CryENGINE 2... next generation gaming!!!
Monday, August 13, 2007 10:22:37 AM
The CryENGINE2 was first licensed out to French company IMAGTP who specializes in architectural and urban-planning communication. The purpose of licensing the engine was to create a program to allow clients to see exactly what a building or other structure would look like before any actual building was undertaken.
As of March 7, Avatar Reality, Inc., a new development studio, has licensed the CryENGINE2 out to use on a Massively Multiplayer Virtual World (MMVW) that takes place on a terraformed Mars.
On May 11, 2007 Crytek announced that they would be using the engine to create a game based on their new Intellectual Property. The new game is rumored to be a multiplatform game, coming to PC as well as either the PlayStation 3 or Xbox 360 if not both and will be produced by Crytek's second development studio located in Kiev.
Here are some Technical Details:
The engine features many graphical, physical and animation technologies as well as many gameplay enhancements, some of which include:
1. Volumetric 3D Clouds

2. Real time Ambient Maps with dynamic lighting and no premade shadows
3. 3D Ocean Technology dynamically modifies the ocean surface based on wind and wave direction and creates moving shadows and highlights underwater
4. Depth of field to focus on certain objects while blurring out the edges and far away places
5. Vector Motion blur on both camera movement and individual objects
6. Dynamic Soft shadows with objects casting realistic shadows in real time
7. Realistic Facial Animation that can be captured from an actor's
8. Subsurface scattering
9. Parallax mapping
10.Breakable Buildings allowing more tactical preplanning on the player's side
11.Breakable Vegetation enabling players and enemy AI to level entire forests as a tactical maneuver or other purposes
12.Advanced Rope Physics showcasing bendable vegetation responding to wind, rain or character movement and realistically interactive rope bridges
13.Component Vehicle Damage giving vehicles different destroyable parts, such as tires on jeeps or helicopter blades
14.HDR lighting
15.Fully interactive and destructible environments
16.Advanced particle system with fire or rain being affected by forces such as wind
17.Time of Day Lighting, with sunrise, and sunset effects ensuring realistic transition between daytime and nighttime
18.Lightbeams and Shafts when light intersects with solid or highly detailed geometry, and can generate "Godray" effects underwater
19.Parallax Occlusion Mapping giving a greater sense of depth to a surface texture, realistically emphasizing the relief surface structure of objects
20.Long Range View Distance of up to 16km from ingame measurements
21.Parametric Skeletal Animation System
22.Procedural Motion Warping
(adopted from wikipedia)
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CRYSIS -- game trailer










