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A Blag About Graphics and Programming

...and Stuff

Global Game Jam


Appearently, you can make a game in 48 hours...
A bunch of people come together, brainstorm ideas, form teams and shake their computers until games fall out.
~20 people showed up in Lithuania and made 9 games. And so, I give you Trouble at the Mexican Border:
Made by Litho and yours truly. The idea is that you can freely cross the border and you need to get as many maxicans over to US as you can. If they get spotted by the spot lights- they are sent back. Each time you help them get across, their number grows, so if you play well, eventually there's a whole crowd following you.
(The only difference between BorderTrouble.zip and BorderTrouble_v101.zip is that v101 has DirectX End-User Runtime web installer bundled (if you don't have the latest runtime, you'll get a "encountered a problem and needs to close" message).

A couple of games I have to mention:
The Story- The art is very nicely done and the idea for the controls is brilliant!
Defcon - Global Rule- I love it. Compare it to Missing Peace, they both have the same basic idea, with latter being probably the most polished game of all (for christ's sake, it even has a credits screen!), but Defcon brings joy to my heart every time I see it. Sure, it's not very sophisticated but it delivers pure mindless fun!

This great event was possible thanks to Aras, Rej and Programmers of Vilnius. Kudos, guys!

Smart House 3D VisualizationCompiling PhysX.Net

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