My First iPhone Game Part#1
Saturday, December 17, 2011 9:57:39 AM
Right now I've only purchase the starter kit for the iPhone, mainly because I was unsure about the development. It took about 5 minutes to get started and it became appearnt that this was about the easiest game develment process I've ever been apart of. The sdk has a very small set of functions it's like when I was learning quick basic. Even with the limited function set, it's just the right amount to do real work. However I am currently running into one major issue. When you add a graphic, view, text, button... How do you remove it? I tried deleting the pointer but that just segment faults the program. So for now the only work around I have to work with is to set the item to invisible and then reuse it later. So if I load up 3 views and then just need one, I hide those two. However if I now need 4 views, then I'd grab the 2 empty ones and create one more view.
Anyways that's my development so far. I really do like the dragonfire sdk, so hopefully in the next post I can provide a better outlook on use of the sdk and provide a little bit information on the game I am working on.

