Sticky post
By Aux. Sunday, March 18, 2007 6:39:06 PM
sticky, rules
This group is dedicated for all
Kinston KPEX multimedia player users. Also everyone owning a compatible device is welcomed to join in. Since we are quite international guys I decided to write news in English. Sorry in advance for any mistakes - English is not my native.
This blog is dedicated to news only. You can talk, ask help and discuss anything related in out
forums. Please be nice and polite.
Also You can send Your links related to KPEX to our
Links section.
Please mind that only registered members who joined group will gain access to all information and will have rights to post to forums and links collection.
By Aux. Thursday, November 8, 2007 8:35:56 AM
news
Hi guys! It was a long time of silence, but soon everything will be fine and alive. Many of You noticed that a hosting with all the stuff for KPEX is offline - I'm moving from one part of city to another and currently I don't have free time and internet connection. Things will get better on Saturday when my connection will be restored and hosting will work in full power. After that I will finish some things and will spend some time finishing KPetris and some other projects. Hope this message is a good one for You.
By Aux. Thursday, April 26, 2007 9:10:58 AM
personal, news, kpetris
Hello guys! I have a lot of work recently - I'm changing my job so I need to finish some projects, write documentation and so on. Next week will be a little holidays for me and I will try to finish KPETRIS and other projects. Stay tuned and have a nice day!
By Aux. Thursday, April 12, 2007 8:49:27 AM
kpex, kingston
Yes, Kingston restored their page about KPEX, but today I received e-mail which states:
Unfortunately, Kingston has stopped production of the K-PEX so there
will be no future developments for this product line.
Signed by Tomas Sasko, EU Technical. Good bye, KPEX! We still love You!
By Aux. Tuesday, April 3, 2007 5:16:48 PM
gnex, games, kpetris
Epal from
forum has spent some time to make a nice looking design for
KPETRIS and now You can see
the result. This version has no gameplay, only skin inside, because I did not finish optimizing game engine yet, but it will follow later this week and that will be full version (: Still no music because I can't understand how to play MP3s yet (PlaySound() from SDK generates silence in emulator and player even with MIDIs).
By Aux. Sunday, April 1, 2007 6:42:39 PM
sal, development, gnex, gnexda
...
Today I've added decompilation of media information (strings, images, sounds etc), user function decompilation and now output is SAL file compatible (into STDOUT). I hope this week my disassembler will produce first compilable SAL file (:
By Aux. Friday, March 30, 2007 6:35:18 PM
development, gnex, gnexda, sgs
Hello! I did not have time to do anything yesterday evening. But here it comes today!
First of all let me introduce
my description of SGS file header. This is type definition in Delphi with comments regarding how it can be translated into C/C++.
Next is first publicly available
GNEXDA disassemler binary that somehow works. It shows SGS header and tries to disassmble
void main(). It understands only few of GNEX opcodes:
nop,
call,
calls,
pushc,
pushmi, and
end. System function names are not shown, only their numeric codes.
Enjoy!
By Aux. Thursday, March 29, 2007 12:39:17 PM
sgs, development, gnex, gnexda
As a part of working on disassembler I managed to understand 95% of header of SGS file. I will publish that info today a bit later. Also I hope to make GNEXDA to decompile something today. I hope this will be useful for many of you, not just for me.