Skip navigation.

exploreopera

| Help

Sign up | Help

Just Some Johnny Saucep'n

Born to live in a hedge

Wiidgets - It's time to vote!

, , ,

It's time to vote!

Already? Let's get stuck in then. This is a community vote to determine who deserves a Nintendo Wii or DS Lite to help them relax after their long hard coding sessions.

Of course, I'd be very grateful if you thought my Repton Fusion widget was worthy, but whatever you do, please check out all the finalists - they're all of extremely high quality and very deserving.

If you haven't already posted a round-up review of them all, I'm sure there's still time to do so, voting ends on the 26th. Post your blogged review list as a comment here.

You could also rate each final widget on widgets.opera.com - rate the ones you like, and you might persuade others!

Thanks in advance to everyone in the community who's taking part in the voting, and congratulations to all the finalists!

Repton Fusion - the gameplay bitswatchtheRoad - development footnotes

Comments

avatar
You did great work on that. I really liked the repton fusion.

It would be cool (but pretty hard to program for?) if you could determine if the user has screwed up the board to the point where they can't win (which I think I did). I bet that's why the time limit was there on the original?

By Eddie_Lopez, # 18. January 2007, 20:55:37

avatar
Well, the original always had the option to stop the whole game if you found yourself stuck, you wouldn't need to wait for the timer to run out.

It would be possible to detect some of the simpler 'stop' combinations, like a diamond closed in on all sides by rocks, but who's to say those boulders couldn't be shifted by moving other rocks? Or if that diamond is next to another diamond, you'd have to determine whether either diamond could be uncovered before you knew whether both were blocked - it gets complicated very quickly.

It gets even more complicated with spirits - because the potential path between them and their cages can change with every rock or diamond moved, you can only really tell if it's impossible once you've done it!

I sometimes find it useful to keep going even if I know I'm stuck, I can still try and figure out the other puzzles.

This would be a great idea to try if it wouldn't slow the game down - unfortunately it would increase the checking per object that it has to do by a huge amount. Probably not feasible for a widget yet.

Thanks for the positive and well-researched review - I'm hoping that you'll have inspired other people to take up their pens. And you're absolutely right that this is a labour of love - when I was much younger I even had a pet lizard called Repton!

By johnnysaucepn, # 19. January 2007, 09:11:51

avatar
I guess in reviewing my review I've come to conclusion I'm overly critical :smile: I don't ever harp on to long on the good aspects so I sell your widget short.

But I think I made up for it by picking it and calling it out as tops at the beginning and end of my review.


...that was intended to be a "first impressions" review, but I'm not sure I'll get around to digging to each one like had wanted.

By Eddie_Lopez, # 19. January 2007, 14:52:37

Write a comment

You must be logged in to write a comment. if you're not a registered member, please sign up.