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Murkrow: Battle me for free Pokemon

The Titan

Brawl Custom Stages

Super Smash Bros. Brawl Custom Stage Designs. Please allow the stages to load sinse there is so much information listed. I fixed all of my old stages I was having problems with and I have added more stages as well. I expect to have the 20 stages that I have built posted in a couple of more weeks. After that I will create more or list ones that people mention or send to me. Read more of this Article to see the stages. I will display on how to get all of the Custom Stage Part kits so you can make the stages:

Edit Parts A - Brawl on any custom stage ten times (do 1-minute matches to speed things up).
Edit Parts B - Create 5 stages in Stage Builder in the Vault section (just keep copying the same stage until you have the recommended number, then go back to the Main Menu).
Edit Parts C - Create 15 stages in Stage Builder in the Vault section (just keep copying the same stage until you have the recommended number, then go back to the Main Menu).

Here are some custom stages I made in Super Smash Bros. Brawl. Enjoy, sorry that they were made in Microsoft Word. I have a key and description listed at the bottom of each picture of the stage and will describe on how to build it and list fighting tips about the stage(Stage Builder is located in the "Vault" section). Enjoy and send in some of your ideas or comment on mine.

Old-School Mario This is one of my favorite custom stages that I have designed. My original concept design was just a huge Mario figure and that you fight on the top of his head. Boring!! So…I hollowed out the insides and put platforms that you can pass through to add more variety. This stage is more about looks than actual fighting but you can still have a good fight. KOs are more focused at the top and edges of the stage. Final Smashes are not too good on this stage, like Lucario’s Aura Storm, unless they are on the outside of the stage. Characters like Pokemon Trainer, Samus, and Zelda can let their Final Smashes go through the stage from opposite sides (Mario especially) so there is some strategy to this stage. Enjoy. Name: Old-School Mario Comment: 8-bit Brawl Music: Main Theme (New Super Mario Bros.) Stage Size: Large Stage Background: Blue Sky Key: Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Small Ice Block (1 Block) – Sky Blue Medium Ice Block (2 Blocks, 1 by 2) – Light Blue Large Ice Block (3 Blocks, 1 by 3) – Blue Small Platform (1 Block) and Medium Platform (2 Blocks) – Green Small Disappearing Block – Orange with Red Triangle Empty Spaces: White Triforce Power, Wisdom, and Courage. Each is a separate piece. When all are put together, they become the Triforce and the one who possesses it can be granted whatever they desire. Ganondorf, Zelda, and Link respectively hold a piece. Anyway, this stage was created by Nintendo Power’s staff. This stage is well built despite its simple structure. The moving platforms at the top let fighters avoid spike damage from below when traveling to and fro (or planning strategy). The inclined platforms in the middle of the stage allow fighters to pass through freely, but projectile weapons cannot. KO opportunities are at the edges and the top of the stage. Finally, the outside spikes keep characters from spawning (reappearing) outside the stage and hurt anyone who ventures towards them. Name: Triforce Comment: Use the walls Music: Main Theme (The Legend of Zelda) Stage Size: Large Stage Background: Blue Sky Key: Small Block (1 Block) – Black Medium Platform (2 Blocks) – Bright Green Large Platform (3 Blocks) – Green Small Incline Platform – Blue Small Horizontal Moving Platform (3 Blocks, 1 by 3) – Pink (with Pink boundary lines) Small Spike Block (1 Block) –Gray with Red Triangles Empty Spaces: White Magnemite Float A stage for Pokemon maniacs. This is the first stage that I built (and that had some real thought behind in making it). This stage is pretty well designed and can be used for some strategy. The platforms below the stage give you an option of traveling underneath the stage or delivering a Meteor Smash to anyone away from the platforms and springs. If you do not like them, remove them and move the “Magnemite” further down to occupy the space where the platforms were. The treadmills that make up the top of Magnemite’s screw run into each other. If you had the Fan item you could trap enemies by hitting them continuously and they could not move, and then use an up Smash Attack to score an easy