Bored (Part 1)
Sunday, 24. February 2008, 00:08:29
So utterly bored.
Of course, that wasn't really surprising. They'd clearly forgotten all about him, locked away in this little room. How long had it been? He wasn't absolutely sure, but he didn't think he’d had a beard when they'd first shoved him in here. Now the damn thing was down to his waist.
There was a rattling noise suddenly, and a canister shot out of the small chute next to the door. He picked it up and shook it cautiously. It felt empty, which wasn't good. Yesterday's canister had only contained a large biscuit, and he was getting extremely hungry. If it hadn't been for the tin of dog food on Monday, he'd be half-dead already.
Ah, yes – the dog. Not for the first time his eyes wandered towards the sheet on the table, and then moved away hurriedly. He'd loved that little dog – it had been his only company for months. But then the canisters started arriving empty more and more often, and something had to give.
He sighed wearily, and opened the canister. No food, as he expected. Indeed, it appeared to be completely empty. But wait – no! There was a piece of paper rolled up inside, almost indistinguishable from the canister itself. This was something a bit different. He gently eased it out and studied it.
Before him was a diagram of some sort. It looked a bit like the floor plan of his room, but something was missing. Everything seemed there, but the diagram seemed more spacious than the room actually was. Then it hit him – the table in the centre of the room! It was one of those where the ends folded down – this was how the diagram was showing it.
In a couple of steps he was at the table. He carefully gathered up the remains of the dog in the sheet, and placed it to one side. Then he turned down the ends of the table, revealing a small hollow on each side. The first contained a small key made of bone, possibly human. The second hollow was bigger, and two folded-up pieces of paper, every inch covered in tiny writing.
So, what should happen next? I'm trying something different - visitor interaction mid-story








