Links of FlashLite and Action Script 3.0 ( CS3 or CS4 )
Thursday, 25. June 2009, 08:53:36
http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/
http://livedocs.adobe.com/flash/9.0/UsingFlash/help.html?content=WS1459DECC-D858-475c-95CE-7E7D8C281AB2.html
http://moohay.com/2009/06/chien-tranh-gioi-thu-3-vao-nam-2010.html
http://mariamdholkawala.com/mobile/?cat=13
http://www.adobe.com/devnet/devices/articles/drm_forward_lock.html
http://www.thetechlabs.com/flash/creating-a-flash-lite-application-with-flash-cs4-and-actionscript-20/
http://forum.fibo.vn/showthread.php?t=3142&page=6
http://www.fibosms.net/index.php/show/215
http://forum.fibo.vn/showthread.php?p=14123
http://forum.fibo.vn/showthread.php?t=5393
http://flash.tutsplus.com/
http://tutorials.flashmymind.com/
http://my.opera.com/myfrenchopera/blog/
http://www.adobe-flashlite.com/?p=765
http://casario.blogs.com/mmworld/2007/06/flash-lite-tuto.html
http://www.biskero.org/?p=2776
http://flashedmobile.blogspot.com/search/label/wallpaper
http://www.scriptamanentgroup.net/byte/?p=106
http://bloggy.kuneri.net/2007/06/27/flash-lite-tutorial-part-2-using-adobe-device-central-cs3/
http://bloggy.kuneri.net/2008/09/27/php-mysql-with-flash-lite-tutorial/
http://www.adobe-flashlite.com/?p=715
http://www.scriptamanentgroup.net/byte/?p=106
http://developer.sonyericsson.com/site/global/newsandevents/latestnews/newsapr07/p_flashlite_tutorial_part1efficientgraphics.jsp
http://www.republicofcode.com/tutorials/flash/
http://www.biskero.org/?page_id=342
http://livedocs.adobe.com/flashlite/3.0/docs/help.html?content=Part2_Dev_Guide_1.html
http://www.adobe.com/devnet/flash/samples/
http://www.adobe.com/devnet/flash/?navID=samples
http://www.adobe.com/devnet/flash/samples/puzzle_game/index.html
http://www.adobe.com/devnet/devices/articles/dynamic_layout.html
http://www.adobe.com/devnet/devices/articles/flashlite_game_knowhow.html
http://www.adobe.com/devnet/devices/articles/u10game_fungo.html
http://www.adobe.com/devnet/devices/articles/invisible_ideas.html
http://www.adobe.com/devnet/mobile/articles/sometimes_connected.html
http://vietnamnet.vn/cntt/2009/05/849550/
http://library.forum.nokia.com/index.jsp?topic=/Flash_Lite_Developers_Library/GUID-128337DF-18EC-46DE-9097-AA1D02E0D433_cover.html
http://www.iucn.org/about/union/members/
http://www.forum.nokia.com/info/sw.nokia.com/id/0a558dff-46c9-4f30-8a44-3211f7c06118/Flash_Lite_Tips_and_Tricks_v1_0_en.pdf.html
http://www.republicofcode.com/tutorials/flash/litegame/2.php
http://wiki.kunerilite.net/index.php?title=KuneriLite_Introduction
http://bloggy.kuneri.net/
http://www.kuneri.net/content/view/20/32/
http://www.kiss60.com/
http://www.kunerilite.net/content/view/44/70/
http://bloggy.kuneri.net/2009/03/26/how-to-enable-flash-lite-screesavers-on-nokia-5800-xpress-music/
http://flash-lite-tutorial.blogspot.com/2007/05/updating-battery-and-reception-levels.html
http://flash-lite-tutorial.blogspot.com/2007/04/battery-level-and-reception-signal.html
http://flash-lite-tutorial.blogspot.com/2007/06/creating-stopwatch-timer.html
http://flash-lite-tutorial.blogspot.com/2007/05/analog-clock-tutorial.html
http://flash-lite-tutorial.blogspot.com/2007/04/vibrating-objects-tutorial-fl11.html
http://flash-lite-tutorial.blogspot.com/2007/03/vibrate.html
http://flashedmobile.blogspot.com/search/label/flash%20lite
http://flash-lite-tutorial.blogspot.com/2007/03/essence-of-flash-lite-menu.html