KO. All characters except for Ivysaur (from Pokemon Trainer) can jump up out of the Magnemite’s magnets so you will have to switch Pokemon when you have Ivysaur out. Ice Climbers don’t fare well here and nor does their Final Smash (unless you trapped someone on the platforms below the stage). Other than those flaws, you can still do well with every character. I want to build another Pokemon-themed stage that will work (not simple things like a Voltorb or Electrode stage). Name: Magnemite Float Comment: Platforms below! Music: Poke Floats (Melee) Stage Size: Large Stage Background: Blue Sky Key: Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Small Ice Block (1 Block) – Sky Blue Medium Ice Block (2 Blocks, 1 by 2) – Light Blue Medium Platform (2 Blocks, 1 by 2) – Green Large Vertical Moving Platform (5 Blocks, 1 by 5) – Pink (with Pink boundary lines) Small Disappearing Block – Orange with Red Triangle Small Spring – Yellow Star (Place one in each bottom corner of the stage) Small Treadmill (2 Blocks, 1 by 2) – Black box with four Gray circles [Let both treadmills face each other so that whatever is on them (fighters, items, etc.) gets pushed into the middle] Empty Spaces: White Sonic Head Maze Sonic Boom!! You know, Super Smash Bros. brings a host of characters that you can easily get attached to. In my case, Sonic is the character. Being a fan of only Nintendo, I hated Sonic. Ever since I heard of his release for Brawl, I was thinking, “I hate Sonic, but every one else will love him.” In the end, I thought he was awesome. If Sonic made it to Brawl, then he must be cool. Now he is my second most used character (Snake being 1st and Falco, my favorite character in Brawl, being 3rd). I now want to play the somewhat new installment “Sonic Riders: Zero Gravity.” But enough about me, let us talk about this stage. The stage is shaped like Sonic’s head (if you couldn’t tell) and is facing towards the left. The one block sticking out by itself is his nose and you can replace it with a “Small Spring” if you want to. The inside is just perfect for characters who can roll around (ironic is it not?) such as Sonic (ahem…excuse me), Jigglypuff, Yoshi, and other characters that can attack at long distances. At the bottom, try to throw or knock an opponent in the areas of the Disappearing Blocks (you may want to adjust the design in this area). Do whatever you want to your preference. ♪ Live and Learn … yeah, yeah, yeah, yeah, yeah! ♪ Name: Sonic Head Maze Comment: Roll inside the maze Music: Live & Learn (or Scrap Brain Zone) Stage Size: Large Stage Background: Blue Sky Key: Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Large Block (9 Blocks, 3 by 3) – Blue Gray Small Incline Block (1 Block) – Red Medium Platform (2 Blocks) – Green Small Disappearing Block – Orange with Red Triangle Empty Spaces: White Mushroom Dome The classic Mario power-up. What was Nintendo thinking when they were teaching kids back in the day (and still now)?! “Hey kids, eat-a nice mushroom and you will get big…really, really big, and now you can stomp on-a anyone. Yahooooo!!!” Anyhow, this stage is very simple but very fun to play, so any character can fair here. This stage was complements of the staff at Nintendo Power. The only thing I changed was the music selection (originally the Airship Theme from Super Mario Bros. 3). This stage is closed in and KOs are more focused towards the top of the stage (heavily damaged opponents, beware!) and by performing Meteor Smashes on the sides of the stage. Characters that cannot jump high will not make it back to the stage well. Plus, the icy floors will keep fighters on edge when landing or avoiding attacks. Platforms encourage aerial attacks when possible. Name: Mushroom Dome Comment: Launch ‘em high Music: Ground Theme 2 (Super Mario Bros.) Stage Size: Medium Stage Background: Blue Sky Key: Small Block (1 Block) – Black Small Ice Block (1 Block) – Sky Blue Small Incline Platform – Light Green Medium Incline Platform - Green Medium Platform (2 Blocks, 1 by 2) – Bright Green Empty Spaces: White Waluigi's Head Waluigi is one of my favorite Mario characters (along with Petey Piranha, Bowser, Bowser Jr., and Daisy) and is often unappreciated by other people. People state that he is the worst Mario character ever created. In Brawl, he made it as an Assist Trophy, but I wanted him as a playable character, along with Petey (he was a boss to fight in Brawl), Daisy (she could have had a Final Smash relating to her Mario Strikers début) and Bowser Jr. (A lot of people thought he