SXSW Presentation: Magic and Mental Models: Using Illusion to Simplify Designs
By John Jones. Sunday, 9. March 2008, 17:36:36
When I saw this presentation on the schedule, it piqued my interest because I recently finished reading Magic and Showmanship: A Handbook for Conjurers, a book on how magicians can use the techniques of actors to improve their shows. The book was useful to me because—in general—it is about how to get an audience's attention, a skill that is useful not just for magic, but for presentations and writing as well.The presenter was Jared Spool, the Founding Principal of User Interface Engineering. Similar to the multi-functionality of Magic and Showmanship, Spool's claim is that the techniques of magic can be used to improve experience design.
The presentation was divided into acts. The first act focused on the role of mental models. According to Spool, an illusion is created by separating the experience of the user from the experience of the designer. One example of this difference in action for design is Disney's Haunted Mansion. While the user experience of the Haunted Mansion is dominated by ghosts and other frightening encounters, its designers think about trolleys, mirrors, and speakers. Similarly, when a computer user deletes a "file," there is no file, just a bunch of 1s and 0s, a reality that is hidden by designers. The principle of illusion, as it applies to experience design, is focusing on the
division between the simplicity of the user experience and the complexity of what is actually happening.Most users are interested in simple experiences, so designers should work on hiding the complexity of the processes that make up that experience.








