Wednesday, 18. June 2008, 19:04:25
3d, opera, doom, wolfenstein 3d
...

The first demo of the Wii Opera SDK raycasting dungeon class is available for play at
http://wiioperasdk.com/wall.html. Features in this beta are as follows:
» Axis-aligned grid-based raycasting
» Texture-mapped walls
» Second-pass wall effects (flashlight, gouraud, shadow)
» Variable ray resolution (for speed adjustment)
» Bounce generated by walking
I will be tweaking the engine and writing documentation for it throughout the day.
Sunday, 5. August 2007, 17:33:44
sdk, opera, wiimote, remote
...
As you can see, my blogs here have been fairly sparse. To see all the most current blogs, check out the
Wii Opera SDK group here on My Opera.
Saturday, 7. July 2007, 19:12:15
motion sensing, nintendo, multiplayer, wii
...
Here's an early screenshot of my newest Wii Opera SDK project for the Internet Channel.
http://files.myopera.com/geekrecon/albums/287925/starfox.jpgAnd early version is at
http://hullbreachonline.com/wii/spacefox2p.html (Wii-only link)
Features at the moment include:-Senses Z Motion for roll
-Senses distance from screen for boost/brake
-Displays map locations
-Displays power
Obvious upcoming features include:-Weapons
-Items
-Scenery
-Win stats
-Motion based on the cursor
Let me know what you think!