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Tuesday, March 6, 2012 10:19:45 PM
I didn't write the "peasant lad which has a hidden past gets whisked away by a kindly wizard on a quest to identify a magic stone which can defeat the Dark Master who threatens the natural and pleasant land associated with wherever" story, because I've already read that one. I wanted to write about airships and explosions together with chains.
Mary: How did you create the setting of Deepgate, some sort of city hung by giant chains over an abyss? What was the hardest part involving world creation?
Alan: Honestly, I don't know where is a superb Deepgate came from. It just popped into my own head and stayed at this time there. The hardest part with world creation was, I believe, trying to find reasonable solutions to the many problems inherent in maintaining a sizable army, cavalry included, in such an unlikely place.
With Publishing
Mary: Why did you choose a traditional publisher for your book?
Alan: Choose isn't really the right word. I certainly wished to try for a traditional publisher for many reasons. Traditional publishers can get your book into bookshops throughout the country, and market the idea extensively. So you possess a sales team behind people, press releases, advance assessment copies printed and distributed, advertising, a book launch. All this, I imagined, would make a huge difference. And of course you will be paid an advance next to royalties.
Fortunately My partner and i was lucky enough to find a wonderful agent: Simon Kavanagh of the Mic Cheetham Literary Agency, who has helped me more than I can say. Thanks to him my book was picked up by Tor within the uk, and Bantam in the us.
Mary: What was that publishing process like? Was it that which you expected?
Joe: I didn't know what to expect, to tell you the truth, but I was pleasantly surprised. It all happened easily. The book found publishers in the uk and US, and then the list of foreign sales started to grow. Page proofs and cover art whizzed in between the two between myself and editors on both sides with the Atlantic. Blurbs came with from authors I respect and admire. Several film production companies expressed an interest (I'm still keeping my fingers crossed). The advances from each publisher were much higher than I had imagined they'd be. It's been a wonderful, albeit daunting and a bit scary, experience.
Margaret: What steps have you ever taken to publicize ones book?
Joe: I have a blog at: http: //anurbanfantasy. blogspot. com
an internet site at: http: //www. alanmcampbell. co. uk
in addition to a myspace page: http: //www. myspace. com/scarnight .
MacMillan also made a sexy flash site for me: http: //www. panmacmillan. com/scarnight/
Other
Mary: Do you think you would be published now if you hadn't stopped your work as a video sport developer?
Alan: I can't claim. Leaving my old job gave me more hours to write, but then I ended up spending as much time faffing around capturing of churches and fountains as i had coding games. I would have finished the e-book if I'd stayed on being a programmer, although it may have taken a bit longer. Lanarkshire Jobs
Mary: How did you create the setting of Deepgate, some sort of city hung by giant chains over an abyss? What was the hardest part involving world creation?
Alan: Honestly, I don't know where is a superb Deepgate came from. It just popped into my own head and stayed at this time there. The hardest part with world creation was, I believe, trying to find reasonable solutions to the many problems inherent in maintaining a sizable army, cavalry included, in such an unlikely place.
With Publishing
Mary: Why did you choose a traditional publisher for your book?
Alan: Choose isn't really the right word. I certainly wished to try for a traditional publisher for many reasons. Traditional publishers can get your book into bookshops throughout the country, and market the idea extensively. So you possess a sales team behind people, press releases, advance assessment copies printed and distributed, advertising, a book launch. All this, I imagined, would make a huge difference. And of course you will be paid an advance next to royalties.
Fortunately My partner and i was lucky enough to find a wonderful agent: Simon Kavanagh of the Mic Cheetham Literary Agency, who has helped me more than I can say. Thanks to him my book was picked up by Tor within the uk, and Bantam in the us.
Mary: What was that publishing process like? Was it that which you expected?
Joe: I didn't know what to expect, to tell you the truth, but I was pleasantly surprised. It all happened easily. The book found publishers in the uk and US, and then the list of foreign sales started to grow. Page proofs and cover art whizzed in between the two between myself and editors on both sides with the Atlantic. Blurbs came with from authors I respect and admire. Several film production companies expressed an interest (I'm still keeping my fingers crossed). The advances from each publisher were much higher than I had imagined they'd be. It's been a wonderful, albeit daunting and a bit scary, experience.
Margaret: What steps have you ever taken to publicize ones book?
Joe: I have a blog at: http: //anurbanfantasy. blogspot. com
an internet site at: http: //www. alanmcampbell. co. uk
in addition to a myspace page: http: //www. myspace. com/scarnight .
MacMillan also made a sexy flash site for me: http: //www. panmacmillan. com/scarnight/
Other
Mary: Do you think you would be published now if you hadn't stopped your work as a video sport developer?
Alan: I can't claim. Leaving my old job gave me more hours to write, but then I ended up spending as much time faffing around capturing of churches and fountains as i had coding games. I would have finished the e-book if I'd stayed on being a programmer, although it may have taken a bit longer. Lanarkshire Jobs