was definitely going to make it to Brawl. If Diddy Kong made it, Jr. should have too!). For those like myself, I created a stage based on Waluigi’s head. He is looking towards the left with his large chin, gritting his teeth, odd-shaped nose, and displaying his well-kept pointy ‘stache with his trademark hat on his head. A lot of different parts are used here and many platforms and hallways were built so it wasn’t boring fighting in just one spot. The one hallway at the bottom is a close shave to fighters trying to make it to the lone platforms with the falling blocks on each side. One can skillfully wall jump to the falling block (if it is there), off his nose, and onto the platform. KOs can be launched easily at the top. Moving platforms allow aerial attacks and Meteor Smashes. As far as Final Smashes go, they work pretty well (you may need to master Ice Climber’s). Even the Landmaster Tank (controlled by Fox, Falco, and Wolf) can work here by going down the small openings (they can go down, but not back up except at the top). It may be time consuming to chase after foes in the tank, but they can’t escape forever! Name: Waluigi’s Head Comment: Many Falling Blocks Music: Waluigi Pinball Stage Size: Large Stage Background: Underground Cavern Key: Small Platform (1 Block) – Bright Green Medium Platform (2 Blocks) – Light Green Large Green (3 Blocks) – Green Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Small Ice Block (1 Block) – Sky Blue Medium Ice Block (2 Blocks, 1 by 2) – Light Blue Small Horizontal Moving Platform (3 Blocks, 1 by 3) – Pink (with Pink boundary lines) Small Vertical Moving Platform (5 Blocks, 1 by 5) – Red (with Red boundary lines) Small Disappearing Block – Orange Block with Red Triangle Small Ladder (1 Block) – Yellow Block Empty Spaces: White Ezlo (Minish Cap) Ezlo is the sorcerer in the game The Legend of Zelda: The Minish Cap (the game’s title reflects that Ezlo is the Minish Cap). Ezlo belongs to a race known as the Picori (or the Minish as what they call each other). His apprentice, Vaati, stole a magical cap that Ezlo made that could grant any wish. Vaati’s heart was filled with evil, so he stole the cap and he turned Ezlo into a bird-like hat (Link met up with Ezlo later on and was able to use Ezlo’s powers, in order to shrink to and from the Minish world and Link’s world), and wanted to gain power from the Picori Blade (which he broke and released vile monsters from a chest that was used as its pedestal). Vaati also turned Princess Zelda into stone. Vaati soon realized that he needed to find the Light Force, and draining Zelda’s power was the key to obtaining it. Link then set off onto a quest to reforge the blade (later called the Four Sword after the sword absorbed the four elements), save the world, and restore Zelda. This stage has a steep incline that makes it bad to use throws, but great for characters that can roll. Platforms and Springs (represented as yellow stars) are thrown in for some extra strategy. A small moving platform is located towards the bottom so you can access Ezlo’s beak from a different level. One could hide in this area or deliver Meteor Smashes to unlucky combatants. The top and edges (in a triangle-like formation) of the stage are easy to score KOs, but dangerous risks. Plus, there are no edges to grab (except for the top). Name: Ezlo (Minish Cap) Comment: Inclines & Platforms Music: Title (The Legend of Zelda) Stage Size: Large Stage Background: Blue Sky Key: Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Large Block (9 Blocks, 3 by 3) – Blue Gray Small Incline Block – Red Small Ice Block (1 Block) – Sky Blue Medium Ice Block (2 Blocks, 1 by 2) – Light Blue Small Platform (1 Block) – Bright Green Medium Platform (2 Blocks, 2 by 1) – Light Green Large Platform (3 Blocks, 3 by 1) – Green Small Horizontal Moving Platform (3 Blocks, 3 by 1) – Pink (with Pink boundary lines) Small Spring – Yellow Star Empty Spaces: White Ocarina of Time You found the Ocarina! This stage is pretty straightforward. Either fight on the Ocarina or fight on the platforms above and land some aerial attacks. A small Spike block makes up the mouthpiece of the Ocarina. It is a small hazard if you don’t jump high enough over. This stage can fit in the medium size grid if you don’t want this large grid for the stage. Well, that is pretty much it. My favorite Zelda game is Majora’s Mask, Twilight Princess 2nd, and Phantom Hourglass 3rd. May the Goddesses of Hyrule bless you on this stage. Name: Ocarina of Time Comment: Be the Hero of Time! Music: