Compiling PhysX.Net
Wednesday, February 11, 2009 8:59:52 AM
...and Stuff
Wednesday, February 11, 2009 8:59:52 AM
Monday, February 2, 2009 10:17:18 PM
Made by Litho and yours truly. The idea is that you can freely cross the border and you need to get as many maxicans over to US as you can. If they get spotted by the spot lights- they are sent back. Each time you help them get across, their number grows, so if you play well, eventually there's a whole crowd following you.Friday, January 16, 2009 10:22:03 PM
Frame 000075 ........PRE: <this=0x073523d8>IDirect3DDevice9::DrawPrimitive(D3DPT_TRIANGLEFAN, 0, 2) An unhandled exception occurred.Notice that this happens in the 75'th frame and I'm not doing any dynamic creation/destruction of resources- everything is created at startup.
HRESULT hr = InternalPointer->Begin( &passCount, 0 );simply doesn't return- the program stops and memory usage goes through the roof, but no errors or exceptions.
SlimDX.Direct3D9.VertexElement[] elem= new SlimDX.Direct3D9.VertexElement[]
{
new SlimDX.Direct3D9.VertexElement(0, 0, SlimDX.Direct3D9.DeclarationType.Float3, SlimDX.Direct3D9.DeclarationMethod.Default, SlimDX.Direct3D9.DeclarationUsage.PositionTransformed, 0),
SlimDX.Direct3D9.VertexElement.VertexDeclarationEnd
};
Ok, so the problem is that I'm using PositionTransformed and Float3 (xyz) when it should be Float4 (xyzw). I fix that and change my vertex structure accordingly.device.VertexFormat = SlimDX.Direct3D9.VertexFormat.PositionRHW; //which should be the same as device->SetFVF(D3DFVF_XYZRHW);This also doesn't work.
device.VertexFormat = SlimDX.Direct3D9.VertexFormat.PositionW;works.
Friday, January 9, 2009 10:38:44 PM

Thursday, January 8, 2009 10:15:25 PM
Working in a six-man team was a great experience.
Sunday, October 5, 2008 5:42:51 PM
Thursday, April 24, 2008 8:46:34 PM
Monday, April 21, 2008 11:40:37 AM
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