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User Centered

Studying the design of everyday things

Posts tagged with "iPod"

iPhone podcast UI is incrementing towards "good"

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Anyone who's been around this site for awhile (all three of you) knows that I have a long standing series of beefs with Apple on how they handle podcasts on the iPod/iPhone. In summation- Apple initially treated the UI for podcasts very much like that for music/songs and have subsequently updated with a series of patches and band-aids to compensate that slowly increment towards a passable podcast UI.


Apple's new iPhone software includes another one of these fixes that is likely spurned on by the same issues I brought up in my previous post on this topic- the seek and slider functions are terrible ways to get around a podcast track. So, they've provided a very welcome "30 second" rewind function. Also gone are the shuffle and repeat functions, which didn't make a lot of sense for podcasts in my opinion anyway (more music thinking transposed to podcasts)

It's welcome, but I still consider this a patch. We now have three different ways on the same screen to move around the track: Seek, slider, and 30 seconds. More UI equals more decision points and more complication. I suppose it would be passable to do this, but as I pointed out before, the first two are pretty much worthless for long podcasts, the seek function is too clumsy and the slider is impossible to do anything with accuracy. The original iPod click wheel did a decent job of allowing you to move around the track with few problems, I had no issues with that interaction.

I feel like this whole podcast UI needs a "from scratch" redesign- perhaps my next related post will be a mockup of a series of ideas I've had over the years, since Apple seems to only pay enough attention to podcasts to add one small feature with each release that only slightly moves the bar forward.

iPhone headphone clicker/bud- how about you taper it Apple?

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I suppose the product design team and testers over at Apple have "casual day" all during the week- or at least they don't rock the super cool "no tie" dress shirt like this business casual author is prone to do.

I say this because anyone who's spent any time with a)iPhone headphones and b) a collar would notice that the headphone "clicker" is perfectly designed to catch on the edge of my collar every time I turn my head.

How about you smooth over that hard edge Apple?

iPod Shuffle: Simplicity is key. Simple for humans, not manufacturing

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Look. You can't remove the user interface Apple.

Design has certainly trumped usability in the case of new iPod Shuffle. You may make a case that minimalist design is more important than modal controls. You can argue that 90% of the functions listed there are never used ("I just hit play and go!"), but these controls are clearly not "human centered." They are completely modal (dependent on a single, center, button). This may look simple, but only from a minimalist/design/hardware perspective. It's not simple for the user at all to remember the many different contexts and modes for the center button.

From the good Dr. Norman:

Hey, folks, what ever happened to simplicity as a virtue? Of course, one of the most difficult things in design is to make things simple. It requires focus, dedication, and a clear goal. It means eliminating needless features, using dedicated controls rather than multipurpose, modal, complex menu-driven ones, and it requires the development of a clear conceptual model carried throughout all aspects of the design.
(related article here)


The previous generation of shuffle, in my opinion, was much closer to Donald Norman's definition than the current version. There are additional features added (playlist management, voice driven features, etc) and modal/multipurpose controls.

Design Decisions: iPhone (focus on podcasts)

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It's taken a few years and many revisions, but iTunes has blossomed into a product that answers most of the issues addressed in earlier postings regarding podcast management/use. I'm still interested in podcasts and making the experience better- so I'm going to keep on keepin' on and focus on some of the finer details of the iPhone's UI when dealing with podcasts.


Look at these two pictures. The first is a podcast being played with the phone unlocked, the second is the same with the phone locked and the iPod functions activated (you can double tap the home button to turn on iPod controls while locked)

The most interesting design decision is the location of the volume function. While unlocked, it's the slider along the bottom of the screen, and the slider on the top part of the screen is for seeking into the track being played. When it's locked, however, the volume slider moves up to the top, in pretty much the same location as the seek function. Result? Annoyance...when I first started using the iPhone, I would try to seek the last part of a podcast and end up blasting my ears instead. It doesn't help that the controls look exactly the same.

Another design decision of note is actually using the slider for podcasts. I know I just used the last paragraph to knock the iPhone for being inconsistent, but music and podcasts are different. This slider makes pretty good sense for a 3-4 minute song, but podcasts are hour long tracks. A slight tick of the slider can be a minute or so- and spoken word is more difficult than music to seek, since you don't have a melody/context to place what you're currently hearing. Result? A useless slider function. (unless you're trying to get to "the halfway point" or "2/3rds" of the way through)

