Thursday, November 2, 2006 2:30:40 PM
http://dev.opera.com has opened! It's supposed to be a resource for web developers, ranging from tutorials, libraries, examples, articles to discussion about web techonologies like SVG, AJAX, HTML, CSS, Voice, Canvas etc.
I even got my own article about making cross-platform AJAX applications on the front page. Make sure you visit it, and bookmark it, it will prove a useful resource if you are interested in web technologies.
NB! Don't forget the web chat today which is about dev.opera. More details here: A new developer site (#webapps)
Tuesday, September 19, 2006 11:20:31 AM
Since I'm doing a project at university about digital art and open source, my supervisor Professor Jaccheri asked me to write a bit about my experiences with open source software. I accepted the offer and wrote some words here that might or not might not interest you:Open source adventures
Monday, April 10, 2006 7:26:34 PM
I like to call myself a demo scener Although the few releases I've done during my active scener life are laughable, I like to stay in touch with the demo scene, watch demos, chat with old friends and have a good time. I normally enjoy smaller computer parties where the scene is more in focus, but after being absent from the Gathering for a few years, I've been there the two past years and the scene seems to be increasing in focus. I will be attending this year too, this time as an Opera representative.
I'm not sure how it happened but a collegue and myself have for a long time believed that Opera Software belonged as a contributor to the Gathering. The creative spirit that hovers in the Viking ship in Hamar during Easter is inspiring, just like Opera's innovative products. A lot of power users and creative minds deserve to get to know Opera's products better, and the company is privileged to meet many potential employees.
Opera will have a stand where we show our technology, hold contests, talk to whoever is interested and hopefully be inspired and inspiring others.
Among other things there will be a widgets competition. By developing a widget and submitting it either to the booth or to firstname.lastname@example.org you'll not only be able to gain fame when users download and use your widget, but also win a computer setup from Digital Impulse.
-- Oh and it must be in before Saturday at 16:00 PM CET, so no point in hesitating
Read more about the widgets competition
In addition I'll see if I can assemble a little treat for one of the party compos. Stay tuned!
Monday, December 26, 2005 6:29:03 PM
As many of you know I'm an eager Amiga fan. I also play around with stuff that people don't use until a few years later, like for instance vector graphics.
I discovered Amanith a few months ago, and promised the authors to make it work on AmigaOS 4
. I postponed this until some days ago as I had several other projects ongoing and some exams. I thought it would be a lengthy task, but it turned out to be an easy compile. Just had to add some sugar in between and now it cross compiles out of the box with qmake and all.Amanith
is a vector graphics framework utilizing the OpenGL API to achieve accelerated rendering of graphics. By the looks I have had on it it looks pretty good. I haven't been able to test it head to head with AntiGrain though, which already exists for AmigaOS 4
Here's a screenshot of my results: