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Posts tagged with "artificial intelligence"

Neuroengineering to challenge what it means to be human

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In a recent interview published on H+ Magazine, a new publication (online and print) that covers technologies that both “promise and threaten to radically alter our lives and our view of the world and ourselves,” AI expert Dr. Bruce Katz lays out a lofty vision for the emerging field of neuroengineering (a.k.a. neural engineering).

Katz, a lecturer, adjunct professor, and author of Neuroengineering the Future, and Digital Design, believes that, “We are on the cusp of a broad neuro-revolution, one that will radically reshape our views of perception, cognition, emotion and even personal identity.” He says that advancement in the study of neural systems and intersecting technologies is rapidly moving from perceptual aids such as cochlear implants to devices that will enhance and speed up thought. It may ultimately “free the mind from its bound state in the body to a platform independent existence,” he claims.

Technology that one day will allow for uploading of the human mind is highly controversial, helping to fuel the great singularity debate among pundits and skeptics.

Source: http://blogs.zdnet.com/emergingtech/?p=1759

A Turing Test for Computer Game Bots

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Can a computer fool expert gamers into believing it's one of them? That was the question posed at the second annual BotPrize, a three-month contest that concluded today at the IEEE Computational Symposium on Intelligence and Games in Milan.

The contest challenges programmers to create a software "bot" to control a game character that can pass for human, as judged by a panel of experts. The goal is not only to improve AI in entertainment, but also to fuel advances in non-gaming applications of AI. The BotPrize challenge is a variant of the Turing test, devised by Alan Turing, which challenges a machine to convince a panel of judges that it is a human in a text-only conversation.

Source: http://www.technologyreview.com/computing/23415/?a=f

Machine learning coupled with 'rich interaction' may make computers a partner, not a product

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Researchers at Oregon State University are hoping to improve artificial intelligence with a project the uses “rich interaction” to teach machines when they make mistakes.

Their work would allow for ordinary users who spot a computer’s errors to be able to step in and explain directly to the machine the logic it should be using.

The scientists claim that the project is based on an idea that is one of the latest advances in machine learning and artificial intelligence– A computer that not only learns from its own experiences, but also listens to the user, tries to combine what it “hears” with its internal reasoning, and automatically updates its code in order to avoid making the same mistakes again.

The result is a computer that wants to “communicate with, learn from, and get to know you better as a person,” say the OSU scientists.

Source: http://blogs.zdnet.com/emergingtech/?p=1722

Memristor minds: The future of artificial intelligence

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EVER had the feeling something is missing? If so, you're in good company. Dmitri Mendeleev did in 1869 when he noticed four gaps in his periodic table. They turned out to be the undiscovered elements scandium, gallium, technetium and germanium. Paul Dirac did in 1929 when he looked deep into the quantum-mechanical equation he had formulated to describe the electron. Besides the electron, he saw something else that looked rather like it, but different. It was only in 1932, when the electron's antimatter sibling, the positron, was sighted in cosmic rays that such a thing was found to exist.

In 1971, Leon Chua had that feeling. A young electronics engineer with a penchant for mathematics at the University of California, Berkeley, he was fascinated by the fact that electronics had no rigorous mathematical foundation. So like any diligent scientist, he set about trying to derive one.

And he found something missing: a fourth basic circuit element besides the standard trio of resistor, capacitor and inductor. Chua dubbed it the "memristor". The only problem was that as far as Chua or anyone else could see, memristors did not actually exist.

Except that they do.
Source: http://www.newscientist.com/article/mg20327151.600-memristor-minds-the-future-of-artificial-intelligence.html

Artificial Intelligence Cracks 4,000-Year-Old Mystery

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An ancient script that's defied generations of archaeologists has yielded some of its secrets to artificially intelligent computers.

Computational analysis of symbols used 4,000 years ago by a long-lost Indus Valley civilization suggests they represent a spoken language. Some frustrated linguists thought the symbols were merely pretty pictures.

"The underlying grammatical structure seems similar to what's found in many languages," said University of Washington computer scientist Rajesh Rao.

The Indus script, used between 2,600 and 1,900 B.C. in what is now eastern Pakistan and northwest India, belonged to a civilization as sophisticated as its Mesopotamian and Egyptian contemporaries. However, it left fewer linguistic remains. Archaeologists have uncovered about 1,500 unique inscriptions from fragments of pottery, tablets and seals. The longest inscription is just 27 signs long.