http://forum.kvtsoft.net/viewforum.php?f=1&sid=325d14fb2d5029d26ae638e6a7a24cf6
http://blog.rive.be/2009/02/24/30-tips-tricks-in-flash-lite-development/
http://www.swfpack.com/create.html
http://gamedev.michaeljameswilliams.com/2008/09/17/avoider-game-tutorial-1/#comments
http://luar.com.hk/blog/?p=648
http://www.adobe.com/devnet/devices/articles/nokia_series40_pt1_04.html
http://flash-lite-tutorial.blogspot.com/2007/05/dynamic-menus-part-1-sunrise-sunset.html
http://flash-lite-tutorial.blogspot.com/
http://flash-lite-tutorial.blogspot.com/2007/05/flash-lite-themes-for-se-phones.html
http://flash-lite-tutorial.blogspot.com/2007/05/dynamic-menus-part-1-sunrise-sunset.html
http://www.itgatevn.com/?u=nws&su=d&cid=29&id=15196
http://www.republicofcode.com/tutorials/flash/litegame/
http://www.adobe-flashlite.com/?p=286
http://www.blogcatalog.com/blogs/mobile-development-and-design/posts/tag/tutorials/
http://wiki.forum.nokia.com/index.php/How_to_create_a_chat_by_Bluetooth_using_Kuneri_Lite
http://wmpoweruser.com/?p=3501
http://flashmobile.scottjanousek.com/2008/12/21/two-flash-lite-tutorials-over-on-lg-developers-site/
http://developer.sonyericsson.com/site/global/newsandevents/latestnews/newsjune07/p_flashlite_tutorial_part2_adobedevicecentral.jsp
http://mariamdholkawala.com/mobile/?cat=13
http://www.adobe-flashlite.com/?p=286
http://www.zda.vn/forums/viewthread.php?threadid=3077&page=1&show_reply=yes#lastpost
========
http://www.forum.nokia.com/info/sw.nokia.com/id/184088f1-358d-4b5b-ba4d-b1262ae32f9f/Introduction_to_Flash_Lite_E-learning.html
http://www.forum.nokia.com/Technology_Topics/Web_Technologies/Flash_Lite/
http://www.forum.nokia.com/info/sw.nokia.com/id/43ca0681-c8c6-4684-ad71-c4ac41f3ee4f/Flash_Lite_Developers_Library.html
http://www.forum.nokia.com/info/sw.nokia.com/id/0a558dff-46c9-4f30-8a44-3211f7c06118/Flash_Lite_Tips_and_Tricks_v1_0_en.pdf.html
=======Am Lich
http://www.informatik.uni-leipzig.de/~duc/amlich/calrules_v02.html
http://www.vietlyso.com/forums/showthread.php?t=7826
http://www.giaiphapexcel.com/forum/archive/index.php/t-2634.html
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http://www.vnexpress.net/GL/Vi-tinh/Giai-tri/2009/05/3BA0F7BE/
http://www.vnexpress.net/GL/Khoa-hoc/2009/05/3BA0F94D/
http://www.vnexpress.net/GL/Doi-song/2009/05/3BA0F948/
http://www.adobe.com/devnet/devices/articles/flashlite_games_02.html
http://richardleggett.co.uk/blog/index.php/2006/01/12/flashlitetrialmaker
http://www.ddj.com/mobile/199902665?pgno=1
http://www.timwalling.com/category/flash-lite/
http://www.adobe.com/devnet/devices/articles/flashlite_training_excerpt.html
http://www.adobe.com/devnet/devices/
http://www.adobe.com/devnet/devices/articles/ychat_flash_lite_03.html
http://www.adobe.com/devnet/devices/?view=samples
http://www.adobe.com/devnet/devices/?view=community
http://www.adobe.com/devnet/devices/articles/flashlite11_rss.html
http://www.adobe.com/devnet/devices/articles/persistent_data_06.html
http://www.adobe.com/devnet/devices/articles/creating_sis_files.html
http://www.adobe.com/devnet/devices/articles/s60_swf_launcher.html
http://www.adobe.com/devnet/devices/articles/flashlite11_rss.html
http://www.adobe.com/devnet/devices/articles/flashlite_bestpractices_02.html
http://www.adobe.com/devnet/devices/articles/dynamic_flashlite_04.html
http://www.adobe.com/devnet/devices/articles/optimizing_anim.html
