Monday, 19. October 2009, 10:06:06
processor, architecture, GPU, Computer
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GPU Computing 2.0 is upon us. Today at the NVIDIA GPU Technology Conference in San Jose, Calif., company CEO Jen-Hsun Huang unveiled a seriously revamped graphics processor architecture representing the biggest step forward for general-purpose GPU computing since the introduction of CUDA in 2006. The stated goal behind the new architecture is two-fold: to significantly boost GPU computing performance and to expand the application range of the graphics processor.
The new architecture, codenamed "Fermi," incorporates a number of new features aimed at technical computing, including support for Error Correcting Code (ECC) memory and greatly enhanced double precision (DP) floating point performance. Those additions remove the two major limitations of current GPU architectures for the high performance computing realm, and position the new GPU as a true general-purpose floating point accelerator.
Source:
http://www.hpcwire.com/features/NVIDIA-Takes-GPU-Computing-to-the-Next-Level-62800147.html
Friday, 4. September 2009, 10:33:36
3D, computing, hologram, display
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If the resurgence of 3D glasses at local cinemas are any indication, we all want a bit more, ahem, depth to our cinematic experience. Unfortunately, the stylish glasses don't exactly lend themselves to an immersive experience. What would be really cool would be animated holograms.
While holograms aren't the easiest things in the world to make, it is possible to take a 3D computer model and compute the data necessary to generate a hologram that can be used to project a 3D image from a screen. Given that animation is largely computer generated now anyway, where are my holographic animated movies?
One of the problems turns out to be efficient rendering. A recent paper in Optics Express, although it presents a huge speed-up in holographic rendering, demonstrates just how difficult the problem is. The basic animation is now well within the reach of modern rendering farms—unfortunately, that doesn't leave any power left to put into important things like shading, lighting, and shadows (much less character and plot).
Source:
http://arstechnica.com/hardware/news/2009/08/holographic-gpu-renders-at-near-real-time-speeds.ars
Friday, 17. April 2009, 08:22:49
3D, graphics, web, internet
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The 3D web moved closer to reality as Mozilla, the developer of the Firefox browser, joined forces with graphics consortium Khronos. Khronos has set up a working group to create a standard for what it calls accelerated 3D graphics on the web.
It could lead to widespread browser-based gaming as well as creating 3D environments in social networking sites such as Facebook and MySpace.
The aim is to produce a first public version within a year.
"For a number of reasons, I think now is the time to .. figure out what an initial take of 3D on the web should look like," said Mozilla's infrastructure engineer Vladimir Vukicevic in his blog.
"People are doing more and more on the web… adding 3D to this mix ensures that current web applications can experiment with new user experiences, while also enabling new classes of web applications," he said.
Source:
http://news.bbc.co.uk/1/hi/technology/7963302.stm
Friday, 4. July 2008, 12:33:20
computers, chip technology, graphics
Advanced Micro Devices on Wednesday released a line of graphics cards capable of performing a trillion calculations per second, which is double the computing power of the company's previous generation of high-end cards.
The ATI Radeon HD 4850 and HD 4870, both generally available, represent the biggest generational increase in power for ATI products in six years, AMD said. The chipmaker acquired ATI, a maker of graphics processors, in 2006.
In a couple of months, AMD plans to ship a third card, code-named the R700, that will have two HD 4870 GPUs and will deliver the highest performance of any AMD ATI card. The R700 is expected to fall in the $500 pricing range.
Source:
http://www.informationweek.com/news/hardware/processors/showArticle.jhtml?articleID=208800881
Wednesday, 21. May 2008, 10:48:52
digital publishing, graphics, 3D, documentation
The way in which researchers can present their data in online publications has been revolutionised thanks to a new software technique developed by staff at Swinburne University.
Dr David Barnes and Dr Christopher Fluke from Swinburne’s Centre for Astrophysics and Supercomputing developed the new technique to allow interactive three dimensional visualisations to be embedded into Adobe Portable Document Format (PDF) files.
In recent years there has been a dramatic change in how research articles are published, with a steady trend away from physical, paper-based journals to fully online digital publications. Despite this, data sets in published papers have remained two dimensional, incorporating a series of static views.
Source:
http://www.theengineer.co.uk/Articles/306026/Presenting+data+in+3D.htm
Monday, 3. December 2007, 11:22:16
Computer, processor, Gaming, mobile
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Today (November 20, 2007) NVIDIA launched the GeForce 8800M GTX and GeForce 8800M GTS, two GPUs that do quite a bit to close the next-gen GPU gap between desktops and notebooks by bringing the architecture behind the just-released, top-of-the-benchmark-heap G92 GPU to the portable space. NVIDIA claims that these new GPUs will let you play Crysis and Unreal Tournament 3 on your laptops, and the company's press release features a quote from Epic's Mark Rein, who claims that "these next-gen machines run Unreal Tournament 3 fantastically even at HD resolutions of 1920x1200." But at what quality settings, one wonders?
The answer, at least in the case of UT3, is likely to be, "high quality," given the amount of hardware that NVIDIA was able to pack into the mobile GPU using the same 65nm process on which the GeForce 8800GT is made, but just don't expect the game to run at the kinds of 100+ frames-per-second that gamers love to see in benchmark roundups.
Source:
http://arstechnica.com/news.ars/post/20071120-nvidia-launches-mobile-version-of-next-gen-g92-gpu.html
Wednesday, 31. October 2007, 09:59:28
User Interface, Computer, display, graphics
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Researchers from the University of Southern California (USC) Institute for Creative Technologies developed a 360-degree holographic display, that projects three-dimensional images that can be seen from any angle at a reasonable distance. The researchers used a set of rendering techniques for their autostereoscopic light field display.
The holographic display system uses a standard programmable graphics' card to render over 5,000 images of interactive 3D graphics per second, projecting images to 360°-degrees with 1.25° degree separation and up to 20 updates per second. The images are projected onto a spinning anisotropic reflector and a motion-tracked vertical parallax is used to support 3D movements with perspective-correct geometric cues.
The USC team demonstrated this technique with interactive raster graphics using a tracking system to measure the viewer's height and distance from the projected images.
Source:
http://www.tfot.info/news/1025/360-degree-holographic-display.html