Thursday, 9. April 2009, 07:31:34
network, unified, VoIP, communications
...
Call it the "one number to rule them all" service. Google Voice, which goes live in a few weeks, is supposed to let friends, relatives, and business contacts find you whether you're at your desk, on a business trip, or vacationing in Peru. Tests carried out over the past few days suggest that, despite a few glitches, it could well live up to this promise.
Users will soon be able to register, sign up for a phone number in a local area code, and add multiple landline and cell-phone numbers to an account. When someone calls a Google Voice phone number, all the registered phones ring at the same time.
The service takes several telephony technologies--voice-over-Internet Protocol (VoIP), voice transcription, and call routing--and connects them to the Web. Other Internet phone services let you play voice-mail messages on a computer or record calls, but Google Voice is a step towards unified communication. It's the voice equivalent of an e-mail address. Once you register a number, the idea is that you never have to worry about which phone you are using, even if you switch offices, homes, or cell phones.
Source:
http://www.technologyreview.com/communications/22380/?a=f
Wednesday, 8. April 2009, 07:21:57
flat, loudspeaker, sound, planar
When I told CNET audio editor Donald Bell about the Flat, Flexible Loudspeaker out of the U.K.'s University of Warwick, he immediately imagined subway posters shouting at him. And he's probably not too far off.
The new loudspeakers are less than a quarter of a millimeter thick and can be hung on walls like pictures to make announcements in places such as passenger terminals.
They're so slim and flexible, engineers say the speakers could even be concealed inside ceiling tiles or car interiors, conceivably leading to talking roofs, wallpaper, or car seats.
The speakers were pioneered by Warwick Audio Technologies, a University of Warwick spin-out company. Engineers say the flat loudspeakers are ideal for public spaces because they deliver planar directional sound waves, which project further than sound from conventional speakers.
Source:
http://news.cnet.com/8301-17938_105-10209768-1.html?tag=mncol;title
Tuesday, 7. April 2009, 07:35:26
microgravity, lunar, plants, Space
...
A firm that has designed habitats for plants and animals living in microgravity now hopes to grow the first flowers on the moon, the company's founders announced on Friday.
Engineering firm Paragon Space Development plans to build a greenhouse to fly to the moon. It is set to travel on a lunar lander designed by Odyssey Moon, a competitor for the Google Lunar X Prize, a $30 million contest to send an unmanned lunar rover to the moon.
The greenhouse will be used to incubate fast-growing mustard seeds on the lunar surface, in the hopes of producing flowering plants and an iconic image that could be as thrilling as the Apollo images of Earth-rise over the lunar surface.
"We want there to be a great inspirational picture," says Paragon CEO Taber MacCallum, who was one of the inhabitants of Biosphere 2, a greenhouse-like enclosure that housed eight inhabitants for two years in the early 1990s.
Sourc:
http://www.newscientist.com/article/dn16858-firm-vows-to-grow-first-flowers-on-the-moon.html?DCMP=OTC-rss&nsref=online-news
Monday, 6. April 2009, 10:12:54
portable, Computer, wearable, supercomputer
It's a paperback! It's a belt buckle! No, it's a supercomputer! It's a wearable supercomputer, actually, and it can clip onto a belt so users can take it anywhere they need to go. The product is part of a larger project designed to deliver the capabilities of a simulation center to warfighters instead of requiring them to travel to special facilities.
If all goes according to plan, service members can expect the powerful new hardware Relevant Products/Services as well as software and applications to transform their training when they receive the technology. And even if the plan goes awry, the open-source basis for the simulation still could benefit the military.
MNB Technologies is developing the wearable supercomputer as part of the Simulation Center in a Box Small Business Innovation Research (SBIR) program, though before the company received that award, it already was working on the concept using its own capital. The supercomputers will have the raw computing performance of six to 12 normal desktop computers and are as powerful as what national laboratories had in place a decade ago.
Source:
http://www.sci-tech-today.com/news/Colossal-Computing--Itty-Bitty-Space/story.xhtml?story_id=12200DMF7VMW
Friday, 3. April 2009, 08:56:35
User Interface, multitouch, Computer, LCD
...
Over the past few years, the world has fallen in love with multitouch displays. But today's consumer interfaces have some drawbacks: touch screens such as those on the iPhone and Plastic Logic's upcoming e-reader only work with a finger, not a stylus or even a gloved hand. Other displays, such as Microsoft's Surface and Perceptive Pixel's wall-sized screens, are rigid, relatively expensive, and currently fairly bulky.
