Crysis 2 is the worst game ever
Tuesday, April 5, 2011 8:45:19 AM
It was soon after original Crysis 1 when new info started leaking out about Crysis 2. And as development progressing, we were getting more and more info. We were promised of getting the most advanced DX11 graphics and physics engine there is, incredible gameplay and so on and on. And we believed them as Crysis even though it had health regeneration which was liked by some and hated by others, it was still a pretty damn good game. It was building on a technique presented in Far Cry and that was working well. Graphics were indeed state of the art and still are even for today's standards by far the best looking, especially if you fiddle with mods and tweaks. But it looked incredible even out of the box. Demanding but incredible. Playing it on Delta was quite challenging, world was incredibly open and gave you several different choices of tactics. You could snipe them from a high hill, go silent with stealth suit mode, make diversions or just go head on ballistic.
Story was not exactly on level of Deus Ex or System Shock 2 but it was interesting enough through the entire game backed up with pretty good cinematic sequences in between that amped the atmosphere.
I have them both, original Crysis and Warhead expansion. And i consider them as one of the better games. Not the best ones but they were memorable enough that i consider them as very good.
Now to the Crysis 2...
Graphics
All Crytek games so far were benchmark for any system when they were released. Even if you had a top end system, it was squealing like a piggy underneath the CryEngine based games. But they looked incredible. So starting with graphics is a logical thing. Crytek promised us DX11 experience. We pre-ordered the game. And what we got? A direct console DX9 port in the end. I can't deny it, the game runs really well even on mid end systems and at first glance it doesn't look bad at all. But it's not what they promised to us. And even if the first impression is ok, you later see that the game is running this well for a reason. DX11, even if it was looking exactly the same, it would be running significantly faster than it is in DX9 at the moment. As some users noticed by comparing it to original Crysis, the textures are nowhere near as sharp and are suppose to be half the resolution of what we have seen in original Crysis. The game is even hardly using any bump mapping which was highly used even in Far Cry. Crysis 2 probably never even heard of parallax mapping either. If you look at gravel. It's just a low resolution flat texture. Look at brick walls. Again, flat low res textures. Cobblestones, flat low res textures. Rocks, again flat textures. The entire game consists of flat low resolution textures. They just smacked nice moving tree trunk shadows over them to make false impression of niceness. Sorry but it looks pathetic even compared to Far Cry.
Original Crysis offered incredibly bump mapped ground, heavy use of parallax mapping and even though i admit it had few glitches here and there, most of stuff was so incredible you could just stand still and admire the environment. Even just some lame tire tracks in mud looked like they are really a shape carved by a tire in a mud. But was in fact just a texture. Same for rocks and cobblestones. And the water. Ocean waves looked stunning. My jaw dropped when i've arrived tot he coast by throwing myself off an airplane in Crysis 1. And swimming in that water is also the same incredible experience. Superb underwater lighting, god rays from the pier, bubbles, shading and light diffusion. Aaaaah. And Crysis 2? Water looks ok but nothing better than that. And when soldiers are running over it it looks absolutely pathetic. The Elder Scrolls Morrowind from like half a century ago had far better water rendered using just DX8.1. And it was dynamic. Any character (even you) walking through it made a trail of waves caused by the body resistance. Forget about anything that advanced in 2011. Water is static object that doesn't react to player at all and water splashes look like those from Unreal Tournament 99 (from 1999). Are you freakin kidding me?
There is a general console bashing because of all this and for a good reason. And consoles aren't directly responsible. Sure they are a bit outdated but if developers weren't this fuckin lazy no one would have been complaining over them. The rant is especially justifiable because we, the PC gamers are the ones who brought Crytek to where it is at the moment. We financed them with OUR money when we bought Far Cry and both original Crysis games, so they can even exist today. And then they backstab you like this. It's what we call "losing a customer" in the retail store world where i happen to work as well.
You can be perfect all the time and if you show any dishonesty or bad intentions to a customer, you'll lose it forever. Crytek doesn't seem to be aware of that and i can safely say many PC gamers won't be buying any Crytek games ever again. They might pirate it and quite frankly i really can't blame them.
Some won't even touch pirated Crytek games. Trust me, you can be pissed that much. I haven't pirated or bought any Ubisoft game for years because i hated the way how they treated us with retarded protection schemes on their games. Anyway, i've drifted a bit away now. This just isn't what they promised to us as far as graphics are concerned and that's the end of it. They promised DX11 patch that might be released some day once you play the game in DX9 mode and we all did, playing it again just to experience DX11 will never be the same as experiencing a brand new game with state of the art DX11 engine from the start.