Ocarina of Time Melody Stage Size: Large Stage Background: Blue Sky Key: Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Large Block (9 Blocks, 3 by 3) – Blue Gray Medium Ice Block (2 Blocks, 1 by 2) – Light Blue Large Platform (3 Block) – Green Medium Platform (2 Blocks) – Bright Green Small Spike Block (1 Block) – Black with Red Triangles Small Spring – Yellow Block Empty Spaces: White The Underground This stage was built to be like the underground levels form worlds in the Super Mario Bros. games (It doesn’t really look like one. Oh well, it is still fun to play on.). This stage requires quite a few parts, so make sure you have unlocked them all (There are four sets. You must build a certain number of stages: 20 or so to unlock all sets and play five times on one stage to unlock the first set. Just copy the same stage over and over again to speed things up). Despite that, the quality of this stage is top notch. Disappearing Blocks add a little spice to your battles and KO opportunities. My original idea for the second level was to make treadmills leading in to the spike pit, but that got very tiring and you spent most of your time trying to get out and fight back. The ladder makes getting to the top faster (something different the just two moving platforms). The spring leads to the middle level. There are many inclines for this level to make uneven terrain or grabbing ledges impossible. Name: The Underground Comment: Multiple levels Music: Ground Theme (Super Mario Bros.) Stage Size: Large Stage Background: Blue Sky Key: Medium Platform (2 Blocks) - Green Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Small Incline Block – Red Medium Incline Block – Orange Medium Ice Block (2 Blocks, 1 by 2) – Light Blue Large Ice Block (3 Blocks, 1 by 3) – Blue Small Vertical Moving Platform (5 Blocks, 1 by 5) – Pink (with Pink boundary lines) Medium Spike Block (2 Block) –Gray with Red Triangles Small Spring – Yellow Star Small Ladder (1 Block) – Yellow Block Small Disappearing Block – Orange Block with Red Triangle Empty Spaces: White Pirahna Plant An enemy with a ferocious bite in the Mario games. The Piranha Plant stage is somewhat of a hard stage to fight on due to little space, moving platforms, icy surfaces, and tons of spikes. Meteor Smashes and juggling combos are ideal here. A ladder is connected to the stem of the Piranha Plant in order to avoid damage form the spike pit inside the base of the leaves. The pit is hard to avoid and if you fall, you might take quite some damage. Thrown or knocked high-damaged foes that fall into the spike pit will especially have a hard time getting out since they will be thrown up and down quickly and forcefully. Slippery surfaces will keep most opponent from venturing close or their attacks may not connect when trying to hit you (or them if the case may be) into the pit. The Piranha Plant’s head consists of a spike pit, but it is easy to get out of. An easy upward-KO can be dealt here at the top, but with so little space available, it will be difficult to pull one off. Name: Piranha Plant Comment: Little room to brawl Music: Castle / Boss Fortress (Super Mario World / SMB 3) Stage Size: Large Stage Background: Blue Sky Key: Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Large Block (9 Blocks, 3 by 3) – Blue Gray Small Incline Block – Red Medium Ice Block (2 Blocks, 1 by 2) – Light Blue Large Horizontal Moving Platform (5 Blocks, 1 by 5) – Pink (with Pink boundary lines) Large Vertical Moving Platform (21 Blocks, 7 by 3) – Green (with Green boundary lines) Small Spike Block (1 Block) –Gray with Red Triangles Small Ladder (1 Block) – Yellow Block Empty Spaces: White Death Mountain A well designed, non-Nintendo theme stage created by the staff at Nintendo Power. The main objective of this stage is to fight on the top platform which is the only safe spot to fight. If you fall off, you must make your way back to the top or succumb to a lot of damage from the spikes below. If you get stuck between the blocks and spikes, you will be in a world of pain. You must claim the top of the stage in order to stay alive! Name: Death Mountain Comment: King of the Hill Music: Target Smash!! (Super Smash Bros. Brawl) Stage Size: Medium Stage Background: Blue Sky Key: Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Large Block (9 Blocks, 3 by 3) – Blue Gray Small Disappearing Block – Orange Block with Red Triangle Small Spike Block (1 Block) –Gray with Red Triangles Small Spring – Yellow Block Empty Spaces: White Bullet Bill Skys The Airship Theme