Finally, (and this is more hardware related) the modal next/previous tracks- because the track slider is almost useless to me when I want to "rehear" an interesting part of a podcast, I have to hold down the "previous" button to rewind. I wouldn't have a terribly big problem with this if the software/hardware for these particular functions weren't so finicky. It turns out, when I hold the button down, a significant (daily) number of times the hardware isn't registering a touch at all, and because the buttons is modal (hold or press), that slight 1 second delay before anything happens is always frustrating because I'm not sure if the phone has registered my finger press, or if I have to try it again. I look down at the buttons to see if it has the white "glow" indicating it's activated. And you guessed it...this battle often ends up in me pressing, instead of holding the button and restarting the track and having to seek into it (see first paragraph)

So, what can be done? Here's some thoughts:
  • First, why not keep the volume in the same place throughout the UI? In the first screenshot, it seems more reasonable to locate the seek/track slider with the next/previous buttons anyway since the functions are related,and the volume could go on top.
  • Next, why not offer a more precise control for moving through long tracks? I missed the iPod scroll wheel, but how about a zoomed (ala the OS X dock) slider?
  • I know simplicity is a religion at Apple (that's an upcoming post btw), but you have a dynamic interface which you fully control, why so much ambiguity and modal controls on a virtual interface? (see:"bad idea for a software interface" for more thoughts) Would it be detrimental to the UI to add a seperate seek button?
  • In both the previous bullets, I'd even accept a gesture interface to seek- maybe the number of fingers you use to swipe could indicate the time increments you seek by- one finger is seconds, two fingers is 10 seconds and three seconds could be minutes or something.


iPhone users: What do you do with your headphones all day?

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The devil is in the details...


I'm sure I'm not the only person who wraps headphones around my music player. It's convenient, I never misplace them, they don't get tangled. But well, I can't do much with my iPod while it's wrapped up, but then again, I don't really need to.

I wonder then, for using the iPhone as an iPhone and an iPod, Do you have to store your headphones elsewhere? If you wrap them, you might not easily be able to answer an incoming call, unless you just slide the cords/headphones off the end (as I do when I plug it into my truck's audio input), but then you have to re-wrap the headphones everytime you want to call/answer/email/text/surf/etc...

Are you supposed to always wear them? I know there's the mic that's built in, and it seems to me this setup would work really well when you're already listening to music. But if you're carrying your phone around all day and occasionally want to listen to music, it seems to me you'd be most likely carrying the headphones in either in your pocket or... well, anywhere else and I'm certain I'd forget them when I want them most.

Has this even been remotely an issue with anyone? Just ball 'em up in the pocket? Extra pairs of headphone laying around where you'd most likely use them?

DAP in deck

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'Bout time something like this came around! This always seemed like the best way to solve this problem:


(via Gizmodo)

My eardrums don't like this design

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EDIT/Updated- see update below
These two menus look so similar that sometimes when I'm flipping through, moving from lock to unlock and casually looking at it I sometimes end up blasting my eardrums out when I really want to quickly fast forward to another portion of my podcast, and vice versa.





Updated
The biggest usability issue I run into with this is when I'm seeking a new track location, particularly with podcasts (read my other thoughts on iTunes/podcasts). I switch to the seek mode and get the blue diamond to scroll on. The problem is that I have to listen to a few seconds of it before I know if this is where I want to be... but of course, if I'm not quick enough, it times out and i get back the volume control.... I decide I want to fast forward a little more and next thing I know... BAM! eardrum blast. According to this man's anecdotal evidence.. I use the FF/RW and seek features *much* more often in podcasts than I do with music. Probably because:

  • They are so much longer. And when you mark it as unplayed (just to keep it from getting wiped off your ipod if you set it up that way), you have to seek back to where you were.
  • I often miss something and want to repeat it. With music I usually don't do that, I'll just start the whole track over.

...perhaps my affinity for podcasts has exasperated this problem to the point of me drafting this post, maybe that's why others have not noticed it.
/Updated

They switch to the blue diamond when you're seeking a new track location, but the way the ipod represents the track location (the first screenshot) makes it easy to forget what context/mode you're in. I often associate the volume with the track location and the track location with the volume.

There's a couple ways this could have been more clear:
  1. Use a different color for volume and track location.
  2. Put the bars/indicators in different spots. Maybe have the track information at the top of the screen and the volume information at the bottom. Or use a vertical bar for the volume, or have the one of the menus sit on top of what's currently on the screen. Do not overlay them.

These suggestions may not be the prettiest. But the menus are sharing:
  • Click wheel control
  • Exact same color/appearance of indicator
  • Location on the screen of indicator
  • They (the modes) are only seperated by one click of the center wheel

I think that is enough to take a closer look at doing more to differentiate the modes.

A Five Star Post

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"Again with the iTunes..." you say. Look, it's simple- we're overly critical of those we love.

