Gorilla3D

Blogs of my work and thoughts

My First iPhone Game Part#1

I made a bold move from android to ios a few months back. Overall I am very happy with the move. I think the biggest win over is never having a phone that lags. Anyways I started game devlopment on an android device which had become overly complicated for no reason. This game was for my girlfriend and well, it went no where. So now we both have iPhones and it is no longer is possible to make her a game. I have always been a Linux and windows guy. So I did some searching for a way to make games for ios without an intel Mac OSX. I found dragonfire sdk, a way to make games on the iPhone on a windows machine with visual studio, c or c++.

Right now I've only purchase the starter kit for the iPhone, mainly because I was unsure about the development. It took about 5 minutes to get started and it became appearnt that this was about the easiest game develment process I've ever been apart of. The sdk has a very small set of functions it's like when I was learning quick basic. Even with the limited function set, it's just the right amount to do real work. However I am currently running into one major issue. When you add a graphic, view, text, button... How do you remove it? I tried deleting the pointer but that just segment faults the program. So for now the only work around I have to work with is to set the item to invisible and then reuse it later. So if I load up 3 views and then just need one, I hide those two. However if I now need 4 views, then I'd grab the 2 empty ones and create one more view.

Anyways that's my development so far. I really do like the dragonfire sdk, so hopefully in the next post I can provide a better outlook on use of the sdk and provide a little bit information on the game I am working on.

Free Pascal Templates / Generics / ContainersMy First iPhone Game Part#2