The End of HALO...
Sunday, August 26, 2007 6:02:58 AM
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The game will not begin right where Halo 2 left off. The new comic mini-series, Halo: Uprising, will bridge the story gap between the ending of Halo 2, and the beginning of Halo 3.
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When the game begins, Master Chief is back on a thoroughly conquered and Covenant controlled Earth. Covenant ships are hovering over an excavation site a few miles from the ruins of New Mombasa and have uncovered a large artifact in this site. Cortana is still a prisoner of Gravemind. The Arbiter, along with the remaining Elites and some portion of the Grunts, have allied themselves with the human forces after splitting from the rest of the Covenant in Halo 2.
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Recent promotional items have had a strong memorial bent to them, hinting at the demise of Master Chief, though strictly through speculative circumstantial evidence.
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The Achievements show the story mode will be divided into nine main levels, which gives some information about the game's length and an indistinct view of the story arc.
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Graphics:
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Halo 3 utilizes a proprietary, in-house graphics engine, often referred to as the "Halo 3 Engine". This engine builds upon the technologies of the Halo 2 Engine (and previously the Halo Engine) and is re-optimized for the architecture of the Xbox 360.
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As detailed on the Bungie Studios website, it will employ advanced graphics technologies such as High Dynamic Range, global lighting, real-time reflections and depth of field effects within cutscenes. Certain surfaces, including the Master Chief's visor (when visible) and the armor of a Ghost, will have real-time reflections (These were, however, not present within the Beta.). Most of the dynamic objects in the game will cast real-time shadows on themselves and the environment around them, including the game's plant life. Halo 3 will use normal, bump, and parallax mapping to give surfaces more detail without dramatically increasing the number of polygons.
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Bungie has also stated that the draw distance of the game will be in excess of 10 miles (16 km). Sophisticated new atmospheric models are used in the game to replace the traditional skybox, allowing several layers of cloud and atmospheric cover, and even a pseudo "space" beyond that. Water effects are also dramatically improved, and water can now reflect and refract images simultaneously. As well as being able to simulate effects such as waterfalls, water will visually flow around objects in its path and splash when players, vehicles, or other objects travel through it.[/COLOR]
(wikipedia)











AyanAyan07 # Sunday, August 26, 2007 12:09:18 PM
Kalpeshkalpesh.mistry # Sunday, August 26, 2007 2:01:56 PM
AyanAyan07 # Sunday, August 26, 2007 2:19:34 PM
pokeguy # Monday, September 22, 2008 9:34:39 AM