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Posts tagged with "computing"

Samsung Unveils Thinnest Flash Memory Chip

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Samsung unveiled a multi-chip memory package that it claims is the thinnest ever, for smartphones, portable media players, laptops and other mobile electronics.

The package measures just 0.02 of an inch thick and packs 32 GB of storage. The device is 40% thinner and lighter than a conventional memory package, according to the vendor.

The new device features a significantly thinner "bare" die, or chip, that measures half the thickness of a conventional die, Samsung said. The package comprises eight stacked NAND flash chips, built using a 30-nanometer production process.

In developing the super-thin dies, Samsung said it overcame the limits of conventional technology that led to an unacceptable drop in production yields when chips were less than 30 micrometres thick. The new dies are half that amount and will double the storage capacity in the same size memory package used today.

Source: http://www.informationweek.com/news/hardware/processors/showArticle.jhtml?articleID=221600353&cid=RSSfeed_IWK_All

Enter The Yottabyte – One Billion Petabytes!

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I just saw a story about the NSA gearing up a datacenter to potentially hold a yottabyte of surveillance data. The whole surveillance angle itself is pretty interesting, but what caught my attention was the concept of the yottabyte. The yottabyte is 1024 bytes. That is three levels above the petabyte, which itself is a million gigabytes.

Lets first build up to the yottabyte in today’s standards. A one page Microsoft Word document is anywhere from 50 to 100 kilobytes (KB). A picture from your camera is typically anywhere from 0.5 to 3 megabytes (MB) and a song you might download from Itunes is usually about 3 or 4 megabytes (MB). Moving up the ladder, popular consumer devices such as iphones, ipods, and digital cameras hold anywhere from 1 to 100 gigabytes (GB) of storage capacity. The top of the line hard drives that you can buy at Best Buy are now 2 terabytes.

Assuming Google has 1 million servers each with 1 terabyte of storage (a size Google has already reached or likely will reach in the next year) we can estimate that Google has leap frogged the petabyte and now boasts a total worldwide storage capacity of roughly 1 exabyte. The storage capacity of the approximately 1 billion personal computers worldwide in 2009 with an average storage capacity of perhaps 250 gigabytes (GB) of storage each is not even half a zettabyte!

Source;http://singularityhub.com/2009/11/03/enter-the-yottabyte-one-billion-petabytes/

Muscle-Bound Computer Interface

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It's a good time to be communicating with computers. No longer are we constrained by the mouse and keyboard--touch screens and gesture-based controllers are becoming increasingly common.

Now, researchers at Microsoft, the University of Washington in Seattle, and the University of Toronto in Canada have come up with another way to interact with computers: a muscle-controlled interface that allows for hands-free, gestural interaction.

A band of electrodes attach to a person's forearm and read electrical activity from different arm muscles. These signals are then correlated to specific hand gestures, such as touching a finger and thumb together, or gripping an object tighter than normal. The researchers envision using the technology to change songs in an MP3 player while running or to play a game like Guitar Hero without the usual plastic controller.

Source: http://www.technologyreview.com/computing/23813/?a=f

Microsoft's Many Multitouch Mice

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Last week Apple released the Magic Mouse, a new computer mouse with a "multitouch" interface that responds to movement of fingertips across its surface in addition to conventional click-and-drag actions. Archrival Microsoft isn't ready to launch a competing product just yet, but the company does have plans for its own multitouch mice. Earlier this month, researchers presented five prototypes at the User Interface Software and Technology in Victoria, British Columbia, and their work won the symposium's best paper award.

With a multitouch mouse, a user can, for example, browse through a virtual stack of digital photos by flicking a finger across the mouse's surface, rotate an image by stroking the mouse, or zoom in on a picture by drawing an arrowhead with a fingertip.

Source: http://www.technologyreview.com/computing/23805/?a=f

Xerox hopes to print computing smarts on fabric, plastic

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And you thought computer chips were pervasive now.

In conjunction with a conference in Europe this week, Xerox has announced a new ink technology for printing electronic circuitry on everything from clothes to roll-up computer displays.

Xerox's process uses ink containing silver metal that can be used to wire up processing circuitry. It works on surfaces such as plastic that earlier have shown an inconvenient tendency to melt under the high temperature of liquid silver; Xerox's process works with an ink compound with a much lower temperature, the company said.

"We've found the silver bullet that could make things like electronic clothing and inexpensive games a reality today."

