The first week of March was a busy one for me. I started with releasing a Windows-only public preview build of what I have been working on in Opera lately, WebGL and hardware acceleration. A few hours later I got on a plane to San Francisco to attend GDC and give a presentation about WebGL in Opera at the WebGL 1.0 specification announcement.
Recently Opera published an experimental build on Opera Labs, with support for the video element and video in SVG. This build also includes an experimental addition to the canvas element, the 3d canvas. In order to view the demos presented here you will need to get the Opera Labs build. The build is currently only available for Windows. Mac and Linux versions should be available soon.
Since this is my first post I guess I should introduce myself. My name is Tim Johansson, and I am a core technology developer at Opera Software. I am responsible for, among other things, canvas (including the underlying vector graphics library) and image decoding.
In this post I will describe the 3d context I added, which is available in the recently released Opera Labs build. The context is called opera-3d and is basically Opera's version of the 3d canvas. For those of you not familiar with the canvas tag here is a crash course in using it.
- Add a <canvas></canvas> tag to your page
getElementByIdor something similar.
canvas.getContext(<name>);to get the context
|November 2013January 2014|