Hey Need For Speed lovers, there's ProStreet comin on..
Saturday, September 8, 2007 1:03:24 PM
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Need for Speed: ProStreet will take the Need for Speed series in a new direction of gameplay.
Instead of an arcade style of gameplay which has dominated the series, ProStreet will focus much more on realism and move closer to, but not into, racing simulation, and still with options to use driving assistants to make driving easier and more arcade-like. Unlike its predecessors, all racing in ProStreet will take place on closed tracks, thus making it the first game in the series not animating illegal racing behaviour since Need for Speed: Porsche Unleashed, hence there will not be any cops in the game. Performance tuning will take up a large part of gameplay in a way that even a small adjustment of the shape of a car's body will impact its performance. Autosculpt is back from Carbon, but with much greater detail. According to an Electronic Arts employee, there will be thousands of aftermarket upgrades, visual and performance, from real performance brands..
ProStreet will feature next-generation graphics aiming for a more photo-realistic feel, and more advanced physics. It will also be the first Need for Speed game to include damage modelling since 2000's Need for Speed: Porsche Unleashed. The new damage system is said to be very accurate, as a collision with any object in the game world may render a car damaged or even useless.
(wikipedia)











Mardumarduleroux # Tuesday, September 11, 2007 4:52:33 PM
Kalpeshkalpesh.mistry # Wednesday, September 12, 2007 3:31:34 AM
Mardumarduleroux # Wednesday, September 12, 2007 4:42:25 AM