Skip navigation.

exploreopera

| Help

Sign up | Help

noisewar internetlainen - games, politics, and sarcasm

war and noise, the momentum and the medium

MUTO a wall-painted animation by Blu

, ,

Civil Liberty City

, , , ...

The two big swaths of entertainment for us this past week has been Iron Man (which Xstine and I saw for a combined 5 times!) and, of course, Grand Theft Auto 4.

Ah, GTA4... I quickly got bored of the original Playstation one, but somehow this latest entry has really brought back the fun. THere is a certain threshold that the right amount of variety crosses to give you the feeling of an infinitely rich world, and they were finally able to pull it off. Don't get me wrong, there are still obvious repetition in peds and vehicles, and the facial animation isn't nearly as well done as people seem to think, but all is forgiven the moment you enter this beautiful game. They've set a standard in time-of-day lighting, panoramas, and sheer environmental variety. Every part of town has it's own flavor reflecting the virtual "realities" of the local economy, history, and people. It's as close to a living breathing city as we have in video games.

The gameplay interests in a different way. Sometimes, the missions can be unforgivingly hard since the camera is utterly obtuse, and the controls are a mash-up of schemas that just couldn't get along. I suppose they had no choice, but there is certainly little elegance in getting your protagonist Nico Bellic to do a wide range of mundane to violent actions. Somehow, the sandbox play eases up the difficulty scaling by letting you go on murderous tangents whenever you feel frustration rising. It's very self-regulating. I may be en route to a critical mission when an off-the-cuff remark from a sassy pedestrian will send me into a rampage, and an hour later I've accomplished nothing but a trail of bodies. What better way to take out my frustrations at repeated mission failings.

That lack of progress is a bit tiring, and the game's punishment system is too binary (being arrested is worse than dying because you get all weapons stripped?), and the saving is a penalty itself (you can't save mid-mission, you can't quit missions, and you only have one place in a huge town to save). But for once I can overlook fundamental gameplay flaws because the game isn't just polished, it *is* polish. From the endless webpages you can browse to a huge amount of television and radio content, there is no shortage of quality satire of every aspect of our real lives. There's too much to absorb that it's almost paralyzing.

There is even an in-game joke referencing idiot attorney extraordinaire Jack Thompson, who oh-so-cleverly phoned into NPR to voice is misguided attack on the game's content. Unfortunately, the gamer correspondent on the show made for pitiful defense. Gamers need to stop masturbating over the game's features and start talking about the issues intelligently.

It's ignorant to claim games can't incite violence. There is no way that that amount of violent exposure doesn't cause some level of aggressiveness or desensitization. Gamers need to accept that. Then they need to turn around and point out the double-edge sword that treats games as brainwashing kill trainers, but pretends violence in TV, film, comics, books, music, or any other medium is innocuous. Yes, GTA4 will end up in the hands of certain impressionable children, but you can't sue Take-Two for that, you have to blame the retailers. And frankly, they really can't, because game retailers have done a great job controlling sales to minors. Check out the FTC report yourself.

But since stupid lawyers want to reduce games to nothing but murder sims, I see nothing wrong with putting lawyers into games as nothing but sims to murder. After so many violent games, it's not like a have the free-will to think otherwise.

A house! A house! My kingdom for a house!

, , , ...

The last two weeks, Xstine and I made some house-hunting trips. At the moment, I believe that the end of 2008 will be a prime time to buy a house in the Bay Area if you plan on staying at least another 5 years. In many counties, prices have fallen over 25% with supply volume soaring. I'd like to catch a deal before 2009 when non-conforming loan limits drop. This coming winter, a cyclically low season, will be the perfect time to do so.

My God it's a disaster out there. We went out to Brentwood, the edge of flat earth, and found massive tracts of abandoned new construction. It looked like a city that tried to cash in on rising property taxes, but with no facilities to keep anyone there. Nothing but endless residentials. A surburban wasteland.

It's absolutely hilarious to me that angry forum posters on Zillow.com are threatening them with legal action, claiming the site's price estimate algorithm is destroying their property values. Aside from some isolated errors, I'd say their house values are being overestimated, and if they want to sue for "defamation" or whatever, they need to show proof that the site cost them damages. Which means you sell for significantly more than the estimate. Which none of them are going to be able to show because prices continue to plummet.

We decided we like the beautiful Concord/Walnut Creek area, which has had excellent price drops and lies in mostly convenient, comfortable location. A local Fry's Electronics and Rasputin's Music didn't hurt either. With this spring taking such big hits (with the exception of February), I am quite excited that such a great deal has come along in our lifetime. If this sounds predatory, so be it. Americans need to learn to spend only what they can afford.

Each Metacritic point is worth 7.7 more sales per day!

, , ,

Edit: Made an error in my calculations. Correlation should be squared, so the sales per day per review score is now much smaller. I want to clarify that despite this change, I still feel there is a significant (and profitable) correlation.


Taking the top-100 games between March 13th, 2007 and March 13th, 2008, as reported by Next-Gen.biz, I did some number crunching to find some correlations. Keep in mind that the conclusions drawn are only appropriate to the games and timeframe stated, and that I did make certain assumptions along the way (like treating re-releases as different games). Plus my math isn't so hot, but you get the idea.