is more appropriate here than on the Mushroom Dome stage (explained in the Mushroom Dome page). This stage consists of three Bullet Bills. My original creation was a giant Bananzi Bill, but it was very boring and I tried to put pass-through platforms so you could fight in the interior of the Bill. Anyhow, each Bullet Bill can be approached in a different way. For example: The top one can be used to launch foes upward, the far left one can be used to knock opponents of the side of the screen, and the bottom one can be used to dunk foes with Meteor Smashes (For those people who don’t know what a Meteor Smash move is, it is a aerial move that forcefully knocks the foe towards the ground. Not every character has one, so you will have to experiment. The Pitfall item has a Meteor Smash-like effect if you throw it at someone airborne.). The concept of this stage is simple and is good for all characters; you just have to learn what areas your character can handle. I know that I spelled “Skys” wrong (skies is the correct form) but it would not fit in the blank when naming the stage. Name: Bullet Bill Skys Comment: Jump the gun! Music: Airship Theme (Super Mario Bros. 3) Stage Size: Large Stage Background: Blue Sky Key: Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Small Ice Block (1 Block) – Sky Blue Medium Ice Block (2 Blocks, 1 by 2) – Light Blue Empty Spaces: White Mushroom Skys This stage slightly reflects the Tall, Tall Mountain world in Super Mario 64 with the red coin collecting on the mushroom level. I used large, colored blocks to represent the patches of mushrooms (I am not going to put that much detail into making each individual mushroom, lol!), so this stage is not very attractive looking. However, once you build it, it looks and plays surprisingly well. A revolving wheel at the top provides players to ride it to reach other areas of this stage easier. Giant springs also serve the same purpose. One normal platform offers some even ground for fighting. It is easy to misjudge and fall off of this stage. Name: Mushroom Skys Comment: Fight on the shrooms Music: Main Theme (Super Mario 64) Stage Size: Large Stage Background: Space Station Key: Small Block (1 Block) – Black Small Platform (1 Block) – Green Large Platform (3 Blocks, 3 by 1) – Green Small Mushroom Patch (12 Blocks, 4 by 3) - Yellow Medium Mushroom Patch (20 Blocks, 5 by 4) – Orange Large Mushroom Patch (30 Blocks, 6 by 5) – Red Medium Rotating Platform (30 Blocks, 5 by 6) – Blue Octagon (with blue boundary lines) Large Spring – Yellow Star Empty Spaces: White Gamecube Logo The trademark symbol of the Nintendo Gamecube (which was an upgraded N64 in terms of graphics and power, but the Nintendo Gamecube Microphone added some cool experiences). The Gamecube lasted for six years, with The Legend of Zelda: Twilight Princess being the consoles last great game. Melee was one of the first best games when the console first came out. Melee would of had characters like Snake and King Dedede, but there was not enough time to put them in; thank goodness Brawl fits the bill (it is too bad that there are characters that couldn’t make it to Brawl in time unless an announcement about getting more through the Virtual Console or a bonus disc being released). This stage is small and hard to get KOs, but you can use strategy to win (use those Meteor Smashes). Moving platforms and springs help you move around the stage. Inclines make it harder to pull off throw moves. Name: Gamecube Logo Comment: Remembering Melee! Music: Opening (Super Smash Bros. Melee) Stage Size: Large Stage Background: Space Station Key: Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Small Platform (1 Block) – Bright Green Medium Platform (2 Blocks, 2 by 1) – Green Small Incline Platform – Blue Small Vertical Moving Platform (5 Blocks, 1 by 5) – Pink (with Pink boundary lines) Small Spring – Yellow Star Empty Spaces: White Radd Station This arena was made by the staff of Nintendo Power. The concept of this stage was “hallways.” There are many equal opportunities in launching KOs here. The top left side of the stage offers an area to fight in, but a wall blocks the side so characters aren’t too focused in fighting in just this area. The middle of the stage contains springs for launching aerial attacks or trying to reach higher ground. The bottom hallways are perfect for side KOs or launching foes towards the ceiling in order to string a juggling combo. The top right area has an icy surface to make it equal with the other areas since you can knock an opponent