New research from New York University, however, promises to make multitouch interfaces that are cheap and flexible and can be used by fingers and objects alike. The technology, called Inexpensive Multi-Touch Pressure Acquisition Devices (IMPAD), can be made paper thin, can easily scale down to fit on small portable devices, or can scale up to cover an entire table or wall. The researchers will present IMPAD next week at the Computer Human Interaction conference in Boston.
Source:
http://www.technologyreview.com/computing/22358/?a=f
Thursday, 2. April 2009, 12:12:37
robotics, medicine, nanotechnology, brain
...
The idea of nanorobots floating throughout our arteries to fight diseases and deliver drugs is migrating from science fiction to medical fact, at least in virtual 3D simulations. Nanorobotics pioneer Adriano Cavalcanti and his colleagues report progress with their nanorobot control design (NCD) software which helps them simulate the behavior of future nanorobots. (Readers may recall the influenza virus as an example covered here). The team released a new paper that proposes a model for how a nanorobot should help with the early detection of cerebral aneurysm.
Noteworthy, they point out that this development was the result of a highly collaborative effort and a synthesis of several advanced technologies: “The current study establishes proteomics, nanobioelectronics, and electromagnetics as the basis to advance medical nanorobotics.”
Source:
http://blogs.zdnet.com/emergingtech/?p=1370
Wednesday, 1. April 2009, 08:20:46
robotics, thought control, BMI
The latest version of ASIMO -- the celebrity robot of Honda Motor Co. that can already dance, run and guide guests through an office floor -- has now been fitted with a so-called "brain machine interface" (BMI), the company said.
The state-of-the-art technology means the humanoid can perform four basic movements with its arms, legs and tongue based on the non-verbal instructions a person sends to it by concentrating on performing the action themselves.
"By only imagining moving their right hand, for example, a test person can move ASIMO's right hand," said one of the scientists involved, Tatsuya Okabe of the Honda Research Institute Japan.
Source:
http://www.physorg.com/news157703000.html
Tuesday, 31. March 2009, 09:14:45
network, communications, digital, compression
It's rare that a broadly disruptive, industry shattering/accelerating technology sneaks up on you, much less everyone else all at the same time. But according to Dean Takahashi at VentureBeat, a Gaming as a Service (GaaS) company called OnLive appears poised to launch services that will enable much more robust applications (the current focus is on video games) to be retrieved from the cloud in real-time.
The secret? A new form of robust digital compression that requires just one megabyte of additional software on the web client end.
Source:
http://memebox.com/futureblogger/show/1730-data-compression-breakthrough-could-accelerate-virtual-worlds-mirror-worlds-web-tv-and-cloud-based-video-gaming#fold
Monday, 30. March 2009, 07:57:16
Computer, chip technology, massively parallel, synaptic connections
An international team of scientists in Europe has created a silicon chip designed to function like a human brain. With 200,000 neurons linked up by 50 million synaptic connections, the chip is able to mimic the brain's ability to learn more closely than any other machine.
Although the chip has a fraction of the number of neurons or connections found in a brain, its design allows it to be scaled up, says Karlheinz Meier, a physicist at Heidelberg University, in Germany, who has coordinated the Fast Analog Computing with Emergent Transient States project, or FACETS.
The hope is that recreating the structure of the brain in computer form may help to further our understanding of how to develop massively parallel, powerful new computers, says Meier.
Source:
http://www.technologyreview.com/computing/22339/?a=f
Thursday, 26. March 2009, 10:18:31
scan, Computer, spatial memory, brain
...
Humans create memories of locations in physical or virtual space as they move around – and it all shows up on brain scans.
Researchers tracked brain activity related to "spatial memory" as volunteers moved about inside a virtual reality setup. Their new study challenges previous scientific thinking by showing that memories are recorded in regular patterns.
"Surprisingly, just by looking at the brain data we could predict exactly where they were in the virtual reality environment," said Eleanor Maguire, a neuroscientist at the University College London in the U.K. "In other words, we could 'read' their spatial memories."
Maguire and her colleagues focused on the hippocampus, or a small part of the brain that deals with navigation, memory recall and imagining future events. Neurons known as "place cells" activate in the hippocampus and inform people of where they are as they move around.
Source:
http://www.livescience.com/technology/090312-mind-reader.html
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