http://www.adobe.com/devnet/devices/articles/flashlite_games.html
http://www.adobe.com/devnet/devices/articles/floogle.html
http://www.adobe.com/devnet/devices/articles/ynot.html
http://www.adobe.com/devnet/devices/articles/flashlite_sound.html
http://www.adobe.com/devnet/devices/nokia.html
http://www.forum.nokia.com/Technology_Topics/Device_Platforms/S60/#overview
http://www.adobe.com/devnet/devices/articles/flashlite_wallpaper_templates.html
http://www.forum.nokia.com/Technology_Topics/Web_Technologies/Flash_Lite/flashpackager.html
* Would I or anyone else use the content on a handset?
* What are the advantages of having this content on a handset?
* Will all of the information fit on the screen?
* Does the information need to be updated?
* How will a user interact with the content?
* How difficult will it be to create this content for a handset?
* Does the Flash content work?
* Is the Flash content intuitive and easy to interact with?
* Does the Flash content load data and SWF files without any problems?
* Can you optimize the images or rewrite code to further reduce the file size and memory requirements while improving performance?
* Are all bitmap images successfully decoded and rendered on the handset?
There are several methods of distributing your content; you can:
* Transfer content between handsets or computer and handsets using Bluetooth.
* Use removable storage cards to copy SWF files to and from between handsets.
* Upload your SWF file to a web page as file link, not embedded in the HTML. The web page could be viewed from the phone's Internet browser, and when a user selects the link the SWF file will be downloaded to the handset.
* Compress (zip up) your content file and provide a URL link for consumers to download the file to their computer desktops. Then they can transfer the file to their handsets.
Flash Lite: Optimization Tips and Tricks
Version 1.0; April 16, 2008
Introduction
This article gives some recommendations regarding performance improvements. Optimization efforts are
needed in order to create a high-quality movie or application. The article covers both content optimization
and ActionScript optimization.
Detailed information on optimization
Content optimization
• Do not compress movies when publishing. Compressing movies increases the heap use because
parts of the compressed file, in addition to the decompressed file, will remain in the memory.
• Reuse graphics for animations whenever possible. For example, in case of a video where a phone
is moving across the screen, edit the graphics and cut out the phone, and move the graphic of the
phone across the screen. This way you can save up to 10 pictures per second of animation, which
results in a much smaller SWF file size.
• Use key frame animations wherever possible and if not, try to use tweens. Tweens, although
suitable for applying motion to objects while authoring, put much load on the heap. Try to use
key frame animations for moving objects across the screen. If this does not work or the animation
is not smooth enough, use a tween.
• If you have to use tweens, limit the affected region as much as possible. Flash applies a bounding
box around the tween region and always redraws this box. If there are overlapping tweens, there
will only be one large bounding box around both tweens. Use the “Show redraw region” of Flash 8
to limit the region as much as possible.
