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A Blag About Graphics and Programming and Stuff

Content Pipeline

Happy New Year.
Better late than never :rolleyes:

The exams at the university are finally over and I have a chance to get some proper work done on the thing that I work on.

Without going into to much detail, the "\data" directory of the last "official build" was 80mb and 145 files. Currently it's cranking at 319 files and 418mb (but there's some duplicated junk).

All of the data has to pass the "content pipeline" (slice up, export the models, resize, convert the textures to a DXT format, pack them, etc.)
The problem is that my "content pipeline" looks something like this:
  1. Take data;
  2. wtf?!
  3. Load it;
  4. Spot that something is terribly wrong;
  5. Goto 2;
Finally the content is at a stable state (read: doesn't change frequently). So the amount of me contemplating stabbing myself in the eye with a corkscrew has gone down dramatically. Still, I wish I could figure out how to optimize the second step...

The moral is: kids, remember, if you are planning to make anything more complex than a pacman clone, think about all the shit that will have to be moved around.

That is all.

What, the... End?Fractals are Fun

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