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Just Some Johnny Saucep'n

Born to live in a hedge

Posts tagged with "repton fusion"

Wiidgets - It's time to vote!

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It's time to vote!

Already? Let's get stuck in then. This is a community vote to determine who deserves a Nintendo Wii or DS Lite to help them relax after their long hard coding sessions.

Of course, I'd be very grateful if you thought my Repton Fusion widget was worthy, but whatever you do, please check out all the finalists - they're all of extremely high quality and very deserving.

If you haven't already posted a round-up review of them all, I'm sure there's still time to do so, voting ends on the 26th. Post your blogged review list as a comment here.

You could also rate each final widget on widgets.opera.com - rate the ones you like, and you might persuade others!

Thanks in advance to everyone in the community who's taking part in the voting, and congratulations to all the finalists!

Repton Fusion - the gameplay bits

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I've realised that there's probably a few game design decisions that the 'classic' players might be confused by. Here's a rundown, along with rationales.

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Repton Fusion - the technical bits

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Well, I've just released a new widget, hopefully in the running for the Wii competition.

The aim of the project was to produce more than just a single game, Repton Fusion is just the start. Basically, it was designed to allow an infinite range of similar puzzle games to built with the same core, despite some fairly extreme variations in the game logic.

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