pretty much anywhere. The edge can’t be grabbed to make it back to safety either. Name: Radd Station Comment: Hit & Run Music: Space Armada (Star Fox) Stage Size: Large Stage Background: Space Station Key: Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Large Block (Blocks, 3 by 3) – Blue Gray Large Ice Block (3 Blocks, 1 by 3) – Blue Small Incline Platform – Green Small Spring – Yellow Star Empty Spaces: White Murkrow Heights A Pokemon of the Dark and Flying types. Murkrow is a witch-like crow and is by far my favorite of the Pokemon characters. Murkrow can evolve into the more powerful Honchcrow with the help of a Dusk Stone at night. This stage is straight forward (like the Rayquaza Float stage), but there are hazards and steep climbs. A platform and “death pit” add a little more to the fighting. A moving platform is located at the bottom around the “death pit.” Finally, one must use a Final Smash towards the edges of the screen if you want a successful KO. Name: Murkrow Heights Comment: Master the summit! Music: Battle Theme (Melee) Stage Size: Large Stage Background: Blue Sky Key: Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Large Block (9 Blocks, 3 by 3) – Blue Gray Small Incline Block – Red Small Ice Block (1 Block) – Sky Blue Medium Ice Block (2 Blocks, 2 by 1) – Light Blue Large Ice Block (3 Blocks, 3 by 1) – Blue Small Platform (1 Block) – Bright Green Large Platform (3 Blocks, 3 by 1) – Green Small Incline Platform – Light Green Small Horizontal Moving Platform (3 Blocks, 3 by 1) – Pink (with Pink boundary lines) Small Spike Block (1 Block) –Gray with Red Triangles Small Disappearing Block – Orange Block with Red Triangle Empty Spaces: White Wolfen The aircraft belonging to Team Star Wolf in the Star Fox games. The Wolfen is supposedly said to out perform the Arwing of Team Star Fox. Each member of the team has their own ship that is no different from the others. As the comment suggests, the terrain of this stage is not even; whether it is an incline, falling blocks, icy floors, or edgeless ledges (the only ledge is on the mouth of the ship), you must adapt to the situation when it comes to attacking. Meteor Smashes work well and so does edge guarding. Moving platforms help you clear difficult obstacles. Name: Wolfen Comment: Rough terrain! Music: Star Wolf or Star Wolf (Star Fox: Assault) Stage Size: Large Stage Background: Blue Sky Key: Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Small Incline Block – Red Small-Medium Incline Block (2 Blocks, 2 by 1) – Orange Small Ice Block (1 Block) – Sky Blue Medium Ice Block (2 Blocks, 2 by 1) – Light Blue Large Platform (3 Blocks, 3 by 1) – Green Small Vertical Moving Platform (5 Blocks, 1 by 5) – Bright Green (with Bright Green boundary lines) Small Disappearing Block – Orange with Red Triangle Empty Spaces: White Lucario Head Lucario is the Aura Pokemon that has the unique types of Fighting and Steel. Lucario replaced Mewtwo for Brawl, who was in Melee (Why, is what I wonder? Mewtwo was not a clone of any other character and had his own moves. During Brawl’s development, Mewtwo was in the “Sound Test” option, but was removed. I think Mewtwo would have been great in the story mode as an enemy with Ganondorf, Bowser, Master Hand, etc..), and has a similar special moveset like Mewtwo. Lucario has Aura Sphere and it follows a zigzag-like path once thrown (just like Mewtwo’s Shadow Ball, has Extreemspeed (like Mewtwo’s Teleport), and Force Palm to grab an enemy (like Mewtwo’s Confusion). The only move that is different is Lucario’s counter-like move Double Team (Mewtwo had Disable to briefly stun any opponent directly facing him). If Mewtwo was in the game, I think he could have a Final Smash were he would shrink his opponents and any nearby would be blown away with a shockwave. Anyway, as far as this stage goes, there is not too much even ground to fight unless on a platform. A tight space for a moving platform is located at the bottom of the stage in order to access through the levels more quickly, but it might take some good timing and a character with strong jumps. There are only two edges to grab on this stage if you or an opponent gets sent flying. Name: Lucario Head Comment: Risky passage below! Music: Wild Pokemon Battle! (Diamond/Pearl) Stage Size: Large Stage Background: Blue Sky Key: Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Large Block (9 Blocks, 3 by 3) – Blue Gray Small Platform (1 Block) – Bright Green Large Platform (3 Blocks, 1 by 3) – Green Small Incline Platform – Light Green