By Eddie Lopez.
Thursday, 18. June 2009, 15:55:49
UI, iPod, Shuffle, design
...
Anyone who's been around this site for awhile (all three of you) knows that I have a long standing
series of beefs with Apple on how they handle podcasts on the iPod/iPhone. In summation- Apple initially treated the UI for podcasts very much like that for music/songs and have subsequently updated with a series of patches and band-aids to compensate that slowly increment towards a passable podcast UI.
Apple's new iPhone software includes another one of these fixes that is likely spurned on by the same issues I brought up in my
previous post on this topic- the seek and slider functions are terrible ways to get around a podcast track. So, they've provided a very welcome "30 second" rewind function. Also gone are the shuffle and repeat functions, which didn't make a lot of sense for podcasts in my opinion anyway (more music thinking transposed to podcasts)
It's welcome, but I still consider this a patch. We now have three different ways on the same screen to move around the track: Seek, slider, and 30 seconds. More UI equals more decision points and more complication. I suppose it would be passable to do this, but as I pointed out before, the first two are pretty much worthless for long podcasts, the seek function is too clumsy and the slider is impossible to do anything with accuracy. The original iPod click wheel did a decent job of allowing you to move around the track with few problems, I had no issues with that interaction.
I feel like this whole podcast UI needs a "from scratch" redesign- perhaps my next related post will be a mockup of a series of ideas I've had over the years, since Apple seems to only pay enough attention to podcasts to add one small feature with each release that only slightly moves the bar forward.
By Eddie Lopez.
Thursday, 16. April 2009, 15:47:22
design, minmalist, Shuffle, Apple
...
Look. You can't
remove the user interface Apple.
Design has certainly trumped usability in the case of new iPod Shuffle. You may make a case that minimalist design is more important than modal controls. You can argue that 90% of the functions listed there are never used ("I just hit play and go!"), but these controls are clearly not "human centered." They are completely modal (dependent on a single, center, button). This may look simple, but only from a minimalist/design/hardware perspective. It's not simple for the user at all to remember the many different contexts and modes for the center button.
From the good
Dr. Norman:
Hey, folks, what ever happened to simplicity as a virtue? Of course, one of the most difficult things in design is to make things simple. It requires focus, dedication, and a clear goal. It means eliminating needless features, using dedicated controls rather than multipurpose, modal, complex menu-driven ones, and it requires the development of a clear conceptual model carried throughout all aspects of the design.
(related article here)
The previous generation of shuffle, in my opinion, was much closer to Donald Norman's definition than the current version. There are additional features added (playlist management, voice driven features, etc) and modal/multipurpose controls.