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بیش از نیمی از بزرگسالان آمریکایی بازی می کنند

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در پژوهش انجام شده سطح تحصیل با میزان تمایل به بازی متناسب دانسته شده است

بر اساس برآوردی جدید بیش از نیمی از شهروندان 18 سال به بالای آمریکایی بازی های ویدئویی انجام می دهند.

در نتایج پژوهشی که توسط مرکز تحقیقاتی پیو (Pew) مستقر در واشنگتن انجام شده، اعلام شده است که یکی از هر پنج نفر از جمع این افراد، هر روز یا تقریبا هر روز بازی می کنند.

این موسسه که در پژوهشی تحت عنوان "پروژه اینترنت و زندگی آمریکایی" به بررسی رفتار مردم آمریکا در این زمینه پرداخته،همچنین به این نتیجه رسیده است که در میان افراد 18 سال به بالا، تمایل به بازی در میان والدینی که فرزندان 17 ساله یا کوچکتر دارند، 19 درصد بیشتر از بزرگسالانی است که فرزند ندارند (66 درصد در برابر 47 درصد.

با این حال موسسه پیو در مسئله ای قابل پیش بینی اعلام کرده است که میزان تمایل به بازی های ویدئویی به نسبت سن کاهش می یابد؛ این موسسه میزان انجام بازی در میان 18 تا 29 ساله ها را 81 درصد، در میان 30 تا 49 ساله ها را 60 درصد، در میان 50 تا 64 ساله ها را 40 درصد و در میان افراد بالای 65 سال را 23 درصدبرآورد کرده است.

پژوهش موسسه پیو همچنین تناسبی را میان سطح تحصیلات و انجام بازی آشکار کرده است و میزان انجام بازی در میان کسانی که تحصیلاتی بالاتر از دبیرستان ندارد به وضوح کمتر از طبقه ای است که در دوره های عالی تحصیل کرده اند.

در این پژوهش که با استفاده از نتایج چند نظر سنجی میان 1063 تا 2054 بزرگسال و بین ماه های نوامبر 2007 تا فوریه 2008 انجام شده، بازی های آن لاین، بازی هایی که بر روی کامپیوترهای شخصی یا قابل حمل انجام می شود و همچنین بازی هایی که توسط دستگاه های ویژه بازی مانند پلی استیشن و اکس باکس انجام می شود همگی بعنوان بازی طبقه بندی شده اند و موسسه "پیو" ضریب خطای نتایج بدست آمده را حدود دو درصد ذکر کرده است.

با وجود گزارش های متعددی که افزایش فروش محصولات مخصوص بازی شرکت هایی همچون سونی، مایکروسافت یا نینتندو را نشان می دهند، موسسه پیو به این نتیجه رسیده است که کماکان بیشتر بزرگسالان (38 درصد) از کامپیوترهای خانگی خود برای انجام بازی استفاده می کنند، و میزان استفاده از دستگاه هایی همچون پلی استیشن، اکس باکس یا نینتندو 10 درصد کمتر از کامپیوتر های خانگی است.

بر خلاف انتظار شکاف جنسیتی در میان بزرگسالانی که بازی می کنند زیاد نیست و مردان آمریکایی تنها پنج درصد بیشتر از زنان بازی انجام می دهند. کارشناسان معتقدند این مسئله میزان تاثیر تلاش صنعت تولید بازی برای ارائه محصولات باب طبع زنان و خانواده ها را نشان می دهد.


ماخذ :

http://www.bbc.co.uk/persian/science/2008/12/081208_ba-us-video-games.shtml

پرسش و پاسخ های کامپیوتر - سخت افزار- نرم افزار - اینترنت مراسم خاکسپاری رهبر مسیحیان ارتودوکس روسیه

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endless love 9. December 2008, 02:55

Survey Finds Over Half of Adults Play Video Games

NEW YORK -- After a day of dirty diapers and "Dora the Explorer," of laundry and homework time, when her four kids are finally asleep, Sarah Ninesling begins roaming the ruins of a post-apocalyptic Washington, D.C., fighting mutants to help save the survivors of a nuclear war.

The 30-year-old stay-at-home mom from New York's Long Island plays "Fallout 3" and other games like "World of Warcraft" and "The Lord of the Rings Online." She plays every day, sometimes past midnight, to escape and relax and feel a sense of accomplishment.

"You are never going to play a schlep," she said. "You are always going to be a hero."

Ninesling is not alone. More than half of American adults play video games and one in five play just about every day, according to a survey released Sunday by the Pew Internet & American Life Project. The survey of 2,054 U.S. adults was conducted late last year, with a margin of error of about 2 percent.

People from all walks of life play, though younger adults are far more likely to play than seniors, proof that video games are mainstream entertainment for the generations that grew up with them. In all, 81 percent of respondents between 18 and 29 said they play games, compared with 23 percent of people 65 and older.

Another Pew survey this fall found that nearly every teenager -- 97 percent -- is a gamer.

"As various people become more accustomed to spending their entertainment time playing games, we will continue to see this spread throughout society," said Amanda Lenhart, senior research specialist at Pew. "There are people who talk about games as a new genre, a new art form."

The gender gap between gamers was not what would be predicted by old stereotypes painting video game fans as young men who need to get outside more. Fifty percent of women and 55 percent of men play video games.

Video game companies are increasingly trying to cater to women and families. In recent years, they have pushed to expand their audience through "casual" games, ones that are easy to pick up and take less time to master. Nintendo Co. has enjoyed perhaps the greatest success _ its Wii gaming console, launched in 2006, is still in such high demand it was recently sold out on Best Buy's Web site.

A surprising finding in Pew's report was the discrepancy between the education levels of gamers and non-gamers. While video games may not make you smarter, a college education means you're more likely to play them. Some 57 percent of respondents who went to at least some college said they play games, compared with 51 percent of high school graduates and just 40 percent of people who have less than a high school education. Lenhart said there is no obvious reason for the difference.

The survey also found that parents with young children and teenagers are big gamers, though a love of video games is not necessarily a result of parenting. Rather, these parents tend to be younger than parents with adult children, and are thus more likely to play.

In all, 66 percent of parents or guardians of children under 17 play video games, far more than the 47 percent of adults without kids that age. But it's not the offspring who are dragging Mom and Dad in front of the PlayStation: Only 31 percent of parents with teenagers play video games with their kids.

Ninesling, whose kids are 2, 4, 5 and 9, may play a lot of computer games, but she's strict about how much time the children spend in front of the screen: They have up to an hour each day to play the Wii, and they get at most half an hour on the computer, and not even every day.

"It's hypocritical, I guess," she said with a laugh.

Part of the lure of video games is the opportunity to interact with a story, to change the narrative if you want. The ending of "Fallout 3" depends on the choices the player makes throughout the game. Ninesling finds that interactivity more appealing than sitting in front of a television.

"Real life can suck, and games are designed not to," she said. "That's why it's important for most people."

© 2008 Associated Press. All Rights Reserved. This material may not be published, broadcast, rewritten or redistributed.

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