Small Ice Block (1 Block) – Sky Blue Medium Ice Block (2 Blocks, 1 by 2) – Light Blue Large Ice Block (3 Blocks, 1 by 3) – Blue Small Horizontal Moving Platform (3 Blocks, 1 by 3) – Pink (with Pink boundary lines) Small Spring – Yellow Star Empty Spaces: White 7 Choas Emeralds “Here I’ll show you…ahhhhhhhhhhhhhhhhhh!!!” The Chaos Emeralds, which turn Sonic into the Super Saiyan-like Super Sonic (like Dragon Ball Z if you didn’t know that folks…). It was hard to find a way to position all of the Emeralds for this stage so that way they weren’t in any random spot. As the “comment” suggests, there are no grabable (not a real word) ledges here, so characters that can jump multiple times, can jump high, or can skillfully wall jump will fair best here. There is no correct way to fight here: ricochet foes of the wall (you better practice the Ukemi move with the shield button; press it as soon as you hit a wall or floor to rebound from the momentum so you don’t fly like crazy from getting hit), Meteor Smashes, throws, etc.. Sonic can roll from Emerald to Emerald, but it might be hard to control his Final Smash around the Emeralds. Not a lot of other characters’ Final Smashes will work well here either. The Ice Climbers are probably the worst characters to pick for this stage. Name: 7 Chaos Emeralds Comment: No ledges to grab! Music: Emerald Hill Zone Stage Size: Large Stage Background: Blue Sky Key: Small Block (1 Block) – Black Large Block (9 Blocks, 3 by 3) – Blue Gray Small Ice Block (1 Block) – Sky Blue Medium Ice Block (2 Blocks, 1 by 2) – Light Blue Large Ice Block (3 Blocks, 1 by 3) – Blue Small Incline Block (1 Block) – Red Small Spring – Yellow Star Empty Spaces: White Smash Bros. Logo The Super Smash Bros. symbol as seen in the game. When the first Super Smash Bros. game was in development, it was a regular fighting game and the characters were like clay stunt dummies. Then the idea of using Nintendo characters for fighters came into play. The developers were skeptical about this idea, but that was how the series was born. If you were to rank the Smash Bros. games, they would be up there with Halo, Grand Theft Auto, Metal Gear Solid, Zelda, and Metroid games. This stage is outlined with spike blocks around the top, but moving platforms surround the stage to avoid damage and falling. Wall jumpers can move through the stage with no problem; other characters will have to find another way to navigate through the center. In addition to these elements, low ceilings encourage combos and empty spaces offer you to deliver Meteor Smashes to opponents. Name: Smash Bros. Logo Comment: Platforms/Wall Jumps Music: Credits (Super Smash Bros.) Stage Size: Large Stage Background: Blue Sky Key: Small Block (1 Block) – Black Medium Block (4 Blocks, 2 by 2) – Gray Large Block (9 Blocks, 3 by 3) – Blue Gray Small Horizontal Moving Platform (3 Blocks, 1 by 3) – Pink (with Pink boundary lines) Medium Horizontal Moving Platform (4 Blocks, 1 by 4) – Light Yellow (with Light Yellow boundary lines) Large Vertical Moving Platform (21 Blocks, 7 by 3) – Green (with Green boundary lines) Small Spike Block (1 Block) –Gray with Red Triangles Empty Spaces: White

Using Pokemon SkillfullyMy Music

Comments

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How does it translate to the game??

By Erbsdaword, # 5. June 2008, 21:40:15

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I will put up how to build now, everything will be represented by symbols, ok.

By murkrow, # 5. June 2008, 21:41:19

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sure, but how to you get it on the game???

By Erbsdaword, # 5. June 2008, 21:43:19

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Go to stage buider in the vault section and use the parts that I have listed. You will see thes parts I have posted in the "key" section. Do youget it now...

By murkrow, # 5. June 2008, 21:45:12

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oh, ok yeah. I was thinking there was a way to directly upload them...

Got It!!

By Erbsdaword, # 5. June 2008, 21:59:06

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I did upload the first time, but it wouldn't upload it. I had to copy and paste to a new document, then save it and then upload it. Make sur to ckeck the stage siz, background, music, etc. before you start building it.

By murkrow, # 5. June 2008, 22:32:58

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:yes:

By Erbsdaword, # 6. June 2008, 00:32:35

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