Since the last post I been working on tweaking and improving usability of Alchera and Lux Engine, which are the core software I use for all of most games.
Some of the recent changes, on top of fixes and speedups, have been Animation Frames Offsets, Patch Creations and Sprite Collision Editor, which you can see below.
Yes I finally got around to release a new version of Hyrulean Adventures, which you can download for Windows, Linux and Mac at hyruleanadventures.thegaminguniverse.com, which is hosted by the good people at The Gaming Universe. Currently it's not much more then a chat system at the moment, but it's a network game and requires real world testing.
Hyrulean Adventures is a networked Zelda game where players challenge each other to become hero of time. This is a preview of the automatic player syncing code, more work has to be done on it, like improving the smoothness, allow chating and other
How to use: 1. Start 'lens' as this is a the server. 2. Share your IP address to other users. 3. Start 'Hyrulean' and connect to the IP address of the server. 4. Get bored, as this is a syncing player test, or go throught the top door, and explore the top part of a WIP LTTP hyrule.
I talk a couple of months ago that Mokoi Gaming was finally at the level to replace the engine and the editor, well the editor is 10 times, but I didn't talk about the game content which is one of the things missing from Mokoi Gaming, well we have Quest, a Action/Adventure game code which give people the inital code to create those type of games, or just a Starter Package. At the moment it uses media from Zelda: Link to the Past, just like Open Zelda does, but like Open Legends, the Zelda media will be split into another Starter Package. Quest + Zelda Start Package It still in the early stage as only it has very basic player, doors, weapons and enemies, but it also has the begins of the scripting free environment, which is one of the main problems with the old OZ program.
Mokoi Gaming 0.4 has out for a month, so it time to talk about future release.
Early this month, I mention on the Mokoi Forums the goals for the next major version, which you can read at mokoi.sourceforge.net. It's focus on a path system and updatable game content from both users and creator, but the minor update will try to improve the current engine game downloading and editor's text editor and it's starter package management.
If you like to see any thing in the next major or minor version of Mokoi Gaming, feel free to leave a comment.
After years of developing Mokoi Gaming, I'm finally able to call it a full1 replacement for Open Legends and Open Zelda. On that, I'm developing Hyrulean Adventures, an a Game/User Friendly Networkable Zelda Game Maker on top of Mokoi Gaming Projects.
Offline Alpha note: Background colour not yet effect by Layer colour
1. I had alreadly written a engine replacement which I scrap for Lux Engine in 2007.
Since Microsoft extended the download period for the beta and I had some spare bandwidth, I gave Windows 7 beta a go. Installation went very nicely, tho it was missing my network drivers, but the initial look is off-putting, see http://en.wikipedia.org/wiki/File:Windows_7_build_7000.png, as the icon theme is ugly, and doesn't seem to match in that well.
After installing the network drivers, the first thing I did was test out Mokoi Gaming
After using for a hour or two, I had trouble enabling Hibernation correctly, got annoyed with the new task-bar, found out that IE was still crap, and in the end found nothing really special about it. I did manage to change the task-bar to some more my style and new shortcut to task button is nice.
I just rack up the 200th checking to Mokoi Gaming Subversion, and the next version is coming along nicely. I have got OS X port up and running, the Editor has move from glade to GtkBuilder, received a improve map editor with Animation, Rotation and sprite flipping, the Sheet Editor got Zooming and better animation editing. The Engine has a new file handling system, the entities are now attach to other objects and many other internal rearrangement.