But today it's more of question than anything.. I'd like to solicit you for feedback on what you think of the iTunes rating system, or rating of music libraries in general.

This system seems to match basically what I've seen everyone else do.. including myself:

Five stars: OH MY GOD I LOVE THIS SONG PLAY IT OVER AND OVER!!!
Four stars: This song is really good. I could listen to it pretty regularly.
Three stars: This song is good.
Two stars: Ehhhh … skip.
One star: Never play this song again!


...the difference being that some folks will simply delete or uncheck the songs that would never be played again, but more or less, this is pretty standard.

Most of these same people (including myself) also seem to agree that their own ratings are never accurate. So, like I always do with my posts, I'd like to go back to "activity centered" ..which, in this case, is more "genre" or "mood" centered.

Five stars arrive as such based on the current mood you're in, or other songs you've listened to. Or the fact that this is a new album you've bought, so certainly, you think it's got some good licks on it yeah? But there's a myriad of contexts and conditions in which you'd consider a certain artist/song (like say Sade) a five star (like say... when you're entertaining the ladies), but not in other contexts (like say.. when you're hosting a BBQ). As a result, I've almost completely abandoned the arduous task (ok- I'm exaggerating.. it's really not bad) of rating any of my music.

Why?

I thought you'd never ask. Basically, I'd like to have more granularity in my ratings. Others have suggested a 10 star scale, but but really wouldn't solve any problem. What I think needs to be done is context aware rating. We've reserved our highest ratings for the uber, top notch, always appropriate, never wrong song....and quite frankly, there's just not any songs that I have that meet that. A five star song from my "mellow" playlist does not equal a five star song on my "running" playlist. So we bump them down to fours, or come up with some other kludge... even though when I'm mid stride after two miles, nothing says "five star" like "Bulls on Parade"


But iTunes *does* do that!
True. You can edit a smart playlist like such to get your highest rated by playlist or genre*:


...Here comes my question: Is this what *you* do? How do you do your music ratings? Do you think (like I do) that five star songs are really dependent on the context in which you're thinking? Or do you really have songs that would be your first up to bat regardless of the time, setting, mood, etc.. I have a few of those songs as well, but they are generally short lived- high rotation for short periods of time (like a new song that I burn out on quickly). These are fives, but get dropped to three or twos in a matter of weeks.

What thoughts do you have on library ratings that are useful?


*Ok, bad example... this would return an empty playlist because certain 80's bands would suck all other 80's songs down into the 1 star range. Guilt by association and all that. I'm looking at you Journey.

Less is less?: iTunes podcast management

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This article was rewritten/updated.

Please see: iTunes as a Podcast Manager: it's time for an intervention for revised version



iTunes+iPod has always been great for me as far as music is concerned. Playlist management and the iPod interface have not always had EVERY feature I wanted or needed, but simplicity is the selling point and well frankly, it sold me. "Less is more." By limiting the feature set to create a simple UI, you've created "more" in terms of the user experience. I agree.

But lately, my iPod is almost exclusively (emphasis on almost) used for podcasts, and I’ve found iTunes to not match exactly the|my real world usage of podcasts (activity centered anyone?)

Here are a couple UI quirks I've found that make me think "less" is actually less when dealing with podcasts-


Repeat

This is a useful feature on playlists of music, but has little value to podcasts. I always want
my music to loop back through the playlist, but I never want my podcasts to loop. iPod can only let you set one. If I'm listening to music- I prefer to select repeat. Podcast? Turn it off. I’ve found (maybe it’s just the podcasts I listen to) that sometimes it’s not so easy to tell you’ve looped back to the beginning, and conversly, when your music playlist ends when you're hitting 9MPH on the treadmill- that's also a let down.


Limited choice of syncing

The options available are perfect for one podcast, but not another. Variations in publishing/syndication lead to variation in how why should sync them. The "one size fits all" approach to updating your podcasts keeps the interface simple, but at the cost of being useful...

  • Unplayed podcast This is a podcast specific feature (as far as I know)- but some podcasts I get (like the onion news) are only a minute at best, and some are an hour. If I’m only 20 minutes into one and I want to keep it around, I have to disable automatically sync, because otherwise as soon as I dock it, the unfinished episode has to be marked as unplayed and re-sync'd (and then, I have to FF/find where I was again)

  • Most recent episode- some podcasts are published every once in awhile (PK&J show) and some are published multiple times a day (Armstrong and Getty is a radio show that publishes each hour of a four hour show, every day). Most recent episode is good for infrequent podcasts, but daily (or multiple per day) podcasts require dedicated daily syncs and the potential to miss some.

