Skip navigation.

User Centered

Studying the design of everyday things

Quick Notes- iPhone (aka: Dangit! I just got a BlackBerry!)

, , , , ,


...oh well. It's finally hear, the iPhone. General consensus- This looks like the best thing since sliced bread with some possible reservations on the virtual keyboard.


Thoughts:
  • They also are teaming up with Yahoo! Go- Opera + Yahoo! + Apple = good. Is Yahoo! going to get some street cred again? I was skeptical when Opera decided to go with oneSearch, but Apple likes it too. I can't wait to flex it and see if it's better than Google.
  • They have "the first full fledged browser" on a mobile"most advanced web browser ever on a portable device"... them's fighting words. Althought they do sync with desktop bookmarks. A welcome addition to the mobile browsing community.
  • Widgets on mobile- beaten to the punch Opera? I was DYING to see that in Mobile/Mini first!


About the UI: a compilation of first impressions and thoughts (in no particular order, and just things to consider- Apple may have very well addressed all of these for all I know...)

1) Texting SMS, URLs, Browsing etc without tactile feedback is difficult. It nicely allows you to have a context aware qwerty keyboard, but at the cost of being able to feel the keys. It'll be interesting to see how this plays out. I'd be interested in what percentage of smartphone users don't look at the keys (I'm still learning on my BB). I imagine the same would apply for dailing, but I'm sure there are capable voice dailing and speed dialing features available- and for what it's worth, I'm not sure I could dial my BB without looking at the UI either since the numbers are so close together.

2) Auto adjusting (landscape/portrait) -it will also be interesting to see how this plays in real life. It would be nice if the user could initiate it. I rotate my phone around quite a bit (putting in pocket etc..) it might seem odd to watch the orientation flip (if that's how it works) randomly as I'm handing the phone over to someone.

3) Great focus on activity centered design. They took a good look at in call features and made them easily accessible. I thought my Blackberry did a good job at this (review coming soon!).

4) Touchscreen- My girlfriend is a longtime Treo user- she felt like touchscreen mobiles were going to go away in favor of the Pearls trackball, the Q and BlackJack et all... she was very excited to see the touchscreen come back in a big way.

5) Finger Gestures- Can these be done one handed? Are they just shortcuts to functions that could be addressed otherwise? I'm a big fan of gesture based input and I can't wait to find out more on how Apple implemented this.

6) Deactivation when it gets near your face- nice touch! now if they could only figure out a way to keep it from getting "greasy-face" all over it, we'd be all set! (seriously, what percentage of users do you see that wipe the phone on a shirt or palm to clean it off?)

7) Convergence- I think this might solve a lot of convergent issues. it's *tiny* for what you're getting. Adding the music player UI in there shouldn't be too difficult since Apple's already pioneered the simple UI. At first glance it appears the biggest sacrifice for this convergence is a tactile keyboard. If you're not big into typing on the go, this might be the perfect device.

Poor ConsistencyGet Smart- A first time smart-phone user's initial thoughts

Comments

kmaage 10. January 2007, 09:44

I'm curious to see if they've done anything different with the "virtual feedback" issues inherent in touch screens. The only things I've seen are highlight-the-spot where the user touched, and play a click sound.

I could imagine virtual clicks. Some sort of thin plastic that changes its resistance with electricity, so that virtual buttons have an actual tactile click. Wouldn't that be cool.

The only thing that can be done to overcome the feedback problem is to program so that 99% of interactions don't need feedback. Rock-solid interface locations for buttons and controls is a good start. So that I know I to always, always, always touch bottom-left to end a call. (of course the button extends the whole way to the screen edge, in a Fitts-law kind of way)

If the flipping interface is implemented the way you describe, automatically, this could sacrifice a lot :-( To end a call I press bottom-left...but which bottom-left? The portrait bottom-left or the landscape bottom-left? How about an orientation aware interface that rotate the canvas, but not the controls?

And since it appears quite symetrical, I wonder what affordances they will have for which way is up. It would suck to have to look at the thing to figure out which way to hold it up to my ear. Oops! Upside down again? I'm so stupid!

Ramunas 10. January 2007, 10:33

Um... Its so shinny, can't wait to get my hands on one of those.

Eddie_Lopez 10. January 2007, 14:40

Also, there's something to be said for being able to reach into your pocket and change the track location by feeling where the clickwheel is. But maybe that's because I'm in MN where you don't want to take your hands out of your glove or pocket

j_sebastian 16. January 2007, 10:06

Is awsome, the bad... I live in South America so I have no idea when are we going to get it here.

Anonymous 10. April 2008, 12:30

Anonymous writes:

thanx

How to use Quote function:

  1. Select some text
  2. Click on the Quote link

Write a comment

Comment
(BBcode and HTML is turned off for anonymous user comments.)

If you can't read the words, press the small reload icon.


Smilies