Posts tagged with "3D"
Wednesday, 28. October 2009, 09:21:56
GPU, Cloud, 3D, computing
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At the Web 2.0 Summit in San Francisco recently, NVIDIA announced a GPU-powered 3D Web platform. Called the NVIDIA RealityServer, it consists of Tesla GPUs, rendering software and a Web service environment, all integrated into a platform designed to deliver photorealistic image streams via a cloud computing model. The new offering is yet another example of how the company intends to push its high-end GPUs into CPU territory.
The basic idea behind RealityServer is to do all the heavy computation lifting of image rendering on the server side, such that photorealistic 3D content can be delivered interactively across the Web. That means mass-market devices from smart phones to desktops and everything in between can be used to do high-end imaging.
Applications include architectural design, product design, manufacturing and apparel styling, as well as HPC visual applications in such areas as oil and gas, medical diagnostics, and scientific research. As a result, potential users span the entire population: consumers, artists, product designers, doctors, architects, engineers, and scientists.
Source:
http://www.hpcwire.com/features/NVIDIA-Pitches-GPU-Computing-in-the-Cloud-65217572.html
Friday, 4. September 2009, 10:33:36
3D, computing, hologram, display
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If the resurgence of 3D glasses at local cinemas are any indication, we all want a bit more, ahem, depth to our cinematic experience. Unfortunately, the stylish glasses don't exactly lend themselves to an immersive experience. What would be really cool would be animated holograms.
While holograms aren't the easiest things in the world to make, it is possible to take a 3D computer model and compute the data necessary to generate a hologram that can be used to project a 3D image from a screen. Given that animation is largely computer generated now anyway, where are my holographic animated movies?
One of the problems turns out to be efficient rendering. A recent paper in Optics Express, although it presents a huge speed-up in holographic rendering, demonstrates just how difficult the problem is. The basic animation is now well within the reach of modern rendering farms—unfortunately, that doesn't leave any power left to put into important things like shading, lighting, and shadows (much less character and plot).
Source:
http://arstechnica.com/hardware/news/2009/08/holographic-gpu-renders-at-near-real-time-speeds.ars
Friday, 14. August 2009, 11:18:49
game, 3D, Computer, haptics
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Researchers from the University of Tokyo have developed 3D holograms that can be touched with bare hands. Generally, holograms can't be felt because they're made only of light. But the new technology adds tactile feedback to holograms hovering in 3D space.
Called the Airborne Ultrasound Tactile Display, the hologram projector uses an ultrasound phenomenon called acoustic radiation pressure to create a pressure sensation on a user's hands, which are tracked with two Nintendo Wiimotes. As the researchers explain, the method doesn't use any direct contact and so doesn't dilute the quality of the hologram.
Source:
http://www.physorg.com/news168797748.html
Friday, 17. April 2009, 08:22:49
3D, graphics, web, internet
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The 3D web moved closer to reality as Mozilla, the developer of the Firefox browser, joined forces with graphics consortium Khronos. Khronos has set up a working group to create a standard for what it calls accelerated 3D graphics on the web.
It could lead to widespread browser-based gaming as well as creating 3D environments in social networking sites such as Facebook and MySpace.
The aim is to produce a first public version within a year.
"For a number of reasons, I think now is the time to .. figure out what an initial take of 3D on the web should look like," said Mozilla's infrastructure engineer Vladimir Vukicevic in his blog.
"People are doing more and more on the web… adding 3D to this mix ensures that current web applications can experiment with new user experiences, while also enabling new classes of web applications," he said.
Source:
http://news.bbc.co.uk/1/hi/technology/7963302.stm
Monday, 9. March 2009, 09:09:20
User Interface, webcam, 3D, Web applications
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Meet Minoru, meaning ‘Reality’ in Japanese, the World's first 3D webcam. Connect Minoru to your PC and he will come alive, his eyes will light up and he will be looking at you in 3D
Friends and family can now see you in 3D over your favourite messaging program like Windows Live Messenger, Skype, AOL instant messenger, OoVoo and many others. You can also take 3D photos or even shoot 3D videos and upload them to YouTube.
Minoru connects easily to your PC’s USB port just like any other webcam. The Minoru software has stereoscopic anaglyphic processing that lets you be seen in three dimensions. The red and cyan anaglyph image produced by Minoru can be viewed by anybody who is wearing commonly available red and cyan 3D glasses (five pairs included free with Minoru). Minoru can also be used as a standard 2D webcam for anyone who doesn’t have the 3D glasses at hand.
Minoru is available from major electronics retailers in the UK, EU and USA.
Source:
http://www.minoru3d.com/
Wednesday, 28. January 2009, 09:42:51
browser, SMIL, Computer, Web applications
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As the demand grows for more sophisticated web applications, a very clear need has emerged for new, standards-based technologies that can expand the expressiveness and versatility of the medium. One standard that has long been neglected by browser implementors is the Synchronized Multimedia Integration Language (SMIL). Mozilla has recently taken a big step towards bring SMIL to the masses: after five years of development, a preliminary SMIL implementation for Firefox has landed. Although the implementation is still not entirely complete today, it covers a reasonably broad spectrum of features in the standard.
Another project that we have been watching closely is the Canvas 3D JavaScript library (C3DL), which aims to facilitate the development of browser-based interactive 3D graphics with JavaScript. It is highly experimental and is still at a relatively early stage in its evolution.
It was first created by Mozilla's Vladimir Vukićević, who hoped to eventually create an official standard for an OpenGL-like JavaScript API. The project has been picked up by an awesome team at Seneca College that is pushing it forward and adding a lot of impressive features.
Source:
http://arstechnica.com/news.ars/post/20090121-smil-animation-and-3d-canvas-library-for-firefox.html
Tuesday, 20. January 2009, 16:14:54
video, 3D, editing
Researchers from Stanford University have developed new artificial intelligence software called ZunaVision, which can place a still image or video on almost any surface inside a video clip. For example, in a video displaying a painting of the sea hanging on the wall in a living room, the picture on the wall can be edited and replaced by a video of Barak Obama giving a speech.
The user selects a polygon in the video where the new object will be inserted. Then the intelligent software analyzes the videos to match color, texture and lighting differences. Once the video or image to be inserted is cleverly modified to blend into its surroundings, the final product will look like a composite part of the original video. The researches even took into consideration shadows that might fall on the inserted image, making the results as authentic as possible.
With the aim of producing realistic results, the algorithm named “3D Surface Tracker Technology” is able to deal with people (or other “occluding objects”) passing in front of the inserted object.
Source:
http://thefutureofthings.com/news/6123/place-any-video-inside-your-home-video.htmlvideoediting,
Thursday, 16. October 2008, 08:58:12
3D, display, holography, TV
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Picture this: you're sat down for the Football World Cup final, or a long-awaited sequel to the "Sex and the City" movie and you're watching all the action unfold in 3-D on your coffee table.
The reason for renewed optimism in three-dimensional technology is a breakthrough in rewritable and erasable holographic systems made earlier this year by researchers at the University of Arizona.
Dr Nasser Peyghambarian, chair of photonics and lasers at the university's Optical Sciences department, told CNN that scientists have broken a barrier by making the first updatable three-dimensional displays with memory.
"This is a prerequisite for any type of moving holographic technology. The way it works presently is not suitable for 3-D images," he said.
Source:
http://www.cnn.com/2008/TECH/science/10/06/holographic.television/index.html
Tuesday, 30. September 2008, 08:33:27
processor, computers, 3D, chip technology
University of Rochester researchers have developed the first true 3-D processor and it runs today at 1.4 GHz. Previous attempts to build 3-D chips simply stacked identical processors on the top of one another. On the contrary, the new 3-D chip, dubbed the ‘Rochester Cube,’ was specifically designed to optimize all key processing functions vertically. And each layer could have a different function.
For example, this kind of 3-D processor could have a layer dedicated to conversion of an MP3 file and another one to provide information about light to your digital camera. Will we ever use these processors? Time will tell.
The team is using wafer bonding as the target technology for 3-D systems, where face-to-face bonding is employed with two physical planes bonded with adhesive materials or metal pads. But back-to-face bonding can also be used.
Source:
http://blogs.zdnet.com/emergingtech/?p=1038
Monday, 1. September 2008, 13:06:59
sound waves, image capture, algorithms, 3D
Computer scientists and engineers have developed a new technology for the purpose of seeing through walls. The new technological gadget boasts visual penetration through wood, plaster, brick and reinforced concrete. The device uses sound waves at a particular frequency and a series of algorithms in the computer software to capture images through a wall or door and create 3D images. The military and law enforcement agencies hope to incorporate the device into their projects.
X-ray vision is no longer just for sci-fi movies and superheroes. Now, superhuman powers are closer to real life than you might think. Engineers have developed a new device, called the Xaver that can see straight through walls.
"It's designed to find people through walls and tell you where they are and how many there are," says engineer Robert Judd. The device can see through plaster, brick, even reinforced concrete.
Source:
http://www.sciencedaily.com/videos/2007/0706-seeing_through_walls.htm
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