazine, driving a subway train.

What order are the services you render? (1…6)

What is the primary source of the satisfaction the work brings you?
  • Knowing that I'm doing a useful job.
  • The very process of working.
  • Knowledge, experience, or physical form I gain.
  • Communication with colleagues, partners, clients.
  • Money.
  • My work doesn't bring me satisfaction.
Please don't vote if you haven't read all of the above. It's also interesting if you trace your service chain in a comment like I traced mine.

UPDATE: The average service order according to the poll participants is suspiciously close to π.

По-русски: Трудиться на благо тех, кто трудится на благо народа

The 21st Century: Goodbye to Quality?

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According to a story of unknown credibility, on the border of the 19th and 20th centuries investors considered automobile to be economically hopeless. Nevertheless, Henry Ford had managed to obtain a credit of $1400 to build automobile construction under very tight conditions. It seemed that the revenue from car sales wouldn't be able to cover the investment within the term for which Ford could get the credit. Henry Ford might never have become the man who made automobile available for millions of people — if not for the idea, brilliant in its economical efficiency, that came to his mind. The idea was to produce cars deliberately less reliable than it was possible, and to make money by selling spare parts. A quote attributed to Ford: “I make cars to sell parts for them”. The new business model let Ford build a profitable enterprise, return the credit in time, and become the world's first mass producer of cars.

Ford brought much to both industry and society. For example, the modern 40-hours week and the very notion of “weekend” became de-facto standard after having been implemented at Ford Motor Company. However, one of his innovations, namely “to make a worse product than you can when it's economically justified”, gave the world a dubious gain. Of course, if not for Ford, someone else would have come up with this idea, great in its simplicity; or maybe someone already had implemented it before him. Today you can see live examples of this wherever you look, and it's time to think about the reasons and consequences of this phenomenon.

It's important to note the difference between production of goods or services of simply low quality and production with quality deliberately lower than the producer is capable of ensuring. For example, a software producer who releases software with bugs doesn't necessarily fall into this category because it's impossible to get rid of all bugs (moreover, it's possible than the capabilities of this producer are so limited that they can't make less than one bug per ten lines of code, or that the programmer does a bad job because he's underpaid). We are more interested in a producer who releases software without sufficient debugging in order to make money on paid support or upgrades. So what are the reasons that can make it economically justified to make deliberately worse products than it's possible?

  • Releasing unreliable products stimulates demand for add-on goods or services (spare parts, repairs, tech support).
  • Short life of the product stimulates demand for more units in replacement of broken or worn out ones.
  • Low prime cost of a low-quality product allows to bring the consumer prices down and obtain greater revenue by entering the mass market.
  • Low-quality goods are possible to produce faster or in larger quantities, which leads to competitive advantage over those who make quality goods.
  • In the modern market, quality is no more the primary tool of competition, inferior to, for example, efficient advertising.
  • The market has come to a situation where, for the above reasons, all the competitors release low-quality products; under such conditions it doesn't make sense to try to achieve better quality in this branch because the consumer will have to choose among the available offers anyway.
It's hard to say whether it's good or bad that Henry Ford's approach is widely implemented in modern industry. Of course, many consumer products, such as cars, we'd never have seen without it, or they would be elite goods available to just a few. On the other hand, the lowering of quality directly affects the consumer. It's especially prominent due to the last reason in the list: as a chain reaction, it impels the makers to skimp on quality more and more in order to gain competitive advantage by other means (low prices, high volumes, advertising). Competition based on “who makes better” seems to have been left out of the modern economy and survived only in particular branches with very specific markets.

Each one of us is both a producer and a consumer. At work, we take part in production of goods or services, the rest of the time we consume what others produce. As a consumer, everyone is, of course, interested in having quality goods, however, as a producer, one might find it profitable to skimp on quality. Obviously, a single person's attitude towards quality can be contrastingly different when they routinely switch between the two roles. This means that there must be a conflict point somewhere where two approaches meet. In my opinion, there are three possible models for a person's attitude towards quality:

  1. One can accept that most of what one consumes is of low quality, just like what one produces.
  2. One can have double standards and expect high quality goods from the market while making low-quality production.
  3. Finally, one can demand quality of the goods offered and have the same attitude towards one's own output.
It's worth noting that an employee who follows the third model is inevitably in explicit or, more commonly, implicit conflict with the employer who strives to save on quality.

I must say I'm of the third kind. The second model I can't fit in my head at all, and for the first one I'm probably too old-fashioned. Having done some creative work well brings me direct æsthetic satisfaction, and it's for this satisfaction that I'm working in this particular branch and at this particular enterprise. Recently I've turned down an offer of a significantly higher salary elsewhere for a job that I could do but which was completely uninteresting to me. Having taken this decision, I've realized that I don't only work for money; an important part of what I get from my work is the very æsthetic satisfaction that I wouldn't have if I did a worse job than I can in favor of, say, production rate. This means that my and my employer's goals are unfortunately different: I squeeze the maximum æsthetic pleasure from my job by doing it as well as I can, while the employer strives for tighter timeframes, higher volume and everything else but quality. This conflict of interest is currently implicit. If it becomes explicit, I'll have to change my job.

The original entry in Russian features a poll: How do you combine the two attitudes towards quality?. It is possible to vote in the poll after logging in to LiveJournal; registration of LiveJournal accounts is free.

