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Posts tagged with "design"

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SXSW Panel: Can Wii Learn? Using Wiimotes in E-Learning

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This panel was my final one for the conference, and it was also the most technical. The panel chair—Patrick Sanchez, a systems administrator for Enspire Learning—began by outlining the technical features of the Wiimote. Those features, which I'm certain are familiar to most readers of this blog, are: a motion sensor, IR sensor, speaker, rumble, Bluetooth, and a few LEDs. While the device has a lot of functionality—panelist Chris Pittman of RFD pointed out that unlike the Xbox 360 or PS3, the Wii is completely open and hackable—there have not yet been many eLearning applications for the Wii. As an example of how easy it is to program the device, Pittman walked through a simple drawing app written in the Opera JavaScript API, and much of the discussion dealt with what applications might be possible with the Wiimote.

During the introductions, panelist Brandon Carson of Sun described why he got into eLearning. According to him, when he started at Sun their education apps were of two types. On one extreme, the user was completely passive, just viewing materials (like videos). On the other, the user merely clicked through "slide-junk." After some research, he found that most of what they were doing wasn't working because it wasn't tied to performance or business outcomes.

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SXSW Panel: Visualizing Sustainability

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This panel was less about games than the panel description made it seem. The most focused discussion of anything game-like was of virtual worlds, which—as Joel Greenberg of podaddies.com pointed out—are social spaces that don't have game like goals.

Instead the panelists were primarily interested in how visualizations can be used to create feedback loops that change people's behavior. As Greenberg and Dawn Danby of Aylanto argued, being able to "see" data impacts—and changes—the way we view reality. Jamais Cascio, the World-Builder-in-Chief of Open the Future, pointed out that mobile interfaces are a key part of this process, claiming that "Cell phones"—like AK-47s—"are inherently revolutionary."

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Self Replicating Awesomeness: The Marketing of No Marketing

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I have say that I've been pleasantly surprised so far by my experience with this conference. As an academic, my conference experiences have all been academic ones, and, frankly, academic panels are a mixed bag. I've enjoyed some of them, but most academic panels I've seen are under-prepared and don't stick together very well. However, halfway through SXSW, I've not yet been to bad or uninteresting session.

This high-spirited panel was no exception. Before it began, the chair, David Parmet,—the owner of Marketing Begins At Home—organized the audience into a wave, while Hugh MacLeod of gapingvoid.com sang "Feelings" and spent the entire panel sketching comics and tossing them into the crowd.

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SXSW Panel: Lost in Translation? Top Website Internationalization Lessons

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My first panel of the day was Lost in Translation? Top Website Internationalization Lessons. This panel was put together and managed well; the chair by Stephanie Booth, a web consultant and commentator who blogs at Climb to the Stars. She began the panel by asking each panelist to describe his- or herself using three tags before beginning the session. Booth (cat, Judo, people) did a great job keeping the panelists on topic, and she worked hard at keeping the early morning crowd engaged with the discussion.

The first question the panel tackled was: what is localization and internationalization? According to Brian McConnell (author, inventor, prankster), the Founder of Worldwide Lexicon, localization is taking an app and redoing the interface for another language. Translation, on the other hand, typically refers to translating the text of a website itself. Interestingly, sometimes entirely different groups work on these two tasks in the same company. Google's Kevin Marks (bibliophile, English, eccentric) then pointed out that internationalization is making sure your website can be translated—that is, working on the backend and design of the site, making sure that your design doesn't make assumptions about the language and culture of the audience.

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SXSW Presentation: Magic and Mental Models: Using Illusion to Simplify Designs

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When I saw this presentation on the schedule, it piqued my interest because I recently finished reading Magic and Showmanship: A Handbook for Conjurers, a book on how magicians can use the techniques of actors to improve their shows. The book was useful to me because—in general—it is about how to get an audience's attention, a skill that is useful not just for magic, but for presentations and writing as well.

The presenter was Jared Spool, the Founding Principal of User Interface Engineering. Similar to the multi-functionality of Magic and Showmanship, Spool's claim is that the techniques of magic can be used to improve experience design.

The presentation was divided into acts. The first act focused on the role of mental models. According to Spool, an illusion is created by separating the experience of the user from the experience of the designer. One example of this difference in action for design is Disney's Haunted Mansion. While the user experience of the Haunted Mansion is dominated by ghosts and other frightening encounters, its designers think about trolleys, mirrors, and speakers. Similarly, when a computer user deletes a "file," there is no file, just a bunch of 1s and 0s, a reality that is hidden by designers. The principle of illusion, as it applies to experience design, is focusing on the
division between the simplicity of the user experience and the complexity of what is actually happening.
Most users are interested in simple experiences, so designers should work on hiding the complexity of the processes that make up that experience.

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SXSW Panel – High-Tech Craft: Why Sewing and Knitting Still Matter

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This panel discussion featured Craft Senior Editor Natalie Zee Drieu, Syuzi Pakhchyan of SparkLab, producer Alison Lewis of IHeartSwitch, Mouna Andraos of Electronic Crafts and Thing-A-Day.com, and designer Diana Eng. The topic was combining traditional crafts—sewing and knitting, for example—and craft culture with high-tech artifacts and functionality.

Drieu served as moderator and began the discussion by asking the panelists to introduce themselves and show some projects they've been working on. Eng went first, showing a hoodie that monitors its wearer's heartbeat and takes photographs when he or she gets excited and a jacket whose ruffle is based on the Fibonacci sequence. Next, Pakhchyan presented a solar-powered broach and interactive finger puppets with their own personalities: "Blush" blushes and "slightly neurotic" "Tremble" shakes. Lewis had a purse which lights up when you open it and a vase that lights up in response to noise. Finally, Andraos, who claimed she returned to crafting after she "got tired of experiencing technology entirely through a mouse and keyboard," showed off a scarf that was also an mp3 player.

Drieu's first question was: How were you introduced to crafting?

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