• Avoid using too detailed graphics. Remember that the screen resolution of current mobile phones
is typically between 128 by 160 pixels and 240 by 320 pixels and the screen diameter is about 2
inches. This means that the level of detail that the user can actually perceive is rather limited
compared to a regular computer screen.
• Test on the actual device as early and often as possible. There is no way to realistically emulate
the limitations in processor speed, heap memory, and other functions of a mobile device on a PC
yet. It may be that the movie you have created runs fine in the device central emulator of the
Adobe IDE, but the performance on the actual mobile device may be poor.
• There are differences between the version of Flash Lite that ships with Nokia devices and the
developer version made available from Adobe.
• Decide which type of content to use for each use case. If your movie/application should be
scalable and it is not absolutely necessary to present photorealistic pictures, using vector graphics
and animation is a viable option for you. This also allows you to have objects turn around and
twist without making the file too big. On the other hand, if the movie does not have to be
scalable and you only want to show static pictures that might be animated just by using scrolling,
tweening, and color tint effects and/or you need to present detailed photorealistic information,
using bitmaps might be the easiest and most effective way of doing so.
• Find a good balance between bitmaps and vector graphics. Bitmaps usually consume a lot more
memory than vector graphics, which increases the size of the exported SWF file. Moreover, the
movie will not be scalable anymore. Vector graphics and animations, on the other hand are
smaller, but also result in a higher load on the processor.
• Use different layers to separate animations from static content. This makes exporting the SWF file
more effective, as static objects are clearly marked and will be exported only once.
• Group layers that have similar content types to be next to each other. The Flash player renders
vector graphics differently from bitmap graphics. To speed up rendering, group the vector content
in your .fla file to be on adjacent layers, if possible, and do the same for bitmap graphics. This
enables the rendering algorithms to run faster and do less calculation for rendering the same
content.
• Optimize vector shapes before exporting the movie. Select the shape and then either choose
Modify > Shape > Optimize from the menu tab or press CTRL+ALT+SHIFT+C. To optimize the shape
even more, do as follows to remove superfluous anchor points from a shape:
o Select the shape.
o Scale it to 10%.
o Scale it to 10% once more.
o Unselect the shape (the changes are actually applied only then)
o Select the shape again.
o Scale it to 100%.
o Scale it to 100%.
o Unselect the shape.
• Use MovieClip symbols for elements and animations that are used more than once. Converting the
animation/element into a movie clip has influence on the way the element is exported. It makes
the exported SWF smaller than it would be when just reusing the element.
• Prevent using bitmaps with an Alpha channel whenever possible. Using alpha channels decreases
the performance of the movie playback, as transparencies have to be calculated for each frame.
• Prevent using Alpha effects in general. When fading an object in or out, it is more effective to
apply a color tint in the color of the background and fade it using tweenings.
• Limit the types of line styles. Each line style has to be exported to the SWF file and this increases
the size of the final movie.
• Prefer lines over brushes. Brushes increase the size of the exported SWF file. However, brush
effects are usually displayed faster than line effects.
• Limit the fonts and font styles used. Only device fonts and basic _sans style should be used. Any
other font styles have to be vectorized when exported to the SWF file, so if you know you will not
need bold or italic letters, do not use them.
• Avoid using gradients. Each gradient uses about 50 bytes more in the SWF file than just using a
single color fill.
• Use color tint effects instead of several symbols. If the same object appears in your movie more
than once, but in different colors, just create a single symbol and use the color tint effects to let it
appear in different colors.
• To increase the frame rate, change only what is necessary. Flash displays small deltas between
images a lot faster than big changes. It also matters where you change things and the overall area
affected. It usually takes longer to change two small things in different corners of the stage than
having one bigger change right in the middle of the scene.
ActionScript optimization
ActionScript optimization can also influence the performance of Flash Lite movies. Read this section very
carefully and review your ActionScript code thoroughly, especially if your application uses a lot of
ActionScript.