Here are my findings:


And you can download the excel file here.

What I found is that there is a 0.28 correlation between daily game sales (DS) and Metacritic score. Is this alot? That I cannot tell you, but what I can point out is that this is (surprisingly) higher than the correlation between DS and the # of SKUs the game was released on, which was 0.20 based on the data.

You may notice that there is a negative correlation of -0.13 between total sales numbers and days since release. This is not a mistake. Because the timeframe ends not long after the holiday season, this season's blockbusters actually have higher total sales than games released after the last holiday season. This goes to show how important that season is. I am aware that the # of sales decreases at an exponential rate after release, so keep in mind that DS is probably weighted higher for more recent releases.

Dividing the mean DS by 100 possible Metacritic points and then multiplying by the correlation squared, I guesstimate that last year each +1% to the Metacritic score was worth 7.67 sales per day (for the top-100 selling games). Is that worth it to developers and publishers? Without more data on budgets and per SKU revenues, it's hard to tell. One thing to notice is that no top-100 game scored below 30%, so I would think the DS per Score would be slightly higher.

Similar to Chris Pruett's article (except that I corrected for number of days released and extrapolated correlation) I conclude that a good score does not guarantee sales. I'd clarify his observation that there are no bad games over a million units by saying that companies who make bad games wouldn't have the budget to attempt a million sales. Scores are important for selling blockbusters, but that doesn't mean you need to make great games to make money. Sadly, the majority of games just need to be between 50% and 95% to sell well.

In the future, I would like to further refine this data, using platform marketshare and total SKUs, as well as including IP vs. non-IP into the discussion.

Made in China

, , ,

Free Casinos for Tibet!

, , , ...

On Wednesday, the Olympic torch passed through San Francisco and we went down to Embarcadero for lunch to see the festivities. Predictably, the well-to-do-but-willfully-modest lower-upper-middle-class yippies were out in force, holding aloft sighs emblazoned in magic marker fury. Free Tibet! Down With China! Free Burma! Free Darfur! Free Sudan!

Fights almost broke out if not for the meaningful police presence. In the distance, I saw a Free Tibet banner, floating above a sea of sight-seeing baseball caps, meet a giant red flag of China. They lowered quickly, disappearing into the mass, and then people erupted in a mix of cheering and jeering. It wasn't as bad as earlier in the day when protestors shook a bus they thought contained the Olympic torch, but it really caught the feelings of the moment. I watched bemused as an old Chinese woman yelled at a Free Burma chick to "stop causing trah-bul" or when an elderly man argued with a kid who had no idea what his Free Darfur T-shirt really meant.

Then again, it's not like the adults understood what it all meant either. I don't want to get too contentious, but the Free Tibet people have to understand that since the Mongols conquered them, Tibet has never been considered a free nation by anyone except themselves. As unfair as it is, the world runs on established documents and treaties, and none exist declaring Tibetan sovereignty.

Instead, the international community recognizes the Succession of States principle that essentially says when one state takes over another, it assumes the former's assets. In this view, Tibet was passed over from Mongols to the Qing, Qing to ROC, and finally ROC to PRC. Interestingly, Taiwan (the ROC) actually denies Tibet's independence. Not one foreign government supports Tibetan independence despite criticizing the violence- the world would fall apart! States would be meaningless.

So what defines a state? The answer, sadly, is everyone else. Without international diplomatic recognition, no amount of desire for independence can *make* you a state, anymore than Hawaii's islanders can declare themselves historically sovereign from the United States. Tibetans validly point out China colonized them by force, but that essentially validates they are a subjugated state. Are our southern states rightfully independent because the Civil War formed the Union by force?

One cannot go around earning freedom by demanding it. Knowing the Chinese people well, protests and shame are only going to reinforce their adamancy. If we want results, first take politics out of the Olympics, as it was always meant to be. Then treat China as a peer, don't bring Western arrogance to the table. They will follow that lead far better than any empty threats. Or crazies yelling out "FREE CASINOS FOR TIBET!"

A hand-held review of Pinnacle Game Profiler

, , , ...

Love PC games but hate the mouse+keyboard setup? Want to just kick back with an ergonomic controller in your hand, feet up on your desk? Ever wonder what it'd be like to hook the wiimote up to your computer? Well, wonder no more, Pinnacle Game Profiler let's you do just that and more!

<takes off infomercial hat>

After wearing out the cartilage in my index finger with that brutal combination of WOW and animating in Maya, I started looking for better mice, touch-pens, trackballs, anything that could let me continue gaming on the PC without jeopardizing my hand health. I've tried them all. I finally decided to try using a gamepad for my PC, and after trying several programs, I've found my calling in PGP's excellent and dirt cheap solution. So far, I've connected wireless XBox 360 and PS2 controllers to it flawlessly, and it even supports the wiimote. My co-workers were impressed.

Read more...