Source: http://news.cnet.com/8301-30685_3-10383464-264.html?tag=mncol;title

NVIDIA Pitches GPU Computing in the Cloud

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At the Web 2.0 Summit in San Francisco recently, NVIDIA announced a GPU-powered 3D Web platform. Called the NVIDIA RealityServer, it consists of Tesla GPUs, rendering software and a Web service environment, all integrated into a platform designed to deliver photorealistic image streams via a cloud computing model. The new offering is yet another example of how the company intends to push its high-end GPUs into CPU territory.

The basic idea behind RealityServer is to do all the heavy computation lifting of image rendering on the server side, such that photorealistic 3D content can be delivered interactively across the Web. That means mass-market devices from smart phones to desktops and everything in between can be used to do high-end imaging.

Applications include architectural design, product design, manufacturing and apparel styling, as well as HPC visual applications in such areas as oil and gas, medical diagnostics, and scientific research. As a result, potential users span the entire population: consumers, artists, product designers, doctors, architects, engineers, and scientists.

Source: http://www.hpcwire.com/features/NVIDIA-Pitches-GPU-Computing-in-the-Cloud-65217572.html

A Turing Test for Computer Game Bots

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Can a computer fool expert gamers into believing it's one of them? That was the question posed at the second annual BotPrize, a three-month contest that concluded today at the IEEE Computational Symposium on Intelligence and Games in Milan.

The contest challenges programmers to create a software "bot" to control a game character that can pass for human, as judged by a panel of experts. The goal is not only to improve AI in entertainment, but also to fuel advances in non-gaming applications of AI. The BotPrize challenge is a variant of the Turing test, devised by Alan Turing, which challenges a machine to convince a panel of judges that it is a human in a text-only conversation.

Source: http://www.technologyreview.com/computing/23415/?a=f

BOINC software for volunteer grid computing

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Being middleware, BOINC isn't nearly as well known as some of the grid computing-based volunteer projects – like SETI@home and Rosetta@home -- that exploit it. But the Berkeley Open Infrastructure for Network Computing is pretty amazing software.

BOINC is an open source software platform for volunteer and grid computing projects. The software runs in the background on any type of computer, exploiting otherwise idle computing resources. Scientists have used BOINC to create volunteer computing projects, universities use it to build virtual supercomputing centers and corporations use it for grid computing.

Source: http://www.networkworld.com/news/2009/083109-boinc.html

Holographic GPU renders at near real-time speeds

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If the resurgence of 3D glasses at local cinemas are any indication, we all want a bit more, ahem, depth to our cinematic experience. Unfortunately, the stylish glasses don't exactly lend themselves to an immersive experience. What would be really cool would be animated holograms.

While holograms aren't the easiest things in the world to make, it is possible to take a 3D computer model and compute the data necessary to generate a hologram that can be used to project a 3D image from a screen. Given that animation is largely computer generated now anyway, where are my holographic animated movies?

One of the problems turns out to be efficient rendering. A recent paper in Optics Express, although it presents a huge speed-up in holographic rendering, demonstrates just how difficult the problem is. The basic animation is now well within the reach of modern rendering farms—unfortunately, that doesn't leave any power left to put into important things like shading, lighting, and shadows (much less character and plot).

Source: http://arstechnica.com/hardware/news/2009/08/holographic-gpu-renders-at-near-real-time-speeds.ars

Caltech physicists detect entanglement of one photon shared among four locations

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Scientists at the California Institute of Technology (Caltech) have developed an efficient method to detect entanglement shared among multiple parts of an optical system. They show how entanglement, in the form of beams of light simultaneously propagating along four distinct paths, can be detected with a surprisingly small number of measurements. Entanglement is an essential resource in quantum information science, which is the study of advanced computation and communication based on the laws of quantum mechanics.

In the May 8 issue of the journal Science, H. Jeff Kimble, the William L. Valentine Professor and professor of physics at Caltech, and his colleagues demonstrate for the first time that quantum uncertainty relations can be used to identify entangled states of light that are only available in the realm of quantum mechanics. Their approach builds on the famous Heisenberg uncertainty principle, which places a limit on the precision with which the momentum and position of a particle can be known simultaneously.

Entanglement, which lies at the heart of quantum physics, is a state in which the parts of a composite system are more strongly correlated than is possible for any classical counterparts, regardless of the distances separating them.

Source: http://www.eurekalert.org/pub_releases/2009-05/ciot-cpd050809.php
November 2009
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