How do you combine the two attitudes towards quality?
  • Model 1.
  • Model 2.
  • Model 3.
  • A totally different model (please comment).
  • I don't face this problem (please comment).
Please don't vote if you haven't read all of the above.

По-русски: XXI век: прощай, качество?

Why do we Bury our Dead?

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Note: This entry has been originally written about the Russian society. It may or may not be relevant to European or North-American societies which I know next to nothing about.

It has occurred to me that, be it for the better or worse, our modern society has ceased to honor many traditions of the past. Of course, there are many religious rituals practiced by one or another group of the society, but there is hardly another kind of traditions that are still as mandatory for everyone as those related to death: funeral, burial, mourning. These rituals have managed to stay general while all the others became internal to specific social layers or groups. This is why the expression “ritual services” nowadays is unambiguously understood as pertaining to this particular category of rituals.

However, it's not that straightforward. When most members of the society do something similar, it doesn't mean they all have the same reasons to do it. For example, the original idea behind clothes was protection from cold and rain, and that's how it's still used up to date, but it's hard to believe that a girl going to a beach wears bikini to keep herself warm. A possible reason of the special treatment of burial rituals in the modern atheistic society is that death is one of the few transcendent phenomena that people encounter in their everyday life. Death, cessation of conscience, transition between living and lifeless — this is probably the only phenomenon surrounding our lives that can't be explained with the laws of materialistic science. Other such phenomena, such as existence of the Universe, irreversibility of time, are just as well incognizable, but they don't apply to our daily life directly, don't intrude into it and make changes that can't go unnoticed. Death literally “makes” us respect it, and this might be why the modern society, having lost the universal respect for the Sun, Earth, Life, Creator, still retains the universal respect for the death.

After thinking about it for a while, I've come up with a list of four dominant reasons that make people respect the burial traditions. These four reasons could be called kind of stages because each next one originates from the previous, reinterpreting and enhancing it. I'm not judging these reasons here and not claiming that one of them is somehow better than another; I'm also not trying to study the direction of historical development that transforms the previous reason to the next. This is just an attempt of unbiased analysis. Here follow the four dominant motives for honoring the burial rituals.
1. Pragmatical.
This is the most ancient motive, and it's hardly ever found in modern societies (though it might still dominate in some remaining tribes). The transcendent and the ordinary were so tightly intertwined in the life of ancient societies that death could hardly pretend to any special place among the other, not yet cognized phenomena. The burial rituals were regarded as commonplace actions with immanent tight causality. When placing a sword and a shield into a dead warrior's tomb, the ancient hardly felt themselves executing a ritual; it was rather a common action necessary to prepare the dead for future fights in the afterlife. The need for it was as obvious as a living warrior's need for ammunition.

2. Symbolical.
Compared to the previous motive, the perception of ritual actions has changed from direct to indirect via symbols. It seems like the point of transition was the use of magical symbols (such as pentagrams) guarding the dead from demons. It's important that a pentagram, unlike a sword, is not a direct bearer of some force, but it rather signifies such a force. This transition is caused by delimitation between the transcendent and the ordinary: phenomena such as death are no more common components of everyday life, and it's only through symbols that interaction with them is now possible. Most modern rituals dealing with death seem to have originated under domination of this motive. The tombstone, coffin, burial and mourning in cultures based on Christianity or Judaism are symbols signifying the respect of the living for the dead and helping the souls to find peace. It is important that an individual realizes the meaning of the symbols. The causality is still strong because the nominal meaning of the symbols is regarded as their actual role (a pentagram is a real defense weapon).

3. Formal.
The nominal value of the symbols is retained but their causal role is lost. Burial is still perceived as something done for the dead, but there is no clear understanding of how it helps the dead and what would happen if the ritual is neglected. I suspect that this motive is dominant for most of the modern population of Russia. It's worth noting that as an incentive, this motive can be no weaker or even stronger than the previous one: the loss of causal reward is compensated by the obsession to do everything properly.

4. Social.
Like a fourth derivative, this motive is a product of further regression of the third one. Not only the alleged factual role of the symbols, but also their nominal value is lost. An individual no more thinks that the dead really need burying. The grief from the death of a close relative changes its central object, shifting from sympathizing the dead (“poor Yorick!”) to dealing with the loss by the living (“how can I live without Yorick?”); condolence becomes important. The living perform the burial not for the dead but rather for each other, projecting onto each other the retained from the previous stage and now self-sustaining need for proper execution of the ritual. A variation of this motive is when someone conducts the ritual not for another person, but in order to follow the ethical or formal laws of the society; I'd still call it the social motive because it's the incentive originates from the individual's socialization.
Undoubtedly, any classification of imprecisely expressed phenomena is doomed to be imperfect, and it's possible to point out a multitude of transitional types between any two; also, the same individual can behave under influence of different motives at different times in life.

The original entry in Russian features a poll: A small statistic survey not pretending to be representative. It is possible to vote in the poll after logging in to LiveJournal; registration of LiveJournal accounts is free.

Which of the motives best describes your personal reasons for conducting burial rituals?
  • Pragmatical.
  • Symbolical.
  • Formal.
  • Social.
  • I have no reasons to conduct burial rituals.
  • The described classification of motives is fundamentally flawed (please comment).
Please don't vote if you haven't read all of the above. Also don't vote and accept my apologies if you regard asking the question inappropriate.

Ready to be bashed by specialists in cultural studies and sociology as well as other interested parties.

PS: Did you think it's going to be all screwdrivers?

По-русски: Почему мы хороним своих мертвецов