  • Only Checked- labor intensive. Seems like this is my only choice for the large variety of podcasts I listen too. But each podcast doesn't need to "managed" on a daily basis. I'd like to set it once for each podcast. The PK&J show? Get the most recent. Armstrong and Getty? Get all of em...etc.


Auto update

It only updates when you dock it. I dock it when I get home from work and pick it up in the morning on my way out the door….after every podcast I know of has sent out updates. So I have to manually sync it before grab it. I realize iTunes doesn’t know when you’re going to grab it. But how about if it updates the iPod whenever it searches for & updates new podcasts?


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How about allowing us to set preferences for each podcast? Too complex? Would that clutter the UI too much? Less is more, simplicity is key? How about “activity centered design is the key to simplicity” instead? Build your UI to enhance my activities. In my opinion, podcasts management (as well as the searching via iTunes, but that is a different post entirely) is an afterthought.

Perhaps simplicity is still the key here. Maybe iTunes tried to cram podcast functionality into a music manager. In 37Signals mantra- maybe two simple interfaces are needed that are designed for the intended activity. Are podcasts different from music? Should the UI treat them differently?

You may immediately tell me to “use product 'X' instead of iTunes- and that’s fine. But I really do appreciate the integrated music store, syncing and management of iTunes and my iPod. But if you have a better solution that allows me to sit at my desk, dock my iPod and get my music and podcasts sync’d, I’d listen.

Activity Centered Design... no, I mean literal 'activity'

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I imbibe the vast majority of my digital music during my workouts. When I first got my iTunes/iPod all setup on my PC, one of the very first things I did was search the iMixes for a good sampling of "workout music." Sure I had my own music I enjoy... and even a good number of it is upbeat and fast paced, but in general, the kind of music I would run too needs to just help pace me and keep me going. I'm not looking to be the next American Idol while I'm jogging through my neighborhood.

My first thought was: "Surely folks like say...workout instructors would have put up a good iMix on iTunes by now?" (incidently, my second thought was: "no they don't, and don't call me Shirley") But I never really found anything there (this was in Sep 04 and occasionally thereafter- I'm sure you could find an imix or two there now that meets this criteria, but it's still like 'Thunderdome' out there I'm sure). I would have thought it was common sense to be able to see a playlist of songs like "30 minutes running music" or playlists from the fitTV show: "Cardio Boot Camp with Kendell Hogan" ...something along those lines.

I guess the long and short of all this is that I viewed working out/running as a significant activity used with my music player and I was slightly surprised that there was not enough...what I'll call "pushing" in that direction. Apart from the stopwatch, elastic armband and a few other 3rd party gadgets- there really didn't seem to be a lot of focus on using and encouraging physical activity. More surprising since a casual glance at the gym goers shows that most of them have a music player of some sort.

So this Nike/Apple thing (read about it here-Apple.com) seems like it's been long overdue. I'm not sure how gimmicky this whole idea is, but a quick look at the sync page shows that Apple and Nike are being clever at really supporting this activity.

First- they make progress tracking Drop Dead Simple. I'd think the reason most of are thinkg "eh, so what, I'd never use it..." is because it's always a hassle, or extra devices or configuration is necessary. Maybe you'd need an excel spreadsheet or some custom piece of software. All you have to do in this case is just sync you iPod up. From what I can tell, your data is sync'd with Nike's website, so you don't have to pay attention to it at all until you are actually interested in seeing your progress. Simple- I'm not sure what hassle's and hoops you have to jump through to use the Nike website (as I don't want to register) but it appears to be pretty simple to use (albeit overly flashy). You're already going to sync your ipod, and you're already taking it to the gym. You just have to put some gizmo in your shoe, and you're off!

Second is the iTunes music store support. I'm finally seeing an abundance of choice in helping to build a good playlist for your jog:
  • Sport iMixes: Professionally selected playlists designed to motivate you through the most demanding workouts.
  • Athlete Inspirations: Playlists chosen and introduced by top athletes.
  • Continuous Workout Mixes: Workout routines developed for use with Nike+iPod time- or distance-based workouts. Each routine offers coaching, motivational, and training tips over a continuous mix of music.

Regardless of how successful or useful all this is, it's still interesting to see them thinking and supporting how people use their products. Maybe I'm in the minority, but this has always seemed like a lost opportunity to help your customers (until now).


Update: Here's a MS version of this idea- but of course, being the "User Centered" blog, I'd have to say this MS offering looks like too much. I just liked the simplicity of the Apple/Nike setup. Although Jeff, this kinda looks like it has the other feature I was telling you about: (everyone else just gets to imagine)

selecting and playing music with specific features that will encourage the user to speed up, slow down or keep the pace to be on track with his/her exercise goals.


(update via gizmodo)