Pres. Strangelove or: How I Learned to Stop Saving and Love the Debt

, , ,

No doubt you've heard the news that Henry Paulson wants to tighten standards on banks now that the country is falling apart. Sit back, 'cuz I got a heck of a story for you:

While I am completely sympathetic to how much people hate our current President and his disastrously arrogant administration, it infuriates me to hear people claim Bush brought about this recession. We've been in a recession since Nixon, we just didn't know it yet. The worst is how people believe that Clinton balanced the budget, and that Bush subsequently ruined it. How slick is Willy. I think I need to explain exactly why this is an outright urban legend.

The whole charade depends on the semantics of accounting. We actually have two different debts that add up to become the National Debt. They are Public Debt and Intergovermental Debt. The first is what the people owe, the second is what the government owes itself (that the people will repay). The government owes itself? Right, the government, much like our brains, is actually several semi-independent entities that interact to govern, and therefore can take loans from each other as if they were separate.

What Clinton did was borrow from the government (Intergovernmental Debt) to pay off Public Debt. If you check the U.S. Treasury records, National Debt continued to increase throughout the Clinton administration, albeit slower than the previous presidencies. How in the world can increasing National Debt be considered a budget surplus?

Read more...

i wanna casht majic misshuls

, , , ...

Mythic's upcoming Warhammer Online: Age of Reckoning has been delayed, much to the dismay of our unsatiated but repressed MMORPG addictions. Every so often, we crave some kind of mindless persistent entertainment that requires no effort. Since quitting WOW and DDO, nothing has been able to broach that hunger, but WAR may change all that. Just look at this historic occasion... the greatest collector's edition ever!

We're talkin' 128-page hardcover graphic novel, 224-page hardcover art book, limited edition figurine, open beta / head start keys, and a staggering amount of in-game goodies... all for $79.99??? :yikes: Well, I got our two pre-orders today, I just didn't have a choice. I was held at steampunked gunpoint, while the acrid sting of saltpeter smoked off my credit card.

So I read up on some Warhammer lore, being only vaguely familiar with it before, and was shocked at how many ideas Blizzard took for their Warcraft series. Granted Blizz did a good job, and Warcraft lore is exceptionally well written, but it's hard not to say that Blizzard losing their Warhammer project and then going on to appropriate the remnants into the beginnings of Warcraft must have been the best thing to happen to that series. The wealth of imagination within prognosticated success.

In other marginally related news, Atari got delisted from the NASDAQ. That is Atari, the developer formerly known as Infogrames, who thought owning that legendary name would do them good. Instead, not even their attempts at leveraging the venerable Advanced Dungeons & Dragons franchise could save them. I'm sure dear old Gary Gygax is... well I'll let this Penny-Arcade comic finish the joke:


like a halo in reverse

, , , ...

I haven't time to comment much on the economy recently, thanks to Super Smash Bros. Brawl and... oh who am I kidding... I didn't even do a portfolio postmortem for last year. We are clearly in a recession right now, something I predicted in 2005 after much research, and my wishes go out to everyone in the American workforce... except those in the game industry! We don't need it! We are recession-proof! Hah!

Well, predicted sounds arrogant... I didn't predict a recession, I just tried to point out the mountain of evidence that it would happen. It's no surprise to me that games are recession-proof, though. Entertainment in general follows different fundamentals than other industries. Games often get compared to film, but there are two key differences that have made us an industry that has begun to intimidate Hollywood in size.

Read more...

cascades for saccades

,

I can't believe I spent almost the entirety of my Sunday evening learning CSS through painful de-engineering of this blog's source code to try to get back the look I had before the latest MyOpera changes took away the template I was using. It's not done, but now i'm committed to getting this page better looking and less "stock" than before. I'd be proud of myself if it weren't for the fact I'd be embarrased to brag about it to anyone in person.

utterly smashed

, ,

Saturday night, I waited in line at midnite outside an EB Games to get my pre-ordered copy of Super Smash Bros. Brawl. The nerd mass extended almost two blocks, a bit short of the Halo 3 line, and was quite impressive. I stood behind a midget and every assortment of Fanboyicus ultimus you could think of. I foolishly made a bet with a co-worker against the chance that people would cheer as the door opened. Sure enough, the door opened and a squeaky roar erupted, nearly knocking over the Kirby-esque midget in front of us. My co-worker went on to predict that the first person to get his copy would walk out with his copy held high above his head, lips puckered into a shameless woot. Sure enough, exactly that happened.

And that is the phenomenon behind this game. Boys near tears came out of the store skip-trotting in an effort to reach their cars and get home asap with minimal dignity lost. All in vain.

Anyways, I immediately had a mini smash party the next day, and it was good. The game is everything you loved (or hated) about the previous ones, but with utter content overload. My brain staggered when, after unlocking nearly a hundred trophies, I went to my trophy gallery to see that I had barely covered up a speck of the trophy room. The amount of polish is unbelievable for a game this size. The only real downer is Nintendo's friend code system, which makes it a pain to add friends to play with. The WiFi connectivity is smooth as butter, and anyone who disagrees probably has their wireless set up incorrectly. Even the Wii controls aren't all that bad, although I still use the Wavebird.

Six years later, I am still playing a game that kept my college years unproductive. Nintendo, sir, is genius, or we are all fools, blissfully smashing away.