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Dispatches from the bleeding edge

Posts tagged with "UI"

Intel: Chips in brains will control computers by 2020

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By the year 2020, you won't need a keyboard and mouse to control your computer, say Intel Corp. researchers. Instead, users will open documents and surf the Web using nothing more than their brain waves.

Scientists at Intel's research lab in Pittsburgh are working to find ways to read and harness human brain waves so they can be used to operate computers, television sets and cell phones. The brain waves would be harnessed with Intel-developed sensors implanted in people's brains.

The scientists say the plan is not a scene from a sci-fi movie -- Big Brother won't be planting chips in your brain against your will. Researchers expect that consumers will want the freedom they will gain by using the implant.

Source: http://www.computerworld.com/s/article/9141180/Intel_Chips_in_brains_will_control_computers_by_2020

Contact lenses to get built-in virtual graphics

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A contact lens that harvests radio waves to power an LED is paving the way for a new kind of display. The lens is a prototype of a device that could display information beamed from a mobile device.
Realising that display size is increasingly a constraint in mobile devices, Babak Parviz at the University of Washington, in Seattle, hit on the idea of projecting images into the eye from a contact lens.

One of the limitations of current head-up displays is their limited field of view. A contact lens display can have a much wider field of view. "Our hope is to create images that effectively float in front of the user perhaps 50 cm to 1 m away," says Parviz.

His research involves embedding nanoscale and microscale electronic devices in substrates like paper or plastic. He also wears contact lenses. "It was a matter of putting the two together," he says.

Source: http://www.newscientist.com/article/dn18146-contact-lenses-to-get-builtin-virtual-graphics.html

Muscle-Bound Computer Interface

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It's a good time to be communicating with computers. No longer are we constrained by the mouse and keyboard--touch screens and gesture-based controllers are becoming increasingly common.

Now, researchers at Microsoft, the University of Washington in Seattle, and the University of Toronto in Canada have come up with another way to interact with computers: a muscle-controlled interface that allows for hands-free, gestural interaction.

A band of electrodes attach to a person's forearm and read electrical activity from different arm muscles. These signals are then correlated to specific hand gestures, such as touching a finger and thumb together, or gripping an object tighter than normal. The researchers envision using the technology to change songs in an MP3 player while running or to play a game like Guitar Hero without the usual plastic controller.

Source: http://www.technologyreview.com/computing/23813/?a=f

New Hitachi TV Controlled By Gestures

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In some households, fighting over the TV remote is a raging nightly battle. In mine it’s more of a cold war detente. Either way, by the end of next year Hitachi (NYSE: HIT) may take the conflict to a whole new level. Working with Canesta and GestureTek, the Japanese electronics giant has created a line of television sets that will be able to recognize a viewer’s hand gestures. Instead of a remote control, you can just wave your hand in the right way to change channels or volume. Check out the video after the break to see Hitachi’s demonstration at CES from earlier this year.

From tablet PCs to iPhones, designers are giving us new ways to interact with our electronic devices. The future of the human-computer interface is likely to be much more tactile and intuitive than our current dependence on keyboard, mouse or remote control. With gesture controlled television, Hitachi and its partners aren’t just removing the necessity of a remote, they’re blurring the lines between the real world and the digital one.

Source: http://singularityhub.com/2009/10/29/new-hitachi-tv-controlled-by-gestures-video/

Voice recognition gets "cloudy," but is it the "new touch"?

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According to Microsoft this week, "voice is the new touch." Never mind that we've been hearing the "voice recognition will change the world" mantra for more than a decade now; this time, it's the real deal! And the company might be right, thanks in part to the peculiar power of the cloud.

With the launch of Windows 7, Microsoft is again talking up its voice recognition efforts, which extend from operating systems to cars to mobile phones. The company has certainly been hammering away at the technology for quite some time; limited versions have been included in Office for years, and a full speech recognition package was built into Vista. Bill Gates has also been predicting the rise of voice communication for a decade.

But Microsoft does have something important: a crack speech-recognition team with access to cloud-based voice recognition servers. It acquired TellMe in 2007, and the Speech at Microsoft group now controls the TellMe voice platform, which manages more than six million calls per month.

