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Dispatches from the bleeding edge

Muscle-Bound Computer Interface

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It's a good time to be communicating with computers. No longer are we constrained by the mouse and keyboard--touch screens and gesture-based controllers are becoming increasingly common.

Now, researchers at Microsoft, the University of Washington in Seattle, and the University of Toronto in Canada have come up with another way to interact with computers: a muscle-controlled interface that allows for hands-free, gestural interaction.

A band of electrodes attach to a person's forearm and read electrical activity from different arm muscles. These signals are then correlated to specific hand gestures, such as touching a finger and thumb together, or gripping an object tighter than normal. The researchers envision using the technology to change songs in an MP3 player while running or to play a game like Guitar Hero without the usual plastic controller.

Source: http://www.technologyreview.com/computing/23813/?a=f

New Hitachi TV Controlled By Gestures

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In some households, fighting over the TV remote is a raging nightly battle. In mine it’s more of a cold war detente. Either way, by the end of next year Hitachi (NYSE: HIT) may take the conflict to a whole new level. Working with Canesta and GestureTek, the Japanese electronics giant has created a line of television sets that will be able to recognize a viewer’s hand gestures. Instead of a remote control, you can just wave your hand in the right way to change channels or volume. Check out the video after the break to see Hitachi’s demonstration at CES from earlier this year.

From tablet PCs to iPhones, designers are giving us new ways to interact with our electronic devices. The future of the human-computer interface is likely to be much more tactile and intuitive than our current dependence on keyboard, mouse or remote control. With gesture controlled television, Hitachi and its partners aren’t just removing the necessity of a remote, they’re blurring the lines between the real world and the digital one.

Source: http://singularityhub.com/2009/10/29/new-hitachi-tv-controlled-by-gestures-video/

Voice recognition gets "cloudy," but is it the "new touch"?

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According to Microsoft this week, "voice is the new touch." Never mind that we've been hearing the "voice recognition will change the world" mantra for more than a decade now; this time, it's the real deal! And the company might be right, thanks in part to the peculiar power of the cloud.

With the launch of Windows 7, Microsoft is again talking up its voice recognition efforts, which extend from operating systems to cars to mobile phones. The company has certainly been hammering away at the technology for quite some time; limited versions have been included in Office for years, and a full speech recognition package was built into Vista. Bill Gates has also been predicting the rise of voice communication for a decade.

But Microsoft does have something important: a crack speech-recognition team with access to cloud-based voice recognition servers. It acquired TellMe in 2007, and the Speech at Microsoft group now controls the TellMe voice platform, which manages more than six million calls per month.

Source: http://arstechnica.com/microsoft/news/2009/10/voice-recognition-gets-cloudy-will-soon-rival-humans.ars

Microsoft's Many Multitouch Mice

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Last week Apple released the Magic Mouse, a new computer mouse with a "multitouch" interface that responds to movement of fingertips across its surface in addition to conventional click-and-drag actions. Archrival Microsoft isn't ready to launch a competing product just yet, but the company does have plans for its own multitouch mice. Earlier this month, researchers presented five prototypes at the User Interface Software and Technology in Victoria, British Columbia, and their work won the symposium's best paper award.

With a multitouch mouse, a user can, for example, browse through a virtual stack of digital photos by flicking a finger across the mouse's surface, rotate an image by stroking the mouse, or zoom in on a picture by drawing an arrowhead with a fingertip.

Source: http://www.technologyreview.com/computing/23805/?a=f

Software that automatically fixes itself, without shutting down

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Software vulnerabilities that take days or weeks to fix may one day be a thing of the past. A team of researchers have presented new software, called ClearView, that automatically patches errors in deployed software in a matter of minutes.

As Technology Review reports, ClearView works without assistance from humans and without access to a program’s underlying source code. Instead, it monitors the behavior of a binary: the form the program takes in order to execute instructions on a computer’s hardware.

A paper, Automatically Patching Errors in Deployed Software, published by the Association for Computing Machinery, explains how ClearView works as five sequential steps.

Source: http://blogs.zdnet.com/emergingtech/?p=1879&tag=col1;post-1879

Xerox hopes to print computing smarts on fabric, plastic

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And you thought computer chips were pervasive now.

In conjunction with a conference in Europe this week, Xerox has announced a new ink technology for printing electronic circuitry on everything from clothes to roll-up computer displays.

