There's one card game in Japan that everyone seems to know; it has a lot of regional variations and rules, and even different names depending on the area. 大富豪 daifugou
or 大貧民 daihinmin
is the name of that game,
It's a little bit like a variation of last card. The object of the game is to get rid of your cards before everyone else. Standard rules vary, but here are the rules I play...Card Values
The cards themselves follow rules, of course. Generally no one suit is stronger than another. 3 is the lowest card value, and 2 is the highest after Ace and King. Joker is a wild card, the only one able to beat a 2, but when a single Joker is played, the 3 of Spades can be played on top of it. In most rules, a 3 of Spades can not be used on Joker combinations (e.g. Joker + King).3 → 4 → 5 → 6 → 7 → 8 → 9 → 10 → J → Q → K → A → 2 → JOKER → (3 of Spades)
A Jack serves to temporarily reverse the order value of the cards; 3 becomes the strongest, and 2 the weakest (the Joker is still able to top the 3).
Any 8 card immediately stops the current round, letting the player then begin a fresh round with a card of their choosing.
Any four identical cards (or three cards and a joker; 2 cards and 2 jokers) causes a 革命 kakumei
(revolution) which has the same effect as a Jack, only permanent, lasting until the end of the game, or another kakumei. In a kakumei state, Jacks reverse the order of the card values back to normal for that round.Dealing and Playing
There are a few ways to deal. One could be to deal out 7 cards to each player and play from there. Alternatively you could deal out all 52 cards. Or you could deal the 7 cards and leave the rest of the deck and draw from that depending on the rules.
If there are no other rules in place, the player holding the 3 of Diamonds starts. They needn't play the 3 of Diamonds first though. If no one has this card, then decide who starts randomly.
The first hand can be anything, one card, a pair of cards, and in some rules a straight (階段 kaidan
The next player (usually the one to the left) must put down a card (or pair, etc) of higher value or pass; if a single card is laid down, you cannot put down a pair on top of it.
In the event of a pass, you are out for that entire round.Leaving the game, 上がり agari
When you have gotten rid of all your cards, you win, but there are a few cards that you can't finish with: 8, 2, and Joker. Having this as your last card will mean an instant loss in most game types.
One tricky (and overused) way to leave the game is to save an 8 card for the end; if you can use that 8, the round ends and you can put down your last card.
After someone leaves the game, the round starts again from the person to their left.Special Rules
階段 kaidan The Straight Rule
Kaidan is a popular rule that lets the starting player use a straight (i.e. 4,5,6 of the same suit). The next hand must also be a straight, though not necessarily of the same suit, though it must be stronger. Jokers can be used to fill gaps in between cards (e.g. you can put down 5,6,Joker, 8). You can choose to ignore special cards used in this rule. Kaidan begins at the start of the round, not mid-round.
縛り shibari The Tied-Down Rule
When one player puts down a card (or pair, etc.) that match the suit of the previous card, shibari is in effect: only cards of that suit (or suits in the case of pairs, etc.) can be played. Joker of course has no suit so is immune to this rule.
げき geki Next Card Rule
Geki is a little like kaidan, but it starts mid round. Let's say there is a 3 of Hearts. If one player puts down the 4 of Hearts, the next card MUST be the 5 of Hearts, and the next, the 6 of Hearts. In the case that no one has (or wants to) play this card, the round ends, with the last person who played a card as the starter of the next round.
There is a special situation here, if a 10 is played, and next a Jack of the same suit, the round is over, because the next card must be the 10 that was already played.
７渡し nana watashi The 7-Pass Rule
Whenever you play a 7, you can hand over any card to any player. If you play a pair (or more) 7s, hand over the corresponding number of cards. You need not hand over the full amount (or any) cards if you don't want to.
This is an interesting rule because it can be used to leave the game interestingly and easily. Using the 7 rule, there is usually not restriction on the last card that you use to leave the game; whereas you usually cannot leave the game with a Joker, for example, you can in conjunction with the 7-Pass rule; you can give that last card away no matter what it is. In conjunction with a ８切り yagiri
, using an 8-card to end the round, this can be a very easy agari
引くルールhiku ruuru The Pick-Up Rule
This is an rule that I think one of my friend's friends may have created or heard about. It involves picking up more cards in certain situations. This allows for more interesting gameplay tactics and longer games. Of course luck helps you out here as much as it does with normal rules.
The situations you in which you pick up.
* You are the first to say 'pass' in a chain. If the person before you puts down a card and you can't or don't want to beat it, you must say pass and pick up a card. If the next player also passes, they do NOT have to pick up; only the first person does.
If the round continues on after that, again the next person to say pass must pick up, as the chain has started again.
You can play the card that you pick up, immediately, even after saying pass, and stay in the round. This leads to some really lucky and nerve-racking plays. Especially when alcohol's on the line.
* A player finishes the round with an 8 card (８切り yagiri
). The person to their left must pick up a card, or cards in the case of two or more 8s.
These rules can be abused to keep the other players' card numbers up.Other notes
There are also some rules relating to a points system, but I've never really played with those. This seems to be more popular as a drinking game. The rules we play locally here involve the loser sculling a half beer, and the first winner of the round being able to nominate another to drink the same, but this game is so versatile that you can make up any rules or have any combination of them.