Cross-posted from the Chromium Blog
WebKit is a lightweight yet powerful rendering engine that emerged out of KHTML in 2001. Its flexibility, performance and thoughtful design made it the obvious choice for Chromium's rendering engine back when we started. Thanks to the hard work by all in the community, WebKit has thrived and kept pace with the web platform’s growing capabilities since then.
However, Chromium uses a different multi-process architecture than other WebKit-based browsers, and supporting multiple architectures over the years has led to increasing complexity for both the WebKit and Chromium projects. This has slowed down the collective pace of innovation - so today, we are introducing Blink, a new open source rendering engine based on WebKit.
This was not an easy decision. We know that the introduction of a new rendering engine can have significant implications for the web. Nevertheless, we believe that having multiple rendering engines—similar to having multiple browsers—will spur innovation and over time improve the health of the entire open web ecosystem.
In the short term, Blink will bring little change for web developers. The bulk of the initial work will focus on internal architectural improvements and a simplification of the codebase. For example, we anticipate that we’ll be able to remove 7 build systems and delete more than 7,000 files—comprising more than 4.5 million lines—right off the bat. Over the long term a healthier codebase leads to more stability and fewer bugs.
Throughout this transition, we’ll collaborate closely with other browser vendors to move the web forward and preserve the compatibility that made it a successful ecosystem. In that spirit, we’ve set strong guidelines for new features that emphasize standards, interoperability, conformance testing and transparency.
To learn more about Blink visit our project page.
By Adam Barth, Software Engineer
Below is a short list of features available in Zabbix:
- auto-discovery of servers and network devices
- low-level discovery
- distributed monitoring with centralized web administration
- support for both polling and trapping mechanisms
- server software for Linux, Solaris, HP-UX, AIX, FreeBSD, OpenBSD, OS X
- native high performance agents (client software for Linux, Solaris, HP-UX, AIX, FreeBSD, OpenBSD, OS X, Tru64/OSF1, Windows NT4.0, Windows 2000,
- Windows 2003, Windows XP, Windows Vista)
- agent-less monitoring
- secure user authentication
- flexible user permissions
- web-based interface
- flexible e-mail notification of predefined events
- high-level (business) view of monitored resources
- audit log
Which means we can potentially see any game released on UE3 technology working in modern browsers with near-native performance. (Yet, user input limitations will definitely hinder this).
Also, there is a demo of Unreal Engine 4, which runs on Geforce 680 and "looks like movie":
|April 2013June 2013|