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Posts tagged with "flight simulation"

Flight Simulator X is available in Oslo

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Microsoft Flight Simulator X is supposed to be available at 13th of October. A coworker told me he's read on a forum people bought Flight Simulator X on Friday. I have called Expert Shop in Oslo, and I have heard that "yes, we've got and it's available". Flight Simulator X Deluxe Edition costs 700 Norwegian Kroner, two DVDs.

How is it so far?
Frankly speaking, I didn't find enough time to play yet smile I am planning to fly between EDDF-RKSI (might be RKSI-EDDF, too) tomorrow (Sunday). I have, however, spotted really cool improvements. Before starting "really cool improvements", let's talk about "requirements" smile As most expected, this game is thirsty for powerful hardware. See mine below, and decide yours;
ASUS P5LD2 motherboard (we know, it's slow)
2GB RAM (PC2-5300)
Intel Pentium 4 2.8GHz Double Core
nVidia GeForce 7950GT 512MB RAM
400GB Seagate Hard Disk (8MB cache)

This configuration can generate 3-20fps when flying at low altitude with default aircrafts and scenery, with slightly improved scenery quality. I will try to find out optimal settings for Flight Simulator, and may disable driver's overrides.

Cool improvements I saw:
  • Flexing aircraft wings, but they are flexing nicely.
  • Realistic lightning (both in aircraft lights and runway lights, which are my favorites)
  • Realistic water
  • Realistic weather and thermal effects (however, it still requires, I think, something like ActiveSky)
  • Realistic ground environment (like smarter autogen, moving cars on road, boats and ships on sea, etc)
  • Default aircrafts have cool virtual cockpits (with reflection, etc - and it doesn't look like Quake-like 3D stuff we were seeing in FS2004)
  • A321 switches TOGA if aircraft begins stalling when pilot, who was not using ATHR, is busy with looking around to find out "cool improvements" in new version of the game.

These are just a few highlights I have spotted during my 2 hours "test".

Same stuff:
  • Same AI (probably, slightly improved same good ol' stupid AI, I mean)
  • Same voices
  • Same ATC (I think it's much like what I said for AI)


Backwards compatibility:
Istanbul Ataturk scenery (Biber's LTBA) works fine, except some land mesh problems (I think). Aircraft jumps despite the fact that it's parked still on the gate.
PSS A343 works fine. It doesn't display overhead panel, some textures on aircraft are not painted, looks a bit ugly. MCDU couldn't find my flights, couldn't import from FSX either. So I couldn't complete test smile But when I flying previously, I also couldn't get AP to hold altitude or VS.

I have bought this new GeForce 7950 GT one week ago, FS2004 has never been smoother before. But now, I can't believe why my machine is so slow. I really wonder what sort of hardware I need to run simulator "smoother".

Realism addiction/fetishism (!) in flight simulation

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One short part of the problem; people think time compression is bad but I think otherwise.

As a flight simulation addict, I want and expect higher realism. Because flying is fun only in real life, and definetely far less fun in virtual life. We buy add-ons, we enhance them, write our own. We become members of "virtual airlines" that are trying to fly, in virtual world, the same schedules and the same aircrafts with the real life. For example, Lufthansa has a flight from Munich to Istanbul, with flight number LH 3350, departs from Munich at 11:40 and lands to Istanbul around 15:10. (All times are local) There are various aircrafts for this flight, but most probably it'll be an Airbus A32x (at least, it was in my past 6 flights - in real world). To fly this in virtual world, you need to leave the gate at 11:40 with an A32x (A320 or A321, may be). Boeing 737 can fly the same route, too. But you cannot do it, because the real Lufthansa, as far as I know, does not operate B737 for this flight (they may operate B727, though).

The problem is not with being forced to choose the same aircraft and schedule, but it's with the time anti-compressionism. Up to some extent, I find it logical in online flying. If you are flying over a manned airspace and everybody flies with high time compression, hey what can controllers do then? So this can be important in manned airspaces where traffic is (rather) dense. Lufthansa Virtual Airline does not force pilots to fly online or without time compression; "just fly", they say.

Turkish Virtual Airline, however, requires online flying and they do not allow time compression. Well, actually it's probably because (virtual?) pilots are flying online and need to communicate with (virtual?) controllers controlling various (virtual?) manned airspaces, so they better do not (virtually?) fly with time compression.

The basic answer of time-compression-haters is that; "because you just can't do it in real life?". I nod... and think... Ok, it's time to look around yourself "in real world". I mean, when you are virtually flying, stop the game and take a look around yourself. In real world, all we have are simply; a PC, a force feedback joystick or a yoke (with some pedals, and throttles, may be), a headphone (or a set of surround speakers, which does not work like a surround, anyway), a keyboard, a mouse, at least one screen and the nice chair that we sit (mine is a cheap bad kitchen chair, believe me, and I cannot sit longer than 3 hours). Does it look like a real A320? Do we really talk with ground staff, with a "real" co-pilot, smell fuel or any hostesses bringing coffee? Sorry to disappoint you, but none happens, dude! How many of virtual pilots use up-to-date charts or even FMC (look, this is important; I bet majority of those multi-engine-jet pilots that fly IFR flights do not use an aircraft equipped with FMC)? I bet more than 80% of virtual pilots has never taken a look at check-lists! We still don't have proper 3-D equipment - it's a (set of) monitor(s) (and the more you duplicate monitors, the more it gets worse). We still don't have proper surround sound (thanks to my washing machine sometimes making real engine sound effects). Finally, what we use (well, most of us) is a PC - not even a simulator that moves or shakes.

We sometimes have long haul flights, say, taking 7-10 hours. Unfortunately, strictly speaking, one needs to "waste his/her time" (literally) and fly without time compression. I cannot do it, I know exactly one person who did it exactly twice and that's it. I am doing this for fun and I'm not a masochist nor have that much time to waste. I believe sadist-masochist balance in those virtual airlines that does not allow time compression is ok, so I just leave them.

Safe and nice landings, and don't you forget to fly "with" time compression wink

Just discovered Flightgear

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I have just discovered Flightgear - the free flight simulation running on FreeBSD!

It seems like there are lots of aircrafts (right now, downloading) ready to fly. I am trying to get my joystick working. So far, I have installed linux-js (/usr/ports/devel/linux-js) and got /dev/input/js0 up. However, it seems like the game expects (something like) /dev/joy0.

ATC and AI sound like coller than Microsoft Flight Simulator 2004. I have not tested completely, but I just listened AI chatter and it sounds good smile so are ATC instructions, for example it says "good day", like in real world.
May 2013
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