Source: http://arstechnica.com/microsoft/news/2009/10/voice-recognition-gets-cloudy-will-soon-rival-humans.ars

Microsoft's Many Multitouch Mice

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Last week Apple released the Magic Mouse, a new computer mouse with a "multitouch" interface that responds to movement of fingertips across its surface in addition to conventional click-and-drag actions. Archrival Microsoft isn't ready to launch a competing product just yet, but the company does have plans for its own multitouch mice. Earlier this month, researchers presented five prototypes at the User Interface Software and Technology in Victoria, British Columbia, and their work won the symposium's best paper award.

With a multitouch mouse, a user can, for example, browse through a virtual stack of digital photos by flicking a finger across the mouse's surface, rotate an image by stroking the mouse, or zoom in on a picture by drawing an arrowhead with a fingertip.

Source: http://www.technologyreview.com/computing/23805/?a=f

A brain-computer interface that communicates thoughts between people

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New research from the University of Southampton has demonstrated that it is possible for communication from person to person through the power of thought alone.

Looking to take brain-computer interfaces (BCI) to the next level, Dr. Christopher James from the University’s Institute of Sound and Vibration Research, set out to show that brain-to-brain (B2B) communication is possible. Utilizing electrodes, computers, and the internet, he claims that his experiment is a “proof of concept” that shows, for the first time, true brain to brain interfacing.

Dr James noted: “Whilst BCI is no longer a new thing and person to person communication via the nervous system was shown previously in work by Professor Kevin Warwick from the University of Reading, here we show, for the first time, true brain to brain interfacing.

Source: http://blogs.zdnet.com/emergingtech/?p=1819

Curling Up With Hybrid Books, Videos Included

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For more than 500 years the book has been a remarkably stable entity: a coherent string of connected words, printed on paper and bound between covers.

But in the age of the iPhone, Kindle and YouTube, the notion of the book is becoming increasingly elastic as publishers mash together text, video and Web features in a scramble to keep readers interested in an archaic form of entertainment.

Recently, for instance, Simon & Schuster, the publisher of Ernest Hemingway and Stephen King, is working with a multimedia partner to release four “vooks,” which intersperse videos throughout electronic text that can be read — and viewed — online or on an iPhone or iPod Touch.

And in early September Anthony E. Zuiker, creator of the television series “CSI,” released “Level 26: Dark Origins,” a novel — published on paper, as an e-book and in an audio version — in which readers are invited to log on to a Web site to watch brief videos that flesh out the plot.

Source: http://www.nytimes.com/2009/10/01/books/01book.html?_r=1

Robo-gladiator guided by operator's thoughts ready to rumble

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There will be some new and nasty competition this year here at the 16th Robo-One robotic gladiatorial tournament: a warrior robot steered by its controller's neural signals.

The bipedal 'bot, which will see its first bouts when the combat tournament opens Saturday, is operated by Taku Ichikawa, a fourth year student at the University of Electro-Communications in Tokyo. He controls the robot through a set of electrodes applied to his head that measure his neural activity, making it possible to control the 50-centimeter tall, 2 kilogram robot just by thinking.

"As this is the first neural signal-controlled combat robot, I hope a lot of people will get to know about it," said an excited Ichikawa.

The mechanical gladiator is capable of three types of movement: walking forward, rotating right, and using its single arm for stabbing attacks. The 12 electrodes attached to Ichikawa's head relay his commands via a wireless connection.

Source: http://mdn.mainichi.jp/mdnnews/national/archive/news/2009/09/25/20090925p2a00m0na015000c.html

BumpTop Brings Multi-Touch to Its Intuitive Computer Desktop

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Do you ever wish you could just reach out and move the icons on your computer desktop around the same way you do with pieces of paper on your physical desk? BumpTop has created a software system to allow you to do just that. Their version of a computer desktop has icons that appear as objects with weight and shapes that can be manipulated, letting their interaction seem much more intuitive to users.

Today, BumpTop announced that it has taken the concept to the next level, and will provide multi-touch support for Windows 7 and MS touchscreen. CEO and Co-founder Anand Agarawala explains the original concept of BumpTop in a TED video.

So there’s really two products here, the current BumpTop system which you can upload onto your PC right now via their website, and a future touchscreen enhanced version that will likely be released to coincide with the adoption of Windows 7. Both versions are trying to make files on your desktop more like real world objects, like so many other experimental human-computer interfaces we’ve discussed.
November 2009
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