• Simplify your ActionScript whenever possible. Try to eliminate superfluous elements such as
variables and loops. Use the Omit Trace Actions option when publishing your content to
automatically remove trace() statements in the SWF file.
• Limit loops. Only use a loop if you cannot avoid it and keep the code executed in the loop as
simple as possible. For example, initializing the data in a small array can be faster when setting
the single members explicitly in code although it does not look as elegant and is less flexible.
When using frame-based loops, stop them as soon as they are not needed anymore.
• Try to avoid string processing and array use. String operations and array access always use a lot of
CPU power. If you can do something using numbers instead of strings, do so.
• Avoid inheritance. Try to put all the functionality you need into one class rather than inheriting
some from a superclass. Every superclass adds calls and uses more memory.
• Condense package structure. Keep the package structure used by your classes as simple as
possible to limit the size of SWF files and use memory in a more efficient way.
• Delete objects for memory optimization. Flash manages memory internally and clears out unused
objects using a garbage collector. This happens every 60 seconds or when memory use increases
by 20%. You can optimize memory use by deleting objects you do not use anymore and setting
local variables to null. This helps the garbage collector decide which memory segments to release.
• Use events sensibly. Only watch the events you absolutely need to know about. Avoid using
Object.watch and Object.unwatch. Explicitly remove event listeners from objects before deleting or
nullifying them using removeListener().
• Delete custom classes from memory. If you load custom classes as part of an SWF file, the
bytecode for those classes remains in memory even though you might already have unloaded the
SWF file again. You have to delete them to mark the memory used by this code from the garbage
collector. To delete these classes, use the delete operator and the name of the custom class to
unload using the full package path.
Further reading
[1] Flash Lite 2.0 Content Development Kit, Adobe Inc., available at
http://www.adobe.com/devnet/devices/flashlite.html
[2] Series 40 UI Style Guide, available at http://www.forum.nokia.com/
Copyright © 2008 Nokia Corporation. All rights reserved.
Nokia and Forum Nokia are registered trademarks of Nokia Corporation. Java and all Java-based marks are trademarks
or registered trademarks of Sun Microsystems, Inc. Other product and company names mentioned herein may be
trademarks or trade names of their respective owners.
Disclaimer
The information in this document is provided “as is,” with no warranties whatsoever, including any warranty of
merchantability, fitness for any particular purpose, or any warranty otherwise arising out of any proposal,
specification, or sample. Furthermore, information provided in this document is preliminary, and may be changed
substantially prior to final release. This document is provided for informational purposes only.
Nokia Corporation disclaims all liability, including liability for infringement of any proprietary rights, relating to
implementation of information presented in this document. Nokia Corporation does not warrant or represent that
such use will not infringe such rights.
Nokia Corporation retains the right to make changes to this document at any time, without notice.
License
A license is hereby granted to download and print a copy of this document for personal use only. No other license to
any other intellectual property rights is granted herein.
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================
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*Hơn 100 tuổi vẫn thích blog 'mì ăn liền'
*Tiểu blog sẽ thành cơn sốt trong cộng đồng Việt 2009?
Tuy nhiên, để thành công trên Twitter, doanh nghiệp cũng cần biết cách loan tin khôn khéo. Dell sử dụng dịch vụ tiểu blog này tương đối "lịch sự". Họ không "bắn phá" liên tục vào tài khoản của người theo đuôi mà mỗi tweet thường giãn cách nhau 1-2 ngày. Trong khi đó, một số doanh nghiệp khác khi mới tham gia thì ồ ạt lăng xê bản thân nhưng hiện nay tài khoản của họ lại bị bỏ hoang.
Twitter vẫn chưa kiếm được lợi nhuận từ mô hình tiểu blog. Họ không có ý định cung cấp dịch vụ chứa quảng cáo cho người dùng, mà muốn thu lời từ việc bổ sung tính năng cho tài khoản thu phí của các doanh nghiệp.

@DellOutlet trên Twitter.
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