Source: http://blog.wired.com/wiredscience/2009/04/indusscript.html

A robot that follows a human commander and responds to gestures

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This week marks another incremental step forward in the field of robotics, specifically around gestural control. Brown University reports that their researchers have demonstrated how a robot can follow nonverbal commands from a person in a variety of environments — indoors as well as outside — all without adjusting for lighting. The modified iRobot PackBot can physically follow a person at a select distance without the person needing to wear special clothing, be in a special environment, or look backward at the robot, according to Chad Jenkins, assistant professor of computer science at Brown University and the team’s leader.

Jenkins and his team presented the achievement and a paper at the 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2009) in San Diego recently.

The team developed this capability with two key advances. The first involved visual recognition, which when applied to robots means helping them to orient themselves with respect to the objects in a room. The second advance was to provide the robot with a way to maintain a set distance from a human commander, and that involved a special depth-imaging camera called a CSEM Swiss Ranger.

Source: http://blogs.zdnet.com/emergingtech/?p=1338

Future Watch: A.I. comes of age

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January 26, 2009 (Computerworld) "Stair, please fetch the stapler from the lab," says the man seated at a conference room table. The Stanford Artificial Intelligence Robot, standing nearby, replies in a nasal monotone, "I will get the stapler for you."

Stair pivots and wheels into the adjacent lab, avoiding a number of obstacles on the way. Its stereoscopic camera eyes swivel back and forth, taking in the contents of the room. It seems to think for a moment, then approaches a table for a closer look at an oblong metallic object. Its articulated arm reaches out, swivels here and there, and then gently picks up the stapler with long, rubber-clad fingers. It heads back to the conference room.

"Here is your stapler," says Stair, handing it to the man. "Have a nice day."

Source: http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=332273

Cognitive computing: Building a machine that can learn from experience

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Suppose you want to build a computer that operates like the brain of a mammal.

How hard could it be? After all, there are supercomputers that can decode the human genome, play chess and calculate prime numbers out to 13 million digits.

Scientists are studying complex wiring of the brain to build the computer of the future, one that combines the brain’s abilities for sensation, perception, action, interaction and cognition and its low power consumption and compact size.

Understanding the process behind these seemingly effortless feats of the human brain and creating a computational theory based on it remains one of the biggest challenges for computer scientists.

Source: http://www.news.wisc.edu/16085

Machines Edge Closer To Imitating Human Communication

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At a major artificial intelligence competition at the University of Reading on 12 October, machines have come close to imitating human communication.

As part of the 18th Loebner Prize, all of the artificial conversational entities (ACEs) competing to pass the Turing Test have managed to fool at least one of their human interrogators that they were in fact communicating with a human rather than a machine. One of the ACEs, the eventual winner of the 2008 Loebner Prize, got even closer to the 30% Turing Test threshold set by 20th-century British mathematician, Alan Turing in 1950, by fooling 25% of human interrogators.

Machines from around the world were entered into the competition and following extensive scrutiny these were whittled down to the five best for the 12 October finale. During the Turing Test at the University of Reading, the ACEs competed in a series of five minute long, unrestricted conversations with human interrogators, attempting to pass themselves off as human. The interrogators did not know whether they were conversing with a human or a machine during the test.

Source: http://www.sciencedaily.com/releases/2008/10/081013112148.htm

New Research to Probe Human Mind and Future Infrastructure Systems

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The National Science Foundation (NSF) Office of Emerging Frontiers in Research and Innovation (EFRI) has announced 12 grants for fiscal year 2008, awarding a total of $23,779,056 over four years to 54 investigators representing 20 institutions.

Interdisciplinary teams will pursue transformative, fundamental research in two areas of great promise: understanding the brain and how its abilities may be used through cognitive optimization and prediction; and developing ways to make complex, interdependent infrastructure systems more resilient and sustainable.

What researchers learn from the brain may open many new paths of discovery, in areas such as computing, robotics, medicine and education. Understanding how the brain moves the hand, for example, could illuminate entirely novel ways to help people who are paralyzed or use prosthetic limbs. Understanding how the brain visually recognizes objects will enable advances in artificial vision systems, robotic intelligence and more.

Source: http://www.nsf.gov/news/news_summ.jsp?cntn_id=112330&govDel=USNSF_51%22
December 2009
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