Saturday, 1. April 2006, 14:40:36
I'm still trying to decide how I feel about
widgets. I know the whole thing is still in the development stage. I know the widget UI is changing with each new weekly (and occasional
mid-weekly) build. And I know that there are hundreds, perhaps thousands, of cool widgets yet to be created. So I'm trying to keep an open mind. After all, I never used any other widget engine before, which means I'm still pretty new to the whole concept. I've only seen a fraction of what widgets can do, and I can scarcely imagine what other nifty creations might be in store. It's entirely possible that, some day, the perfect widget will come along and blow me away with its sheer genius and wonderful practicality. At that point, I'll finally realize why it was so important to have widget support in Opera, and I'll say to myself, "Ah, those crafty Opera developers knew what they were doing all along."
But that day is not here yet, so I'm still trying to figure out if widgets are really a wise use of development resources.
I know I can think of many other things I'd rather be testing right now. An Opera PIM, for example. Or long-overdue enhancement of the e-mail client, so that it finally lives up to its potential. (Note to MS Outlook users. Check out
NEO if you want to see what Opera e-mail could truly be some day, what it
should be right now).
Not long ago, someone posted a comment in the
Weekly Build blog, saying, "Widgets are the answer to a question nobody was asking." I read that, and thought, "Yes! That's it exactly."
I hope I'm wrong, but I can't get past the feeling that widgets are just a marketing ploy, that they're being added so, when Firefox fans say, "Firefox is better because Firefox has extensions," Opera fans can respond, "Oh, yeah? Well, Opera has widgets."
I guess I'll have to wait a little longer before I know how this all shakes out, before I know if my fears are justified or if the developers will make me look like a fool.
In the meantime, things could be worse. At least widgets are fun to play with, and for folks like me, to whom testing is more of a game than a calling, that's not a bad thing at all.