Graphics Settings
In general i wouldn't complain over this if it wasn't this pathetic as well. We were used to games where you can adjust at least something. Not here. You just have few presets and that's it. You can't fiddle with levels of FSAA and disable crappy blur. No sir, you can't do shit. And they still haven't managed to make few stupid buttons to control that. How fuckin hard is it to make few variables and attach them to buttons that are connected to a freakin CFG file? I can make that using just MS Paint and Notepad for fucks sake...
Sound
The game has sound (yey) and i probably wouldn't even be mention it if Crytek did a proper job here. But the manage to fuck up this as well. The sound is ok, a bit boomy which is good in a way. But they apparently fucked up sound buffers so that NPC soldiers yelling gets stuck and repeated over and over even when you run away from them. And it doesn't seem to stop even when the game loads another map.
Pay attention to constant yelling of soldiers in the background...
This is so freakin annoying i stopped playing the game the second day after release and i haven't played it ever since. There have been several patches in between, currently at version 1.2 and this shit still hasn't been fixed. What the fuck Crytek!?
Physics
Yes, the physics. Back in the old days we were happy if we had cool death animations on enemies. Then in around 2002, several high profile games with incredible physics arrived. Max Payne 2. Superb physics on ragdolls and pretty much everything around in the world. UT2003 with insane ragdolls as well. And Painkiller!!! And lets don't forget Hitman:Silent Assassin. Nail someone with baller guns and the'll be flying through the air, down the stairs or just "sit down" next to wall in a pool of blood. Now lets return in the present time. Year 2011 and Crysis 2. Shot an enemy in the face. He'll indeed sort of fall down according to physics. But this is it. The physics end here. This is it. You think i'm kidding but i'm not. The world is completely static. There are hardly any things that you can move apart from those few useless barrels no one cares about. You can't even destroy trees that were destroyable in first Crysis or even Far Cry. Ragdolls just don't exist. You can shoot enemy soldier when he is already dead and he won't move even for a millimeter. I've had one soldier that has actually fallen off a bridge down to the ground in front of me but i highly suspect the entire thing was just scripted. This was in the part where you are walking on a suspended highway which latter collapses in a huge cloud of dust. Incredible scene you may say? I can assure you it will be exactly the same each time even if you play Crysis 2 400 times. Yes, the entire and all world destruction scenes are scripted. This sort of thing was cool back in the old days when CPU's could hardly run the basic things in games. But these days when you can get real-time clothing simulations, fully animated dynamic ragdolls, particle simulations and real-time world deformations on dual-core CPU's it's just not acceptable on any level. It's pathetic at best. How could the make such a dull and static world in 2011 is just beyond me. Half-Life 2 and Max Payne 2 released back in the Paleolithic era had far more dynamic world for god sake. And it was all running on 1,8GHz AthlonXP 2400+ at the time. You know, that single core thingie? Today, i have a 8 threads, 4 cores, 3,3GHz CPU and i have to watch this static shit? Go fuck yourself Crytek, even consoles should be able to run that for god sake. Haven't they all bragged how much processing power PS3 has and how efficient CPU can be found in X360? I just don't get it what was going in Crytek's mind...
Ai
I know making good Ai is no picnic but quite frankly i've seen better 12 years ago. Half-Life 1 commandos are still the benchmark for advanced Ai even today and what Crysis 2 has to offer is just garbage.
Soldiers never even try to flank you, they don't group up and try to get you out of the sniping nest. They just stand around like morons waiting for you to kill them, they sometimes even take cover (i think they are doing that by mistake anyway). I mean c'mon, i went on playing Half-Life:Source because of the dumb sound bug you've read above and man, on hard i was sweating sometimes like crazy when i had to combat these commandos. And source Ai isn't as sharp as it was in original Half-Life. Commandos move around, they take cover, if you hide, they will try to get you out with grenades and grenade launchers attached to sub-machineguns. They just give you impression that they are live intelligent beings.
And all that was running on 333MHz Celeron CPU's back in the days. A calculator was probably faster than that and we could enjoy such state of the art Ai. Oh and yes, i am playing it on Post Human difficulty in case if you're thinking why i have those dumb soldiers without any kind of self preservation and aliens that just jump around like retards until you ram enough lead into their empty skulls.
