Content Pipeline
Sunday, 27. January 2008, 21:01:11
Happy New Year.
Better late than never
The exams at the university are finally over and I have a chance to get some proper work done on the thing that I work on.
Without going into to much detail, the "\data" directory of the last "official build" was 80mb and 145 files. Currently it's cranking at 319 files and 418mb (but there's some duplicated junk).
All of the data has to pass the "content pipeline" (slice up, export the models, resize, convert the textures to a DXT format, pack them, etc.)
The problem is that my "content pipeline" looks something like this:
The moral is: kids, remember, if you are planning to make anything more complex than a pacman clone, think about all the shit that will have to be moved around.
That is all.
Better late than never
The exams at the university are finally over and I have a chance to get some proper work done on the thing that I work on.
Without going into to much detail, the "\data" directory of the last "official build" was 80mb and 145 files. Currently it's cranking at 319 files and 418mb (but there's some duplicated junk).
All of the data has to pass the "content pipeline" (slice up, export the models, resize, convert the textures to a DXT format, pack them, etc.)
The problem is that my "content pipeline" looks something like this:
- Take data;
- wtf?!
- Load it;
- Spot that something is terribly wrong;
- Goto 2;
The moral is: kids, remember, if you are planning to make anything more complex than a pacman clone, think about all the shit that will have to be moved around.
That is all.