Xerox's process uses ink containing silver metal that can be used to wire up processing circuitry. It works on surfaces such as plastic that earlier have shown an inconvenient tendency to melt under the high temperature of liquid silver; Xerox's process works with an ink compound with a much lower temperature, the company said.

"We've found the silver bullet that could make things like electronic clothing and inexpensive games a reality today."

Source: http://news.cnet.com/8301-30685_3-10383464-264.html?tag=mncol;title

Thought Translator Knows Vowels from Consonants

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Technology-assisted mind-reading is inching closer to reality, with advances that could help those unable to communicate on their own. According to research presented at the Society for Neuroscience conference in Chicago this week, scientists can determine what vowel and consonants a person is thinking of by recording activity from the surface of the brain. The system, which has about a 50-to-70% accuracy rate, could one day be used as a neural prosthesis for people with severe paralysis, translating their thoughts into actions on a computer or prosthetic limb.

Gerwin Schalk and colleagues at the Wadsworth Center, in Albany, NY, used a technology called electrocorticography (ECoG), in which a sheet of electrodes is laid directly on the surface of a patient's brain. The procedure is currently used to locate the source of seizures in patients with severe epilepsy that is resistant to drugs. Neuroscientists take advantage of the unparalleled access to the human brain during the test--which can last for days--by asking these patients to participate in experiments.

Source: http://www.technologyreview.com/blog/editors/24279/

Smallest nanoantennas for high-speed data networks

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More than 120 years after the discovery of the electromagnetic character of radio waves by Heinrich Hertz, wireless data transmission dominates information technology. Higher and higher radio frequencies are applied to transmit more data within shorter periods of time. Some years ago, scientists found that light waves might also be used for radio transmission. So far, however, manufacture of the small antennas has required an enormous expenditure. KIT scientists have now succeeded for the first time in specifically and reproducibly manufacturing smallest optical nanoantennas from gold.

These gold antennas act physically like radio antennas. However, the latter are 10 million times as large, they have a length of about 1 m. Hence, the frequency received by nanoantennas is 1 million times higher than radio frequency, i.e. several 100,000 GHz rather than 100 MHz.

These nanoantennas shall transmit information at extremely high data rates, because the high frequency of the waves allows for an extremely rapid modulation of the signal.

Source: http://www.eurekalert.org/pub_releases/2009-10/haog-snf102009.php

NVIDIA Pitches GPU Computing in the Cloud

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At the Web 2.0 Summit in San Francisco recently, NVIDIA announced a GPU-powered 3D Web platform. Called the NVIDIA RealityServer, it consists of Tesla GPUs, rendering software and a Web service environment, all integrated into a platform designed to deliver photorealistic image streams via a cloud computing model. The new offering is yet another example of how the company intends to push its high-end GPUs into CPU territory.

The basic idea behind RealityServer is to do all the heavy computation lifting of image rendering on the server side, such that photorealistic 3D content can be delivered interactively across the Web. That means mass-market devices from smart phones to desktops and everything in between can be used to do high-end imaging.

Applications include architectural design, product design, manufacturing and apparel styling, as well as HPC visual applications in such areas as oil and gas, medical diagnostics, and scientific research. As a result, potential users span the entire population: consumers, artists, product designers, doctors, architects, engineers, and scientists.

Source: http://www.hpcwire.com/features/NVIDIA-Pitches-GPU-Computing-in-the-Cloud-65217572.html

Smallest Electronic Component: Researchers Create Molecular Diode

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Recently, at Arizona State University's Biodesign Institute, N.J. Tao and collaborators have found a way to make a key electronic component on a phenomenally tiny scale. Their single-molecule diode is described in this week's online edition of Nature Chemistry.

In the electronics world, diodes are a versatile and ubiquitous component. Appearing in many shapes and sizes, they are used in an endless array of devices and are essential ingredients for the semiconductor industry. Making components including diodes smaller, cheaper, faster and more efficient has been the holy grail of an exploding electronics field, now probing the nanoscale realm.

Smaller size means cheaper cost and better performance for electronic devices. The first generation computer CPU used a few thousand transistors, Tao says noting the steep advance of silicon technology. "Now even simple, cheap computers use millions of transistors on a single chip."

Source: http://www.sciencedaily.com/releases/2009/10/091013110042.htm
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