And for the hardest difficulty mode, Post Human is by far too easy. I usually play games on Normal so they aren't frustrating too much for the first play and i usually replay them on hardest level later.
I've started this one on Post Human because others already said it's very easy. And it is. Even on the hardest difficulty level. It's what other games define as "Walk in the park" difficulty. The fact that i've died only like maybe 4 times tells a lot. The game just doesn't offer any real challenge.
Multi-player
Yey, the part which is what lately makes games much more interesting and gives them additional value once you finish single player mode. Yes, you guessed it right. Crytek managed to fail this one as well. At first we were unable to even log into our accounts. Then there was a moronic bug with their registration system where for some reason user's e-mail was assigned as username. Who the hell wants to run around in a game with e-mail address as a name!? And what's even better, you can't change it. Not e-mail, not the name. They do offer you a button to delete an account but guess what, you can't re-register using that e-mail ever again. And you can't use the same username once you do that. I have sent 2 requests to Crytek tech support and haven't got a single response from them (it's like 2 weeks now and counting). What the fuck!? Then there are all those poor gamers who paid top cash for Limited Edition at which point the couldn't redeem the stuff they were entitled for with Limited Edition version. And to spice it up, pirated versions could easily join all servers and as far as i'm aware they still can. You could enter whatever you wanted as serial key and the game just accepted it. And like all the Top Shop commercials, it doesn't end here. The game had no anti-cheat protection. There were cheaters all over the place and even though Crytek has now added some stuff to prevent that it's imo just a pathetic attempt to extinguish a forest fire with a glass of water.
How the hell can you fuck up a part that's the main reason in other games for gamers to actually buy the game as you can't cheat serial key authentication? Well, Crytek managed to do that. Good job Crytek, good job! Because of all this, i haven't even bothered with multi-player so i can't comment at all how it plays. It's not worth my nerves and i don't think i'll even bother with it. Not now and not anytime later.
World design and feel
Ok, New York city. It's a bit cliche thing but it's always NY that gets hit by some shit. But i don't mind that, not at all. And i sort of like how the world starts to change from seemingly normal to a hell hole filled with destruction, collapsed buildings etc. But the main problem is that it's pretty much linear design which throws away any tactics or different approaches. You just have to get from A to B and even though game wants you to believe that you have options by pointing out so called "Tactical Options", you don't really have much of a choice really. You just have to fight the way through one way or another because there is no real alternative like we had in Far Cry and Crysis 1.
And what it gets on my nerves the most is that you don't have any "outdoor" feel. In Far Cry and Crysis you could just look around and breath fresh air. It felt open, inviting and you just felt free. In Crysis 2, i was standing in a park, full of trees and bushes, open blue sky and it felt so narrow, claustrophobic, i couldn't feel the presence of open world. Trees and bushes don't give impression of nature. They are just some green object there. And because of that everything looks so morbid and dull. And i don't think that was done intentionally. If they did, they failed again, because i've seen far better game designs that intentionally had morbid, claustrophobic and dark atmosphere. In fact even some free game mods had better atmosphere. They Hunger for old Half-Life 1 for example. Like half a century ago...
Conclusion
I could probably go on and on with many other things till i bore you to death, but i probably already did that

There is a part of me that wants to like the game. I actually do like it. It's something new to play and we've waited for it for quite some time. But then i remember all what i've written above and i want to hate the game real bad. And i do. Especially since i paid full price for something that has outdated graphics engine, doesn't have any physics, it has broken sound, retarded Ai, boring and dull world, broken multiplayer and is filled with bugs. I could easily wait another month or two for a properly made PC game. But no, they had to rush the release and give us this broken junk. If i'm honest, i don't think i'd even complain about it, if the game was around 15-20 EUR in a retail packaging. But it wasn't just 20 EUR, it was almost twice as much. And i really don't think this particular game is worth this price. Maybe after few months and several hundred patches.... Last time i payed like 10 EUR for a Pop Cap game and i had shitloads more of fun with it and it wasn't this buggy. And all that with cartoonish 2D graphics. And i still think it was the best spend 10 EUR ever. I can say that Crysis 2 was the worst spend 39 EUR and i can place it next to "Spore" game as the worst purchases ever.
RejZoR's top tip, if you plan on buying Crysis 2, buy it after 1 or 2 years when it will cost like 9,99 EUR in the sold out shelves. That's how much the game is currently worth imo.








